Sat, 29 Apr 2023 05:40:11 -0700 |
Sam |
fix: buffer update with staging buffer not correctly working
|
Sat, 29 Apr 2023 17:41:40 +0700 |
Sam |
fix: super stupid error
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Sat, 29 Apr 2023 17:36:09 +0700 |
Sam |
add: debug output
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Sat, 29 Apr 2023 17:30:15 +0700 |
Sam |
fix: wrong parantheses
|
Sat, 29 Apr 2023 17:20:25 +0700 |
Sam |
fix: wrong parantheses
|
Sat, 29 Apr 2023 17:12:37 +0700 |
Sam |
fix: forgot to bind buffer
|
Sat, 29 Apr 2023 16:55:46 +0700 |
Sam |
fix: to strong assert
|
Sat, 29 Apr 2023 16:50:43 +0700 |
Sam |
did: refactor memory selection
|
Thu, 27 Apr 2023 21:16:13 +0700 |
Sam |
fix: more improvment for memory selection
|
Thu, 27 Apr 2023 21:13:09 +0700 |
Sam |
fix: more improvment for memory selection
|
Thu, 27 Apr 2023 20:55:02 +0700 |
Sam |
add: more logging
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Thu, 27 Apr 2023 20:43:27 +0700 |
Sam |
did: better memory selection
|
Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
|
Thu, 06 Apr 2023 00:30:48 +0700 |
Sam |
add: better mesh support, indexed mesh
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Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
|
Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
|
Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
|
Fri, 24 Mar 2023 00:11:42 +0700 |
Sam |
add: descriptors, better swapchain implementation
|
Thu, 02 Mar 2023 23:16:45 +0700 |
Sam |
add: swapchain, images, fix some destroctors
|
Tue, 28 Feb 2023 23:51:07 +0700 |
Sam |
add: device, surface and refactoring
|
Tue, 28 Feb 2023 00:08:28 +0700 |
Sam |
add: more stuff for the vulkan API wrappers
|
Fri, 25 Aug 2023 00:29:51 +0700 |
Sam |
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
|
Sat, 12 Aug 2023 23:54:28 +0700 |
Sam |
fix: most errors and Nim 2 transition problems
|
Tue, 09 May 2023 01:11:51 +0700 |
Sam |
did: small refactoring of module structure
|
Thu, 04 May 2023 23:44:15 +0700 |
Sam |
add: image/texture creation, refactoring of some unclean parts
|
Sat, 29 Apr 2023 05:40:11 -0700 |
Sam |
fix: buffer update with staging buffer not correctly working
|
Sat, 29 Apr 2023 17:41:40 +0700 |
Sam |
fix: super stupid error
|
Sat, 29 Apr 2023 17:36:09 +0700 |
Sam |
add: debug output
|
Sat, 29 Apr 2023 17:30:15 +0700 |
Sam |
fix: wrong parantheses
|
Sat, 29 Apr 2023 17:20:25 +0700 |
Sam |
fix: wrong parantheses
|
Sat, 29 Apr 2023 17:12:37 +0700 |
Sam |
fix: forgot to bind buffer
|
Sat, 29 Apr 2023 16:55:46 +0700 |
Sam |
fix: to strong assert
|
Sat, 29 Apr 2023 16:50:43 +0700 |
Sam |
did: refactor memory selection
|
Thu, 27 Apr 2023 21:16:13 +0700 |
Sam |
fix: more improvment for memory selection
|
Thu, 27 Apr 2023 21:13:09 +0700 |
Sam |
fix: more improvment for memory selection
|
Thu, 27 Apr 2023 20:55:02 +0700 |
Sam |
add: more logging
|
Thu, 27 Apr 2023 20:43:27 +0700 |
Sam |
did: better memory selection
|
Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
|
Thu, 06 Apr 2023 00:30:56 +0700 |
Sam |
add: better mesh support, indexed mesh
|
Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
|
Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
|
Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
|
Fri, 24 Mar 2023 00:11:42 +0700 |
Sam |
add: descriptors, better swapchain implementation
|
Thu, 02 Mar 2023 23:16:45 +0700 |
Sam |
add: swapchain, images, fix some destroctors
|
Tue, 28 Feb 2023 23:51:07 +0700 |
Sam |
add: device, surface and refactoring
|
Tue, 28 Feb 2023 00:08:28 +0700 |
Sam |
add: more stuff for the vulkan API wrappers
base
src/semicongine/vulkan/buffers.nim@835e911a64cf
|