log src/semicongine/vulkan/buffer.nim @ 625:c48ceb622b27

age author description
Sat, 29 Apr 2023 05:40:11 -0700 Sam fix: buffer update with staging buffer not correctly working
Sat, 29 Apr 2023 17:41:40 +0700 Sam fix: super stupid error
Sat, 29 Apr 2023 17:36:09 +0700 Sam add: debug output
Sat, 29 Apr 2023 17:30:15 +0700 Sam fix: wrong parantheses
Sat, 29 Apr 2023 17:20:25 +0700 Sam fix: wrong parantheses
Sat, 29 Apr 2023 17:12:37 +0700 Sam fix: forgot to bind buffer
Sat, 29 Apr 2023 16:55:46 +0700 Sam fix: to strong assert
Sat, 29 Apr 2023 16:50:43 +0700 Sam did: refactor memory selection
Thu, 27 Apr 2023 21:16:13 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 21:13:09 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 20:55:02 +0700 Sam add: more logging
Thu, 27 Apr 2023 20:43:27 +0700 Sam did: better memory selection
Mon, 10 Apr 2023 20:09:37 +0700 Sam fix: completely overhole buffer handling for drawing, fix shit
Thu, 06 Apr 2023 00:30:48 +0700 Sam add: better mesh support, indexed mesh
Mon, 03 Apr 2023 00:06:24 +0700 Sam yay: first triangle rendering with new engine implmentation
Sun, 02 Apr 2023 01:22:09 +0700 Sam did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sat, 01 Apr 2023 00:40:02 +0700 Sam did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
Fri, 24 Mar 2023 00:11:42 +0700 Sam add: descriptors, better swapchain implementation
Thu, 02 Mar 2023 23:16:45 +0700 Sam add: swapchain, images, fix some destroctors
Tue, 28 Feb 2023 23:51:07 +0700 Sam add: device, surface and refactoring
Tue, 28 Feb 2023 00:08:28 +0700 Sam add: more stuff for the vulkan API wrappers
Fri, 25 Aug 2023 00:29:51 +0700 Sam fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sat, 12 Aug 2023 23:54:28 +0700 Sam fix: most errors and Nim 2 transition problems
Tue, 09 May 2023 01:11:51 +0700 Sam did: small refactoring of module structure
Thu, 04 May 2023 23:44:15 +0700 Sam add: image/texture creation, refactoring of some unclean parts
Sat, 29 Apr 2023 05:40:11 -0700 Sam fix: buffer update with staging buffer not correctly working
Sat, 29 Apr 2023 17:41:40 +0700 Sam fix: super stupid error
Sat, 29 Apr 2023 17:36:09 +0700 Sam add: debug output
Sat, 29 Apr 2023 17:30:15 +0700 Sam fix: wrong parantheses
Sat, 29 Apr 2023 17:20:25 +0700 Sam fix: wrong parantheses
Sat, 29 Apr 2023 17:12:37 +0700 Sam fix: forgot to bind buffer
Sat, 29 Apr 2023 16:55:46 +0700 Sam fix: to strong assert
Sat, 29 Apr 2023 16:50:43 +0700 Sam did: refactor memory selection
Thu, 27 Apr 2023 21:16:13 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 21:13:09 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 20:55:02 +0700 Sam add: more logging
Thu, 27 Apr 2023 20:43:27 +0700 Sam did: better memory selection
Mon, 10 Apr 2023 20:09:37 +0700 Sam fix: completely overhole buffer handling for drawing, fix shit
Thu, 06 Apr 2023 00:30:56 +0700 Sam add: better mesh support, indexed mesh
Mon, 03 Apr 2023 00:06:24 +0700 Sam yay: first triangle rendering with new engine implmentation
Sun, 02 Apr 2023 01:22:09 +0700 Sam did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sat, 01 Apr 2023 00:40:02 +0700 Sam did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
Fri, 24 Mar 2023 00:11:42 +0700 Sam add: descriptors, better swapchain implementation
Thu, 02 Mar 2023 23:16:45 +0700 Sam add: swapchain, images, fix some destroctors
Tue, 28 Feb 2023 23:51:07 +0700 Sam add: device, surface and refactoring
Tue, 28 Feb 2023 00:08:28 +0700 Sam add: more stuff for the vulkan API wrappers base src/semicongine/vulkan/buffers.nim@835e911a64cf