Thu, 04 May 2023 23:44:15 +0700 |
Sam |
add: image/texture creation, refactoring of some unclean parts
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Mon, 01 May 2023 01:16:13 +0700 |
Sam |
fix: API change
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Thu, 27 Apr 2023 00:23:23 +0700 |
Sam |
add: improvments and E10 (pong)
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Sat, 22 Apr 2023 16:48:07 +0700 |
Sam |
fix: mixing memory location types is not working
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Thu, 20 Apr 2023 23:45:57 +0700 |
Sam |
did: simplify code
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Wed, 19 Apr 2023 01:45:16 +0700 |
Sam |
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
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Tue, 18 Apr 2023 03:04:37 +0700 |
Sam |
add: input handling, small refactoring for renderer
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Mon, 17 Apr 2023 18:02:19 +0700 |
Sam |
did: finish refactoring of render pipeline, yipi! :)
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Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
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Tue, 11 Apr 2023 01:06:37 +0700 |
Sam |
did: small name change
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Tue, 11 Apr 2023 00:58:16 +0700 |
Sam |
add: mesh primitives
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Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
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Mon, 10 Apr 2023 00:53:16 +0700 |
Sam |
did: refactor mesh code, prepare for instance-data
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Sun, 09 Apr 2023 01:04:54 +0700 |
Sam |
did: implement uniforms, some refactoring
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Fri, 07 Apr 2023 00:32:07 +0700 |
Sam |
did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
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