log src/semicongine/renderer.nim @ 263:d1ee2a815fa1

age author description
Sat, 27 May 2023 13:44:02 +0700 Sam add: some api improvments, preparing for font-loading
Wed, 24 May 2023 01:30:36 +0700 sam fix: add descriptor pool per scene, use zippy instead of zip
Tue, 23 May 2023 01:05:06 +0700 Sam fix: gltf loading
Mon, 22 May 2023 00:50:41 +0700 Sam did: refactor texture data structures, add more complete (untested) material import
Sun, 21 May 2023 01:04:55 +0700 Sam del: possible bad use of variable
Sun, 21 May 2023 00:33:38 +0700 Sam fix: separate descriptors per scene
Sat, 20 May 2023 23:16:48 +0700 Sam did: make material working halfway, add some more mouse functionality
Sat, 20 May 2023 18:17:21 +0700 Sam fix: incorrect vertex data alignment
Mon, 15 May 2023 23:51:21 +0700 Sam add: small refactoring
Mon, 15 May 2023 00:34:00 +0700 Sam add: basic loading of glTF files (*.glb), no materials yet
Tue, 09 May 2023 19:52:57 +0700 Sam did: refactor image handling
Tue, 09 May 2023 18:19:17 +0700 Sam fix: always use rgba
Tue, 09 May 2023 01:11:51 +0700 Sam did: small refactoring of module structure
Mon, 08 May 2023 21:45:47 +0700 Sam did: try to simplfy swapchain recreation, not sure if it is a good idea
Mon, 08 May 2023 00:38:05 +0700 Sam add: support for arrays of samplers
Sun, 07 May 2023 18:13:39 +0700 Sam add: few improvments for working with textures
Sun, 07 May 2023 17:41:45 +0700 Sam did: improve stability for configuration without uniforms and settings the engine renderer
Sun, 07 May 2023 00:22:58 +0700 Sam add: correct cleanup
Sat, 06 May 2023 23:06:33 +0700 Sam add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sat, 06 May 2023 01:37:33 +0700 Sam add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Fri, 05 May 2023 23:57:56 +0700 Sam add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
Fri, 05 May 2023 23:45:50 +0700 Sam add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sat, 29 Apr 2023 05:40:11 -0700 Sam fix: buffer update with staging buffer not correctly working
Sat, 29 Apr 2023 16:55:46 +0700 Sam fix: to strong assert
Sat, 29 Apr 2023 16:50:43 +0700 Sam did: refactor memory selection
Thu, 27 Apr 2023 20:43:27 +0700 Sam did: better memory selection
Thu, 27 Apr 2023 00:23:23 +0700 Sam add: improvments and E10 (pong)
Tue, 25 Apr 2023 18:23:57 +0700 Sam add: correct mesh buffer data updates to GPU
Sat, 22 Apr 2023 17:34:42 +0700 Sam add: some helper functions
Sat, 22 Apr 2023 16:48:07 +0700 Sam fix: mixing memory location types is not working
Fri, 21 Apr 2023 00:29:09 +0700 Sam add: some cleanup, discovered bug
Thu, 20 Apr 2023 23:45:36 +0700 Sam add: remove a few warning, improve a few things
Thu, 20 Apr 2023 21:59:52 +0700 Sam add: correct swapchain destruction, update 1st example to be working
Thu, 20 Apr 2023 01:00:48 +0700 Sam add: support for smooth swapchain-recreation
Wed, 19 Apr 2023 01:45:16 +0700 Sam add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Tue, 18 Apr 2023 03:04:37 +0700 Sam add: input handling, small refactoring for renderer
Mon, 17 Apr 2023 18:02:19 +0700 Sam did: finish refactoring of render pipeline, yipi! :)
Wed, 12 Apr 2023 01:20:53 +0700 Sam did: big refactoring