log tests/test_audio.nim @ 1334:d5a6f69dc855

age author description
Thu, 22 Aug 2024 18:31:59 +0700 sam did: formatting
Wed, 07 Aug 2024 15:54:22 +0700 sam fix: windows builds
Mon, 29 Jul 2024 16:05:09 +0700 sam did: undo part of stupid API renaming a few weeks back ;(
Sun, 28 Jul 2024 23:10:57 +0700 sam did: rename back to old name (no v2)
Wed, 17 Jul 2024 22:20:59 +0700 sam did: refactor resources compiletime-tests
Sat, 08 Jun 2024 14:58:25 +0700 sam did: finish refactoring and updated all tests accordingly
Tue, 04 Jun 2024 20:51:22 +0700 sam did: more renaming
Mon, 03 Jun 2024 16:05:17 +0700 sam fix: update tests according to some API renaming
Sat, 06 Apr 2024 15:46:41 +0700 sam fix: windows audio test
Sun, 04 Feb 2024 22:07:54 +0700 Sam add: proper sound test, from public domain
Wed, 03 Jan 2024 11:19:55 +0700 Sam did: improve/refactor some of the material API
Tue, 26 Dec 2023 15:16:34 +0700 Sam did: some more audio functionality, some unfinished grid-mesh code
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Sat, 27 May 2023 13:44:42 +0700 Sam did: change audio-test to use ogg/vorbis
Fri, 12 May 2023 00:34:32 +0700 Sam del: unused test (for now)
Tue, 09 May 2023 20:39:49 +0700 Sam fix: tests
Tue, 02 May 2023 10:37:11 -0700 Sam add: windows audio, not super smooth, maybe replace with directsound?
Tue, 02 May 2023 02:13:46 +0700 Sam fix: bad audio buffer handling, reduce latency (unbearable on windows)
Mon, 01 May 2023 23:55:07 +0700 Sam add: audio subsystem, windows backend still missing
Mon, 01 May 2023 01:16:59 +0700 Sam add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully