Mercurial > games > semicongine
log src/zamikongine/engine.nim @ 492:d63d980fa3bb
age | author | description |
---|---|---|
Sat, 14 Jan 2023 14:08:00 +0700 | Sam | big refactoring, part1 |
Wed, 11 Jan 2023 11:15:02 +0700 | Sam | did: change shader compilation to run during program compilation, maybe add dynamic version later |
Wed, 11 Jan 2023 00:43:17 +0700 | Sam | did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation |
Tue, 10 Jan 2023 00:23:40 +0700 | Sam | add: generate ubermeshes |
Mon, 09 Jan 2023 11:04:19 +0700 | Sam | did: introduce scene graph, meshs and generic vertex buffers |
Wed, 18 Jan 2023 13:49:12 +0700 | Sam | fix: hello cube, add: run_all command |
Wed, 18 Jan 2023 09:52:03 +0700 | Sam | did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit |