Fri, 20 Jan 2023 16:53:37 +0700 |
Sam |
did: use new vector and matrix names for simpler code
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Fri, 20 Jan 2023 16:36:52 +0700 |
Sam |
did: refactor Matrix names
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Fri, 20 Jan 2023 16:13:32 +0700 |
Sam |
did: refactor Vector names
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Fri, 20 Jan 2023 00:41:55 +0700 |
Sam |
did: cleanup main namespace, add: better coordinate handling in input example
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Wed, 18 Jan 2023 13:52:48 +0700 |
Sam |
did: rename project
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Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
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Sat, 14 Jan 2023 23:34:50 +0700 |
Sam |
add: working implementation of uniforms
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Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
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Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
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Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
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