Sun, 26 Nov 2023 21:26:46 +0700 |
Sam |
did: small refactoring and some bug fixes
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Sat, 21 Oct 2023 01:05:34 +0700 |
Sam |
did: improve material system a ton, more to come
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Thu, 12 Oct 2023 14:55:28 +0700 |
Sam |
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
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Sun, 01 Oct 2023 20:53:35 +0700 |
Sam |
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
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Sat, 19 Aug 2023 01:10:42 +0700 |
Sam |
add: first, incomplete version of material use
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Tue, 15 Aug 2023 23:51:37 +0700 |
Sam |
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
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Tue, 09 May 2023 19:52:57 +0700 |
Sam |
did: refactor image handling
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Tue, 09 May 2023 01:18:01 +0700 |
Sam |
add: some adjustment to the last refactoring :P
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Tue, 09 May 2023 01:11:51 +0700 |
Sam |
did: small refactoring of module structure
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Wed, 26 Apr 2023 02:15:43 +0700 |
Sam |
add: upgrade all simple examples to new engine version
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Tue, 25 Apr 2023 18:23:57 +0700 |
Sam |
add: correct mesh buffer data updates to GPU
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Thu, 20 Apr 2023 23:45:36 +0700 |
Sam |
add: remove a few warning, improve a few things
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Thu, 20 Apr 2023 21:59:52 +0700 |
Sam |
add: correct swapchain destruction, update 1st example to be working
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Mon, 17 Apr 2023 18:02:19 +0700 |
Sam |
did: finish refactoring of render pipeline, yipi! :)
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Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
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Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
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Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
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Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
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Fri, 31 Mar 2023 16:00:16 +0700 |
Sam |
did: allow runtime shader-input definitions
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Thu, 30 Mar 2023 00:00:54 +0700 |
Sam |
add: multiple pipelines per subpass
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Wed, 29 Mar 2023 23:35:39 +0700 |
Sam |
did: refactor rendering/scene concept
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Tue, 28 Mar 2023 00:20:49 +0700 |
Sam |
did: reorganize code
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Mon, 27 Mar 2023 21:01:32 +0700 |
Sam |
add: working render loop
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Sun, 26 Mar 2023 01:56:19 +0700 |
Sam |
add: render main loop structure
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Tue, 14 Mar 2023 13:21:40 +0700 |
Sam |
add: vertex and (initial) shader types and methods
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Mon, 06 Mar 2023 23:50:21 +0700 |
Sam |
add: more vulkan objects
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