log src/semicongine/vulkan/renderpass.nim @ 377:e5c6b14b4060

age author description
Sun, 26 Nov 2023 21:26:46 +0700 Sam did: small refactoring and some bug fixes
Sat, 21 Oct 2023 01:05:34 +0700 Sam did: improve material system a ton, more to come
Thu, 12 Oct 2023 14:55:28 +0700 Sam add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Sun, 01 Oct 2023 20:53:35 +0700 Sam improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
Sat, 19 Aug 2023 01:10:42 +0700 Sam add: first, incomplete version of material use
Tue, 15 Aug 2023 23:51:37 +0700 Sam did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Tue, 09 May 2023 19:52:57 +0700 Sam did: refactor image handling
Tue, 09 May 2023 01:18:01 +0700 Sam add: some adjustment to the last refactoring :P
Tue, 09 May 2023 01:11:51 +0700 Sam did: small refactoring of module structure
Wed, 26 Apr 2023 02:15:43 +0700 Sam add: upgrade all simple examples to new engine version
Tue, 25 Apr 2023 18:23:57 +0700 Sam add: correct mesh buffer data updates to GPU
Thu, 20 Apr 2023 23:45:36 +0700 Sam add: remove a few warning, improve a few things
Thu, 20 Apr 2023 21:59:52 +0700 Sam add: correct swapchain destruction, update 1st example to be working
Mon, 17 Apr 2023 18:02:19 +0700 Sam did: finish refactoring of render pipeline, yipi! :)
Wed, 12 Apr 2023 01:20:53 +0700 Sam did: big refactoring
Mon, 03 Apr 2023 00:06:24 +0700 Sam yay: first triangle rendering with new engine implmentation
Sun, 02 Apr 2023 01:22:09 +0700 Sam did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sat, 01 Apr 2023 00:40:02 +0700 Sam did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
Fri, 31 Mar 2023 16:00:16 +0700 Sam did: allow runtime shader-input definitions
Thu, 30 Mar 2023 00:00:54 +0700 Sam add: multiple pipelines per subpass
Wed, 29 Mar 2023 23:35:39 +0700 Sam did: refactor rendering/scene concept
Tue, 28 Mar 2023 00:20:49 +0700 Sam did: reorganize code
Mon, 27 Mar 2023 21:01:32 +0700 Sam add: working render loop
Sun, 26 Mar 2023 01:56:19 +0700 Sam add: render main loop structure
Tue, 14 Mar 2023 13:21:40 +0700 Sam add: vertex and (initial) shader types and methods
Mon, 06 Mar 2023 23:50:21 +0700 Sam add: more vulkan objects