Wed, 07 Aug 2024 15:54:22 +0700 |
sam |
fix: windows builds
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Mon, 29 Jul 2024 16:05:09 +0700 |
sam |
did: undo part of stupid API renaming a few weeks back ;(
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Sun, 28 Jul 2024 23:10:57 +0700 |
sam |
did: rename back to old name (no v2)
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Wed, 17 Jul 2024 22:20:59 +0700 |
sam |
did: refactor resources
compiletime-tests
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Sat, 08 Jun 2024 14:58:25 +0700 |
sam |
did: finish refactoring and updated all tests accordingly
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Tue, 04 Jun 2024 20:51:22 +0700 |
sam |
did: more renaming
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Mon, 03 Jun 2024 16:05:17 +0700 |
sam |
fix: update tests according to some API renaming
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Sat, 06 Apr 2024 15:46:41 +0700 |
sam |
fix: windows audio test
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Sun, 04 Feb 2024 22:07:54 +0700 |
Sam |
add: proper sound test, from public domain
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Wed, 03 Jan 2024 11:19:55 +0700 |
Sam |
did: improve/refactor some of the material API
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Tue, 26 Dec 2023 15:16:34 +0700 |
Sam |
did: some more audio functionality, some unfinished grid-mesh code
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Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
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Sat, 27 May 2023 13:44:42 +0700 |
Sam |
did: change audio-test to use ogg/vorbis
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Fri, 12 May 2023 00:34:32 +0700 |
Sam |
del: unused test (for now)
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Tue, 09 May 2023 20:39:49 +0700 |
Sam |
fix: tests
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Tue, 02 May 2023 10:37:11 -0700 |
Sam |
add: windows audio, not super smooth, maybe replace with directsound?
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Tue, 02 May 2023 02:13:46 +0700 |
Sam |
fix: bad audio buffer handling, reduce latency (unbearable on windows)
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Mon, 01 May 2023 23:55:07 +0700 |
Sam |
add: audio subsystem, windows backend still missing
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Mon, 01 May 2023 01:16:59 +0700 |
Sam |
add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully
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