log tests/test_vulkan_wrapper.nim @ 784:fa39e67dded7

age author description
Sat, 19 Aug 2023 22:24:06 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 01:10:42 +0700 Sam add: first, incomplete version of material use
Tue, 15 Aug 2023 23:51:37 +0700 Sam did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Sun, 23 Jul 2023 19:59:47 +0700 Sam did: preparations to refactor material system, still tons to do
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Tue, 30 May 2023 16:59:01 +0700 Sam add: final font-rendering, API changes fixed
Wed, 24 May 2023 01:31:21 +0700 sam fix: API changes
Tue, 23 May 2023 16:29:01 +0700 Sam fix: api change of texture
Mon, 15 May 2023 18:25:24 +0700 Sam del: unused diagnostic function
Tue, 09 May 2023 19:52:57 +0700 Sam did: refactor image handling
Sat, 06 May 2023 23:06:33 +0700 Sam add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sat, 06 May 2023 01:37:33 +0700 Sam add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Fri, 05 May 2023 23:57:56 +0700 Sam add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
Fri, 05 May 2023 23:45:50 +0700 Sam add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Thu, 04 May 2023 23:44:15 +0700 Sam add: image/texture creation, refactoring of some unclean parts
Mon, 01 May 2023 01:16:13 +0700 Sam fix: API change
Thu, 27 Apr 2023 00:23:23 +0700 Sam add: improvments and E10 (pong)
Sat, 22 Apr 2023 16:48:07 +0700 Sam fix: mixing memory location types is not working
Thu, 20 Apr 2023 23:45:57 +0700 Sam did: simplify code
Wed, 19 Apr 2023 01:45:16 +0700 Sam add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Tue, 18 Apr 2023 03:04:37 +0700 Sam add: input handling, small refactoring for renderer
Mon, 17 Apr 2023 18:02:19 +0700 Sam did: finish refactoring of render pipeline, yipi! :)
Wed, 12 Apr 2023 01:20:53 +0700 Sam did: big refactoring
Tue, 11 Apr 2023 01:06:37 +0700 Sam did: small name change
Tue, 11 Apr 2023 00:58:16 +0700 Sam add: mesh primitives
Mon, 10 Apr 2023 20:09:37 +0700 Sam fix: completely overhole buffer handling for drawing, fix shit
Mon, 10 Apr 2023 00:53:16 +0700 Sam did: refactor mesh code, prepare for instance-data
Sun, 09 Apr 2023 01:04:54 +0700 Sam did: implement uniforms, some refactoring
Fri, 07 Apr 2023 00:32:07 +0700 Sam did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms