# HG changeset patch # User Sam # Date 1674063701 -25200 # Node ID 2378ada1a14e621c5d123e892e64c82ba0e24719 # Parent 5a6aadf6c46463630c4d3db5ee5f32d623c39ddf add: some build instructions for windows diff -r 5a6aadf6c464 -r 2378ada1a14e README.md --- a/README.md Wed Jan 18 14:44:38 2023 +0700 +++ b/README.md Thu Jan 19 00:41:41 2023 +0700 @@ -6,6 +6,16 @@ This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system. This is using the last programming language you will ever need, [Nim](https://nim-lang.org/) +Compilation on Windows +---------------------- + +Requires a Windows SDK to be installed (e.g. via Visual Studio Build Tools). +Also, using Nim on Windows with mingw seems to be way faster than with vcc/lc. +For compilation with vcc/ls, install additionaly (with Visual Studio Build Tools): +- Windows Universal C Runtime (some important files) +- Windows CRT SDK (some important header files) +- Some version of MSVC (the compiler) + Roadmap -------