# HG changeset patch # User sam # Date 1711906474 -25200 # Node ID 43e8d2236220b3d7e843f146bbaf4a4b79d0e5d9 # Parent 71a23166ccd67b57ec987bace2d92dc36ba920df did: undo testing parameters, shit is now running as we hope, roughly, I think diff -r 71a23166ccd6 -r 43e8d2236220 examples/E01_hello_triangle.nim --- a/examples/E01_hello_triangle.nim Mon Apr 01 00:30:29 2024 +0700 +++ b/examples/E01_hello_triangle.nim Mon Apr 01 00:34:34 2024 +0700 @@ -26,11 +26,10 @@ ) myengine = initEngine("Hello triangle", showFps = true) -myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}, vSync = false, inFlightFrames = 1) +myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}) myengine.loadScene(scene) while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): - echo "" transform[Vec3f](scene.meshes[0][], "position", scale(1.001, 1.001)) myengine.renderScene(scene)