# HG changeset patch # User sam # Date 1711906474 -25200 # Node ID 4692be6e07eb612e60f0a20329c196cd291b983f # Parent c6213a794ab06687547f79bd6cf1220d96bed24a did: undo testing parameters, shit is now running as we hope, roughly, I think diff -r c6213a794ab0 -r 4692be6e07eb examples/E01_hello_triangle.nim --- a/examples/E01_hello_triangle.nim Mon Apr 01 00:30:29 2024 +0700 +++ b/examples/E01_hello_triangle.nim Mon Apr 01 00:34:34 2024 +0700 @@ -26,11 +26,10 @@ ) myengine = initEngine("Hello triangle", showFps = true) -myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}, vSync = false, inFlightFrames = 1) +myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}) myengine.loadScene(scene) while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): - echo "" transform[Vec3f](scene.meshes[0][], "position", scale(1.001, 1.001)) myengine.renderScene(scene)