# HG changeset patch # User Sam # Date 1674064032 -25200 # Node ID 8305f8619a27f8b288a0a9471650df49bb16e283 # Parent 350d86c9abe8641ca110380ee85eee843b15d2ad add: some more instructions diff -r 350d86c9abe8 -r 8305f8619a27 README.md --- a/README.md Thu Jan 19 00:43:47 2023 +0700 +++ b/README.md Thu Jan 19 00:47:12 2023 +0700 @@ -6,6 +6,14 @@ This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system. This is using the last programming language you will ever need, [Nim](https://nim-lang.org/) +Building +-------- + +Run ```nim help``` to see a list of available build commands. + +It is required to download the glslangValidator binary into the ```examples/``` directory in order to be able to build. +There is a nim command for this that works on linux. + Compilation on Windows ---------------------- @@ -16,6 +24,8 @@ - Windows CRT SDK (some important header files) - Some version of MSVC (the compiler) +glslangValidator cannot yet be downloaded automatically on windows, check config.nim for instructions. + Roadmap -------