# HG changeset patch # User Sam # Date 1674063701 -25200 # Node ID b159fcdd36b97232213b78cbba2aef033b963e0d # Parent dec40cc6df6f75401ffd70042f1de23380f634d8 add: some build instructions for windows diff -r dec40cc6df6f -r b159fcdd36b9 README.md --- a/README.md Wed Jan 18 14:44:38 2023 +0700 +++ b/README.md Thu Jan 19 00:41:41 2023 +0700 @@ -6,6 +6,16 @@ This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system. This is using the last programming language you will ever need, [Nim](https://nim-lang.org/) +Compilation on Windows +---------------------- + +Requires a Windows SDK to be installed (e.g. via Visual Studio Build Tools). +Also, using Nim on Windows with mingw seems to be way faster than with vcc/lc. +For compilation with vcc/ls, install additionaly (with Visual Studio Build Tools): +- Windows Universal C Runtime (some important files) +- Windows CRT SDK (some important header files) +- Some version of MSVC (the compiler) + Roadmap -------