# HG changeset patch # User Sam # Date 1673372597 -25200 # Node ID b45a5d338cd064fa40dac1b04695f6f4aad6b766 # Parent 316923e9247c71759b8edf381fe416bb519f15df did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation diff -r 316923e9247c -r b45a5d338cd0 Makefile --- a/Makefile Tue Jan 10 00:24:37 2023 +0700 +++ b/Makefile Wed Jan 11 00:43:17 2023 +0700 @@ -1,115 +1,86 @@ SOURCES := $(shell find src -name '*.nim') -# HACK to get cross-compilation working -------------------------------- - -# anywhere with a windows filesystem that has the visual basic compiler tools installed -WINDOWS_BASE := /mnt - -# path variables, need to have correct versions -WINDOWS_PROGAMS := ${WINDOWS_BASE}/Program Files (x86) -MSVC_BUILDTOOLS_PATH := ${WINDOWS_PROGAMS}/Microsoft Visual Studio/2022/BuildTools/VC -WINDOWS_KIT_INCLUDE_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Include/10.0.22000.0 -WINDOWS_KIT_LIBS_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Lib/10.0.22000.0 -MSVC_PATH := ${MSVC_BUILDTOOLS_PATH}/Tools/MSVC/14.34.31933 - -MSVC_ADDITIONAL_PATH := ${MSVC_BUILDTOOLS_PATH}/Auxiliary/Build/ -CL_DIR := ${MSVC_PATH}/bin/Hostx64/x64/ -CL_INCL_DIR := ${MSVC_PATH}/include -WINE_NIM_VERSION := 1.6.10 - -# nim command: -WINE_NIM := WINEPATH="${CL_DIR}" wine ./build/nim_windows/nim-${WINE_NIM_VERSION}/bin/nim.exe --path:"${MSVC_ADDITIONAL_PATH}" --path:"${CL_INCL_DIR}" --passC:'/I "${CL_INCL_DIR}"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/ucrt"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/um"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/shared"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/ucrt/x64"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/um/x64"' --passL:'/LIBPATH:"${MSVC_PATH}/lib/x64"' - -# end of HACK----------------------------------------------------------- - - # build hello_triangle build/debug/linux/hello_triangle: ${SOURCES} nim build_linux_debug -o:$@ examples/hello_triangle.nim build/release/linux/hello_triangle: ${SOURCES} nim build_linux_release -o:$@ examples/hello_triangle.nim build/debug/windows/hello_triangle.exe: ${SOURCES} build/nim_windows - ${WINE_NIM} build_windows_debug -o:$@ examples/hello_triangle.nim + # ${WINE_NIM} build_windows_debug -o:$@ examples/hello_triangle.nim + nim build_windows_debug -o:$@ examples/hello_triangle.nim build/release/windows/hello_triangle.exe: ${SOURCES} build/nim_windows - ${WINE_NIM} build_windows_release -o:$@ examples/hello_triangle.nim + nim build_windows_release -o:$@ examples/hello_triangle.nim +# build alotof_triangles build/debug/linux/alotof_triangles: ${SOURCES} nim build_linux_debug -o:$@ examples/alotof_triangles.nim build/release/linux/alotof_triangles: ${SOURCES} nim build_linux_release -o:$@ examples/alotof_triangles.nim build/debug/windows/alotof_triangles.exe: ${SOURCES} build/nim_windows - ${WINE_NIM} build_windows_debug -o:$@ examples/alotof_triangles.nim + nim build_windows_debug -o:$@ examples/alotof_triangles.nim build/release/windows/alotof_triangles.exe: ${SOURCES} build/nim_windows - ${WINE_NIM} build_windows_release -o:$@ examples/alotof_triangles.nim + nim build_windows_release -o:$@ examples/alotof_triangles.nim -build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle -build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe -build_all: build_all_linux build_all_windows +build_all_linux_hello_triangle: build/debug/linux/hello_triangle build/release/linux/hello_triangle +build_all_windows_hello_triangle: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe +build_all_hello_triangle: build_all_linux_hello_triangle build_all_windows_hello_triangle + +build_all_linux_alotof_triangles: build/debug/linux/alotof_triangles build/release/linux/alotof_triangles +build_all_windows_alotof_triangles: build/debug/windows/alotof_triangles.exe build/release/windows/alotof_triangles.exe +build_all_alotof_triangles: build_all_linux_alotof_triangles build_all_windows_alotof_triangles # clean clean: rm -rf build - # clean thirdparty too? + rm -rf thirdparty .PHONY: tests +.PHONY: glslang-master-linux-Debug.zip +.PHONY: glslang-master-linux-Release.zip +.PHONY: glslang-master-windows-x64-Debug.zip +.PHONY: glslang-master-windows-x64-Release.zip # tests tests: testament p tests/ # publish -publish_linux_debug: build/debug/linux/hello_triangle +publish_linux_debug_hello_triangle: build/debug/linux/hello_triangle scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ -publish_linux_release: build/release/linux/hello_triangle +publish_linux_release_hello_triangle: build/release/linux/hello_triangle scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ -publish_windows_debug: build/debug/linux/hello_triangle +publish_windows_debug_hello_triangle: build/debug/linux/hello_triangle.exe scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ -publish_windows_release: build/release/linux/hello_triangle +publish_windows_release_hello_triangle: build/release/linux/hello_triangle.exe scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ +publish_all_linux_hello_triangle: publish_linux_debug_hello_triangle publish_linux_release_hello_triangle +publish_all_windows_hello_triangle: publish_windows_debug_hello_triangle publish_windows_release_hello_triangle +publish_all_alotof_hello_triangle: publish_all_linux_hello_triangle publish_all_windows_hello_triangle -publish_all_linux: publish_linux_debug publish_linux_release -publish_all_windows: publish_windows_debug publish_windows_release -publish_all: publish_all_linux publish_all_windows +publish_linux_debug_alotof_triangles: build/debug/linux/alotof_triangles + scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ +publish_linux_release_alotof_triangles: build/release/linux/alotof_triangles + scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ +publish_windows_debug_alotof_triangles: build/debug/linux/alotof_triangles.exe + scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ +publish_windows_release_alotof_triangles: build/release/linux/alotof_triangles.exe + scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ +publish_all_linux_alotof_triangles: publish_linux_debug_alotof_triangles publish_linux_release_alotof_triangles +publish_all_windows_alotof_triangles: publish_windows_debug_alotof_triangles publish_windows_release_alotof_triangles +publish_all_alotof_triangles: publish_all_linux_alotof_triangles publish_all_windows_alotof_triangles # download thirdparty-libraries -thirdparty/lib/glslang/linux_debug: - mkdir -p $@ - wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip - unzip glslang-master-linux-Debug.zip -d $@ -thirdparty/lib/glslang/linux_release: - mkdir -p $@ - wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip - unzip glslang-master-linux-Release.zip -d $@ -thirdparty/lib/glslang/windows_debug: - mkdir -p $@ - wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip - unzip glslang-master-windows-x64-Debug.zip -d $@ -thirdparty/lib/glslang/windows_release: - mkdir -p $@ - wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip - unzip glslang-master-windows-x64-Release.zip -d $@ - -thirdparty/lib/spirv-tools/linux_debug: +thirdparty/bin/linux: glslang-master-linux-Release.zip mkdir -p $@ - wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz - tar --directory $@ -xf $@/install.tgz -thirdparty/lib/spirv-tools/linux_release: - mkdir -p $@ - wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz - tar --directory $@ -xf $@/install.tgz -thirdparty/lib/spirv-tools/windows_debug: + cd $@ && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/$< + cd $@ && unzip $< + cd $@ && mv bin/* . + cd $@ && rm -rf $< bin lib include +thirdparty/bin/windows: glslang-master-windows-x64-Release.zip mkdir -p $@ - wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip - unzip $@/install.zip -d $@ -thirdparty/lib/spirv-tools/windows_release: - mkdir -p $@ - wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip - unzip $@/install.zip -d $@ - -# set up cross compilation to compile for windows on linux -build/nim_windows/: - mkdir -p build/nim_windows - wget --directory-prefix=$@ https://nim-lang.org/download/nim-${WINE_NIM_VERSION}_x64.zip - unzip $@/nim-${WINE_NIM_VERSION}_x64.zip -d $@ + cd $@ && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/$< + cd $@ && unzip $< + cd $@ && mv bin/* . + cd $@ && rm -rf $< bin lib include diff -r 316923e9247c -r b45a5d338cd0 config.nims --- a/config.nims Tue Jan 10 00:24:37 2023 +0700 +++ b/config.nims Wed Jan 11 00:43:17 2023 +0700 @@ -44,14 +44,16 @@ task build_windows_debug, "build windows debug": compilerFlags() compilerFlagsDebug() - compilerFlagsDebugWindows() + # compilerFlagsDebugWindows() + switch("define", "mingw") buildbase.joinPath("debug/windows").mkDir() setCommand "c" task build_windows_release, "build windows release": compilerFlags() compilerFlagsRelease() - compilerFlagsReleaseWindows() + # compilerFlagsReleaseWindows() + switch("define", "mingw") buildbase.joinPath("release/windows").mkDir() setCommand "c" diff -r 316923e9247c -r b45a5d338cd0 examples/alotof_triangles.nim --- a/examples/alotof_triangles.nim Tue Jan 10 00:24:37 2023 +0700 +++ b/examples/alotof_triangles.nim Wed Jan 11 00:43:17 2023 +0700 @@ -1,3 +1,4 @@ +import std/math import std/random import zamikongine/engine @@ -13,13 +14,19 @@ position11: VertexAttribute[Vec2[float32]] color22: VertexAttribute[Vec3[float32]] +proc randomtransform(): Mat33[float32] = + let randomscale = scale2d(float32(rand(1.0) + 0.5), float32(rand(1.0) + 0.5)) + let randomrotate = rotate2d(float32(rand(2 * PI))) + let randomtranslate = translate2d(float32(rand(1.6) - 0.8), float32(rand(1.6) - 0.8)) + result = randomtranslate * randomrotate * randomscale + when isMainModule: randomize() var myengine = igniteEngine() const baseTriangle = [ - Vec3([-0.3'f32, -0.3'f32, 1'f32]), - Vec3([ 0.3'f32, 0.3'f32, 1'f32]), - Vec3([-0.3'f32, 0.3'f32, 1'f32]), + Vec3([-0.1'f32, -0.1'f32, 1'f32]), + Vec3([ 0.1'f32, 0.1'f32, 1'f32]), + Vec3([-0.1'f32, 0.1'f32, 1'f32]), ] var scene = new Thing @@ -27,13 +34,13 @@ for i in 1 .. 300: var randommesh = new Mesh[VertexDataA] # TODO: create randomized position11 from baseTriangle with random transformation matrix - var transform = (Mat33[float32]().randomized() * 2'f32) - 1'f32 + let transform1 = randomtransform() randommesh.vertexData = VertexDataA( position11: VertexAttribute[Vec2[float32]]( data: @[ - Vec2[float32](transform * baseTriangle[0]), - Vec2[float32](transform * baseTriangle[1]), - Vec2[float32](transform * baseTriangle[2]), + Vec2[float32](transform1 * baseTriangle[0]), + Vec2[float32](transform1 * baseTriangle[1]), + Vec2[float32](transform1 * baseTriangle[2]), ] ), color22: VertexAttribute[Vec3[float32]]( @@ -45,13 +52,14 @@ ) ) + let transform2 = randomtransform() var randomindexedmesh = new IndexedMesh[VertexDataA, uint16] randomindexedmesh.vertexData = VertexDataA( position11: VertexAttribute[Vec2[float32]]( data: @[ - Vec2[float32](transform * baseTriangle[0]), - Vec2[float32](transform * baseTriangle[1]), - Vec2[float32](transform * baseTriangle[2]), + Vec2[float32](transform2 * baseTriangle[0]), + Vec2[float32](transform2 * baseTriangle[1]), + Vec2[float32](transform2 * baseTriangle[2]), ] ), color22: VertexAttribute[Vec3[float32]]( @@ -62,7 +70,7 @@ ] ) ) - randomindexedmesh.indices = @[[0'u16, 1'u16, 2'u16], [0'u16, 2'u16, 1'u16]] + randomindexedmesh.indices = @[[0'u16, 1'u16, 2'u16]] var childthing = new Thing childthing.parts.add randommesh childthing.parts.add randomindexedmesh diff -r 316923e9247c -r b45a5d338cd0 src/zamikongine/engine.nim --- a/src/zamikongine/engine.nim Tue Jan 10 00:24:37 2023 +0700 +++ b/src/zamikongine/engine.nim Wed Jan 11 00:43:17 2023 +0700 @@ -15,8 +15,6 @@ import ./thing import ./mesh -import ./glslang/glslang - const MAX_FRAMES_IN_FLIGHT = 2 const DEBUG_LOG = not defined(release) @@ -455,8 +453,6 @@ vkLoad1_1() vkLoad1_2() - checkGlslangResult glslang_initialize_process() - # create vulkan instance result.vulkan.instance = createVulkanInstance(VULKAN_VERSION) when DEBUG_LOG: @@ -505,14 +501,16 @@ var allmeshes: seq[Mesh[T]] for mesh in partsOfType[ref Mesh[T]](engine.currentscenedata): allmeshes.add(mesh[]) - var ubermesh = createUberMesh(allmeshes) - engine.vulkan.vertexBuffers.add createVertexBuffers(ubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue) + if allmeshes.len > 0: + var ubermesh = createUberMesh(allmeshes) + engine.vulkan.vertexBuffers.add createVertexBuffers(ubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue) var allindexedmeshes: seq[IndexedMesh[T, U]] for mesh in partsOfType[ref IndexedMesh[T, U]](engine.currentscenedata): allindexedmeshes.add(mesh[]) - var indexedubermesh = createUberMesh(allindexedmeshes) - engine.vulkan.indexedVertexBuffers.add createIndexedVertexBuffers(indexedubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue) + if allindexedmeshes.len > 0: + var indexedubermesh = createUberMesh(allindexedmeshes) + engine.vulkan.indexedVertexBuffers.add createIndexedVertexBuffers(indexedubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue) proc recordCommandBuffer(renderPass: VkRenderPass, pipeline: VkPipeline, commandBuffer: VkCommandBuffer, framebuffer: VkFramebuffer, frameDimension: VkExtent2D, engine: var Engine) = var @@ -678,6 +676,5 @@ engine.vulkan.device.device.vkDestroyDevice(nil) when DEBUG_LOG: engine.vulkan.instance.vkDestroyDebugUtilsMessengerEXT(engine.vulkan.debugMessenger, nil) - glslang_finalize_process() engine.window.trash() engine.vulkan.instance.vkDestroyInstance(nil) diff -r 316923e9247c -r b45a5d338cd0 src/zamikongine/glslang/glslang.nim --- a/src/zamikongine/glslang/glslang.nim Tue Jan 10 00:24:37 2023 +0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,75 +0,0 @@ -import glslang_c_interface -import glslang_c_shader_types - -export - glslang_stage_t, - glslang_initialize_process, - glslang_finalize_process - -type - ShaderVersion = enum - ES_VERSION = 100 - DESKTOP_VERSION = 110 - -proc compileGLSLToSPIRV*(stage: glslang_stage_t, shaderSource: string, fileName: string): seq[uint32] = - var input = glslang_input_t( - stage: stage, - language: GLSLANG_SOURCE_GLSL, - client: GLSLANG_CLIENT_VULKAN, - client_version: GLSLANG_TARGET_VULKAN_1_2, - target_language: GLSLANG_TARGET_SPV, - target_language_version: GLSLANG_TARGET_SPV_1_5, - code: cstring(shaderSource), - default_version: ord(DESKTOP_VERSION), - default_profile: GLSLANG_CORE_PROFILE, - force_default_version_and_profile: false.cint, - forward_compatible: false.cint, - messages: GLSLANG_MSG_DEBUG_INFO_BIT, - resource: glslang_default_resource(), - ) - - var shader = glslang_shader_create(addr(input)) - - if not bool(glslang_shader_preprocess(shader, addr(input))): - echo "GLSL preprocessing failed " & fileName - echo glslang_shader_get_info_log(shader) - echo glslang_shader_get_info_debug_log(shader) - echo input.code - glslang_shader_delete(shader) - return - - if not bool(glslang_shader_parse(shader, addr(input))): - echo "GLSL parsing failed " & fileName - echo glslang_shader_get_info_log(shader) - echo glslang_shader_get_info_debug_log(shader) - echo glslang_shader_get_preprocessed_code(shader) - glslang_shader_delete(shader) - return - - var program: ptr glslang_program_t = glslang_program_create() - glslang_program_add_shader(program, shader) - - if not bool(glslang_program_link(program, ord(GLSLANG_MSG_SPV_RULES_BIT) or ord(GLSLANG_MSG_VULKAN_RULES_BIT))): - echo "GLSL linking failed " & fileName - echo glslang_program_get_info_log(program) - echo glslang_program_get_info_debug_log(program) - glslang_program_delete(program) - glslang_shader_delete(shader) - return - - glslang_program_SPIRV_generate(program, stage) - - result = newSeq[uint32](glslang_program_SPIRV_get_size(program)) - glslang_program_SPIRV_get(program, addr(result[0])) - - var spirv_messages: cstring = glslang_program_SPIRV_get_messages(program) - if spirv_messages != nil: - echo "(%s) %s\b", fileName, spirv_messages - - glslang_program_delete(program) - glslang_shader_delete(shader) - -template checkGlslangResult*(call: untyped) = - let value = call - if value != 1: - raise newException(Exception, "glgslang error: " & astToStr(call) & " returned " & $value) diff -r 316923e9247c -r b45a5d338cd0 src/zamikongine/glslang/glslang_c_interface.nim --- a/src/zamikongine/glslang/glslang_c_interface.nim Tue Jan 10 00:24:37 2023 +0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,257 +0,0 @@ -import std/strformat - -when defined(linux): - const platform = "linux" -when defined(windows): - const platform = "windows" - - -when defined(release): - const libversion = "release" -else: - const libversion = "debug" - - -# required to link the GLSL compiler -when defined(linux): - {.passl: &"-Lthirdparty/lib/glslang/{platform}_{libversion}" .} - {.passl: &"-Lthirdparty/lib/spirv-tools/{platform}_{libversion}" .} - {.passl: "-lglslang" .} - {.passl: "-lglslang-default-resource-limits" .} - {.passl: "-lHLSL" .} - {.passl: "-lMachineIndependent" .} - {.passl: "-lGenericCodeGen" .} - {.passl: "-lOSDependent" .} - {.passl: "-lOGLCompiler" .} - {.passl: "-lSPIRV" .} - {.passl: "-lSPIRV-Tools-opt" .} - {.passl: "-lSPIRV-Tools" .} - {.passl: "-lSPIRV-Tools-diff" .} - {.passl: "-lSPIRV-Tools-fuzz" .} - {.passl: "-lSPIRV-Tools-link" .} - {.passl: "-lSPIRV-Tools-lint" .} - {.passl: "-lSPIRV-Tools-opt" .} - {.passl: "-lSPIRV-Tools-reduce" .} - - {.passl: "-lstdc++" .} - {.passl: "-lm" .} -when defined(windows): - when libversion == "release": - const LIB_POSTFIX = ".lib" - when libversion == "debug": - const LIB_POSTFIX = "d.lib" - - {.passl: "/link" .} - {.passl: &"/LIBPATH:./thirdparty/lib/glslang/{platform}_{libversion}" .} - {.passl: &"/LIBPATH:./thirdparty/lib/spirv-tools/{platform}_{libversion}" .} - {.passl: "glslang" & LIB_POSTFIX .} - {.passl: "glslang-default-resource-limits" & LIB_POSTFIX .} - {.passl: "HLSL" & LIB_POSTFIX .} - {.passl: "MachineIndependent" & LIB_POSTFIX .} - {.passl: "GenericCodeGen" & LIB_POSTFIX .} - {.passl: "OSDependent" & LIB_POSTFIX .} - {.passl: "OGLCompiler" & LIB_POSTFIX .} - {.passl: "SPIRV" & LIB_POSTFIX .} - {.passl: "SPIRV-Tools-opt.lib" .} - {.passl: "SPIRV-Tools.lib" .} - {.passl: "SPIRV-Tools-diff.lib" .} - {.passl: "SPIRV-Tools-fuzz.lib" .} - {.passl: "SPIRV-Tools-link.lib" .} - {.passl: "SPIRV-Tools-lint.lib" .} - {.passl: "SPIRV-Tools-opt.lib" .} - {.passl: "SPIRV-Tools-reduce.lib" .} - - - -import - glslang_c_shader_types - -type - glslang_shader_t* {.nodecl incompleteStruct.} = object - glslang_program_t* {.nodecl incompleteStruct.} = object - glslang_limits_t* {.bycopy.} = object - non_inductive_for_loops*: bool - while_loops*: bool - do_while_loops*: bool - general_uniform_indexing*: bool - general_attribute_matrix_vector_indexing*: bool - general_varying_indexing*: bool - general_sampler_indexing*: bool - general_variable_indexing*: bool - general_constant_matrix_vector_indexing*: bool - glslang_resource_t* {.bycopy.} = object - max_lights*: cint - max_clip_planes*: cint - max_texture_units*: cint - max_texture_coords*: cint - max_vertex_attribs*: cint - max_vertex_uniform_components*: cint - max_varying_floats*: cint - max_vertex_texture_image_units*: cint - max_combined_texture_image_units*: cint - max_texture_image_units*: cint - max_fragment_uniform_components*: cint - max_draw_buffers*: cint - max_vertex_uniform_vectors*: cint - max_varying_vectors*: cint - max_fragment_uniform_vectors*: cint - max_vertex_output_vectors*: cint - max_fragment_input_vectors*: cint - min_program_texel_offset*: cint - max_program_texel_offset*: cint - max_clip_distances*: cint - max_compute_work_group_count_x*: cint - max_compute_work_group_count_y*: cint - max_compute_work_group_count_z*: cint - max_compute_work_group_size_x*: cint - max_compute_work_group_size_y*: cint - max_compute_work_group_size_z*: cint - max_compute_uniform_components*: cint - max_compute_texture_image_units*: cint - max_compute_image_uniforms*: cint - max_compute_atomic_counters*: cint - max_compute_atomic_counter_buffers*: cint - max_varying_components*: cint - max_vertex_output_components*: cint - max_geometry_input_components*: cint - max_geometry_output_components*: cint - max_fragment_input_components*: cint - max_image_units*: cint - max_combined_image_units_and_fragment_outputs*: cint - max_combined_shader_output_resources*: cint - max_image_samples*: cint - max_vertex_image_uniforms*: cint - max_tess_control_image_uniforms*: cint - max_tess_evaluation_image_uniforms*: cint - max_geometry_image_uniforms*: cint - max_fragment_image_uniforms*: cint - max_combined_image_uniforms*: cint - max_geometry_texture_image_units*: cint - max_geometry_output_vertices*: cint - max_geometry_total_output_components*: cint - max_geometry_uniform_components*: cint - max_geometry_varying_components*: cint - max_tess_control_input_components*: cint - max_tess_control_output_components*: cint - max_tess_control_texture_image_units*: cint - max_tess_control_uniform_components*: cint - max_tess_control_total_output_components*: cint - max_tess_evaluation_input_components*: cint - max_tess_evaluation_output_components*: cint - max_tess_evaluation_texture_image_units*: cint - max_tess_evaluation_uniform_components*: cint - max_tess_patch_components*: cint - max_patch_vertices*: cint - max_tess_gen_level*: cint - max_viewports*: cint - max_vertex_atomic_counters*: cint - max_tess_control_atomic_counters*: cint - max_tess_evaluation_atomic_counters*: cint - max_geometry_atomic_counters*: cint - max_fragment_atomic_counters*: cint - max_combined_atomic_counters*: cint - max_atomic_counter_bindings*: cint - max_vertex_atomic_counter_buffers*: cint - max_tess_control_atomic_counter_buffers*: cint - max_tess_evaluation_atomic_counter_buffers*: cint - max_geometry_atomic_counter_buffers*: cint - max_fragment_atomic_counter_buffers*: cint - max_combined_atomic_counter_buffers*: cint - max_atomic_counter_buffer_size*: cint - max_transform_feedback_buffers*: cint - max_transform_feedback_interleaved_components*: cint - max_cull_distances*: cint - max_combined_clip_and_cull_distances*: cint - max_samples*: cint - max_mesh_output_vertices_nv*: cint - max_mesh_output_primitives_nv*: cint - max_mesh_work_group_size_x_nv*: cint - max_mesh_work_group_size_y_nv*: cint - max_mesh_work_group_size_z_nv*: cint - max_task_work_group_size_x_nv*: cint - max_task_work_group_size_y_nv*: cint - max_task_work_group_size_z_nv*: cint - max_mesh_view_count_nv*: cint - max_mesh_output_vertices_ext*: cint - max_mesh_output_primitives_ext*: cint - max_mesh_work_group_size_x_ext*: cint - max_mesh_work_group_size_y_ext*: cint - max_mesh_work_group_size_z_ext*: cint - max_task_work_group_size_x_ext*: cint - max_task_work_group_size_y_ext*: cint - max_task_work_group_size_z_ext*: cint - max_mesh_view_count_ext*: cint - maxDualSourceDrawBuffersEXT*: cint - limits*: glslang_limits_t - glslang_input_t* {.bycopy.} = object - language*: glslang_source_t - stage*: glslang_stage_t - client*: glslang_client_t - client_version*: glslang_target_client_version_t - target_language*: glslang_target_language_t - target_language_version*: glslang_target_language_version_t - code*: cstring - default_version*: cint - default_profile*: glslang_profile_t - force_default_version_and_profile*: cint - forward_compatible*: cint - messages*: glslang_messages_t - resource*: ptr glslang_resource_t - glsl_include_result_t* {.bycopy.} = object - ## Header file name or NULL if inclusion failed - header_name*: cstring - ## Header contents or NULL - header_data*: cstring - header_length*: csize_t - glsl_include_local_func* = proc (ctx: pointer; header_name: cstring; includer_name: cstring; include_depth: csize_t): ptr glsl_include_result_t - glsl_include_system_func* = proc (ctx: pointer; header_name: cstring; includer_name: cstring; include_depth: csize_t): ptr glsl_include_result_t - glsl_free_include_result_func* = proc (ctx: pointer; result: ptr glsl_include_result_t): cint - glsl_include_callbacks_t* {.bycopy.} = object - include_system*: glsl_include_system_func - include_local*: glsl_include_local_func - free_include_result*: glsl_free_include_result_func - glslang_spv_options_t* {.bycopy.} = object - generate_debug_info*: bool - strip_debug_info*: bool - disable_optimizer*: bool - optimize_size*: bool - disassemble*: bool - validate*: bool - emit_nonsemantic_shader_debug_info*: bool - emit_nonsemantic_shader_debug_source*: bool - -proc glslang_initialize_process*(): cint {.importc.} -proc glslang_finalize_process*() {.importc.} -proc glslang_shader_create*(input: ptr glslang_input_t): ptr glslang_shader_t {.importc.} -proc glslang_shader_delete*(shader: ptr glslang_shader_t) {.importc.} -proc glslang_shader_set_preamble*(shader: ptr glslang_shader_t; s: cstring) {.importc.} -proc glslang_shader_shift_binding*(shader: ptr glslang_shader_t; res: glslang_resource_type_t; base: cuint) {.importc.} -proc glslang_shader_shift_binding_for_set*(shader: ptr glslang_shader_t; res: glslang_resource_type_t; base: cuint; set: cuint) {.importc.} -proc glslang_shader_set_options*(shader: ptr glslang_shader_t; options: cint) {.importc.} - -proc glslang_shader_set_glsl_version*(shader: ptr glslang_shader_t; version: cint) {.importc.} -proc glslang_shader_preprocess*(shader: ptr glslang_shader_t; input: ptr glslang_input_t): cint {.importc.} -proc glslang_shader_parse*(shader: ptr glslang_shader_t; input: ptr glslang_input_t): cint {.importc.} -proc glslang_shader_get_preprocessed_code*(shader: ptr glslang_shader_t): cstring {.importc.} -proc glslang_shader_get_info_log*(shader: ptr glslang_shader_t): cstring {.importc.} -proc glslang_shader_get_info_debug_log*(shader: ptr glslang_shader_t): cstring {.importc.} -proc glslang_program_create*(): ptr glslang_program_t {.importc.} -proc glslang_program_delete*(program: ptr glslang_program_t) {.importc.} -proc glslang_program_add_shader*(program: ptr glslang_program_t; shader: ptr glslang_shader_t) {.importc.} -proc glslang_program_link*(program: ptr glslang_program_t; messages: cint): cint {.importc.} - -proc glslang_program_add_source_text*(program: ptr glslang_program_t; stage: glslang_stage_t; text: cstring; len: csize_t) {.importc.} -proc glslang_program_set_source_file*(program: ptr glslang_program_t; stage: glslang_stage_t; file: cstring) {.importc.} -proc glslang_program_map_io*(program: ptr glslang_program_t): cint {.importc.} -proc glslang_program_SPIRV_generate*(program: ptr glslang_program_t; stage: glslang_stage_t) {.importc.} -proc glslang_program_SPIRV_generate_with_options*(program: ptr glslang_program_t; stage: glslang_stage_t; spv_options: ptr glslang_spv_options_t) {.importc.} -proc glslang_program_SPIRV_get_size*(program: ptr glslang_program_t): csize_t {.importc.} -proc glslang_program_SPIRV_get*(program: ptr glslang_program_t; a2: ptr cuint) {.importc.} -proc glslang_program_SPIRV_get_ptr*(program: ptr glslang_program_t): ptr cuint {.importc.} -proc glslang_program_SPIRV_get_messages*(program: ptr glslang_program_t): cstring {.importc.} -proc glslang_program_get_info_log*(program: ptr glslang_program_t): cstring {.importc.} -proc glslang_program_get_info_debug_log*(program: ptr glslang_program_t): cstring {.importc.} - -proc glslang_default_resource*(): ptr glslang_resource_t {.importc.} -proc glslang_default_resource_string*(): cstring {.importc.} -proc glslang_decode_resource_limits*(resources: ptr glslang_resource_t , config: cstring) {.importc.} diff -r 316923e9247c -r b45a5d338cd0 src/zamikongine/glslang/glslang_c_shader_types.nim --- a/src/zamikongine/glslang/glslang_c_shader_types.nim Tue Jan 10 00:24:37 2023 +0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,161 +0,0 @@ -type - - # EShLanguage counterpart - glslang_stage_t* {.size: sizeof(cint).} = enum - GLSLANG_STAGE_VERTEX - GLSLANG_STAGE_TESSCONTROL - GLSLANG_STAGE_TESSEVALUATION - GLSLANG_STAGE_GEOMETRY - GLSLANG_STAGE_FRAGMENT - GLSLANG_STAGE_COMPUTE - GLSLANG_STAGE_RAYGEN - GLSLANG_STAGE_INTERSECT - GLSLANG_STAGE_ANYHIT - GLSLANG_STAGE_CLOSESTHIT - GLSLANG_STAGE_MISS - GLSLANG_STAGE_CALLABLE - GLSLANG_STAGE_TASK - GLSLANG_STAGE_MESH - GLSLANG_STAGE_COUNT - - # EShLanguageMask counterpart - glslang_stage_mask_t* {.size: sizeof(cint).} = enum - GLSLANG_STAGE_VERTEX_MASK = (1 shl ord(GLSLANG_STAGE_VERTEX)) - GLSLANG_STAGE_TESSCONTROL_MASK = (1 shl ord(GLSLANG_STAGE_TESSCONTROL)) - GLSLANG_STAGE_TESSEVALUATION_MASK = (1 shl ord(GLSLANG_STAGE_TESSEVALUATION)) - GLSLANG_STAGE_GEOMETRY_MASK = (1 shl ord(GLSLANG_STAGE_GEOMETRY)) - GLSLANG_STAGE_FRAGMENT_MASK = (1 shl ord(GLSLANG_STAGE_FRAGMENT)) - GLSLANG_STAGE_COMPUTE_MASK = (1 shl ord(GLSLANG_STAGE_COMPUTE)) - GLSLANG_STAGE_RAYGEN_MASK = (1 shl ord(GLSLANG_STAGE_RAYGEN)) - GLSLANG_STAGE_INTERSECT_MASK = (1 shl ord(GLSLANG_STAGE_INTERSECT)) - GLSLANG_STAGE_ANYHIT_MASK = (1 shl ord(GLSLANG_STAGE_ANYHIT)) - GLSLANG_STAGE_CLOSESTHIT_MASK = (1 shl ord(GLSLANG_STAGE_CLOSESTHIT)) - GLSLANG_STAGE_MISS_MASK = (1 shl ord(GLSLANG_STAGE_MISS)) - GLSLANG_STAGE_CALLABLE_MASK = (1 shl ord(GLSLANG_STAGE_CALLABLE)) - GLSLANG_STAGE_TASK_MASK = (1 shl ord(GLSLANG_STAGE_TASK)) - GLSLANG_STAGE_MESH_MASK = (1 shl ord(GLSLANG_STAGE_MESH)) - GLSLANG_STAGE_MASK_COUNT - - # EShSource counterpart - glslang_source_t* {.size: sizeof(cint).} = enum - GLSLANG_SOURCE_NONE - GLSLANG_SOURCE_GLSL - GLSLANG_SOURCE_HLSL - GLSLANG_SOURCE_COUNT - - # EShClient counterpart - glslang_client_t* {.size: sizeof(cint).} = enum - GLSLANG_CLIENT_NONE - GLSLANG_CLIENT_VULKAN - GLSLANG_CLIENT_OPENGL - GLSLANG_CLIENT_COUNT - - # EShTargetLanguage counterpart - glslang_target_language_t* {.size: sizeof(cint).} = enum - GLSLANG_TARGET_NONE - GLSLANG_TARGET_SPV - GLSLANG_TARGET_COUNT - - # SH_TARGET_ClientVersion counterpart - glslang_target_client_version_t* {.size: sizeof(cint).} = enum - GLSLANG_TARGET_CLIENT_VERSION_COUNT = 5 - GLSLANG_TARGET_OPENGL_450 = 450 - GLSLANG_TARGET_VULKAN_1_0 = (1 shl 22) - GLSLANG_TARGET_VULKAN_1_1 = (1 shl 22) or (1 shl 12) - GLSLANG_TARGET_VULKAN_1_2 = (1 shl 22) or (2 shl 12) - GLSLANG_TARGET_VULKAN_1_3 = (1 shl 22) or (3 shl 12) - - # SH_TARGET_LanguageVersion counterpart - glslang_target_language_version_t* {.size: sizeof(cint).} = enum - GLSLANG_TARGET_LANGUAGE_VERSION_COUNT = 7 - GLSLANG_TARGET_SPV_1_0 = (1 shl 16) - GLSLANG_TARGET_SPV_1_1 = (1 shl 16) or (1 shl 8) - GLSLANG_TARGET_SPV_1_2 = (1 shl 16) or (2 shl 8) - GLSLANG_TARGET_SPV_1_3 = (1 shl 16) or (3 shl 8) - GLSLANG_TARGET_SPV_1_4 = (1 shl 16) or (4 shl 8) - GLSLANG_TARGET_SPV_1_5 = (1 shl 16) or (5 shl 8) - GLSLANG_TARGET_SPV_1_6 = (1 shl 16) or (6 shl 8) - - # EShExecutable counterpart - glslang_executable_t* {.size: sizeof(cint).} = enum - GLSLANG_EX_VERTEX_FRAGMENT - GLSLANG_EX_FRAGMENT - - # EShOptimizationLevel counterpart - # This enum is not used in the current C interface, but could be added at a later date. - # GLSLANG_OPT_NONE is the current default. - glslang_optimization_level_t* {.size: sizeof(cint).} = enum - GLSLANG_OPT_NO_GENERATION - GLSLANG_OPT_NONE - GLSLANG_OPT_SIMPLE - GLSLANG_OPT_FULL - GLSLANG_OPT_LEVEL_COUNT - - # EShTextureSamplerTransformMode counterpart - glslang_texture_sampler_transform_mode_t* {.size: sizeof(cint).} = enum - GLSLANG_TEX_SAMP_TRANS_KEEP - GLSLANG_TEX_SAMP_TRANS_UPGRADE_TEXTURE_REMOVE_SAMPLER - GLSLANG_TEX_SAMP_TRANS_COUNT - - # EShMessages counterpart - glslang_messages_t* {.size: sizeof(cint).} = enum - GLSLANG_MSG_DEFAULT_BIT = 0 - GLSLANG_MSG_RELAXED_ERRORS_BIT = (1 shl 0) - GLSLANG_MSG_SUPPRESS_WARNINGS_BIT = (1 shl 1) - GLSLANG_MSG_AST_BIT = (1 shl 2) - GLSLANG_MSG_SPV_RULES_BIT = (1 shl 3) - GLSLANG_MSG_VULKAN_RULES_BIT = (1 shl 4) - GLSLANG_MSG_ONLY_PREPROCESSOR_BIT = (1 shl 5) - GLSLANG_MSG_READ_HLSL_BIT = (1 shl 6) - GLSLANG_MSG_CASCADING_ERRORS_BIT = (1 shl 7) - GLSLANG_MSG_KEEP_UNCALLED_BIT = (1 shl 8) - GLSLANG_MSG_HLSL_OFFSETS_BIT = (1 shl 9) - GLSLANG_MSG_DEBUG_INFO_BIT = (1 shl 10) - GLSLANG_MSG_HLSL_ENABLE_16BIT_TYPES_BIT = (1 shl 11) - GLSLANG_MSG_HLSL_LEGALIZATION_BIT = (1 shl 12) - GLSLANG_MSG_HLSL_DX9_COMPATIBLE_BIT = (1 shl 13) - GLSLANG_MSG_BUILTIN_SYMBOL_TABLE_BIT = (1 shl 14) - GLSLANG_MSG_ENHANCED = (1 shl 15) - GLSLANG_MSG_COUNT - - # EShReflectionOptions counterpart - glslang_reflection_options_t* {.size: sizeof(cint).} = enum - GLSLANG_REFLECTION_DEFAULT_BIT = 0 - GLSLANG_REFLECTION_STRICT_ARRAY_SUFFIX_BIT = (1 shl 0) - GLSLANG_REFLECTION_BASIC_ARRAY_SUFFIX_BIT = (1 shl 1) - GLSLANG_REFLECTION_INTERMEDIATE_IOO_BIT = (1 shl 2) - GLSLANG_REFLECTION_SEPARATE_BUFFERS_BIT = (1 shl 3) - GLSLANG_REFLECTION_ALL_BLOCK_VARIABLES_BIT = (1 shl 4) - GLSLANG_REFLECTION_UNWRAP_IO_BLOCKS_BIT = (1 shl 5) - GLSLANG_REFLECTION_ALL_IO_VARIABLES_BIT = (1 shl 6) - GLSLANG_REFLECTION_SHARED_STD140_SSBO_BIT = (1 shl 7) - GLSLANG_REFLECTION_SHARED_STD140_UBO_BIT = (1 shl 8) - GLSLANG_REFLECTION_COUNT - - # EProfile counterpart (from Versions.h) - glslang_profile_t* {.size: sizeof(cint).} = enum - GLSLANG_BAD_PROFILE = 0 - GLSLANG_NO_PROFILE = (1 shl 0) - GLSLANG_CORE_PROFILE = (1 shl 1) - GLSLANG_COMPATIBILITY_PROFILE = (1 shl 2) - GLSLANG_ES_PROFILE = (1 shl 3) - GLSLANG_PROFILE_COUNT - - # Shader options - glslang_shader_options_t* {.size: sizeof(cint).} = enum - GLSLANG_SHADER_DEFAULT_BIT = 0 - GLSLANG_SHADER_AUTO_MAP_BINDINGS = (1 shl 0) - GLSLANG_SHADER_AUTO_MAP_LOCATIONS = (1 shl 1) - GLSLANG_SHADER_VULKAN_RULES_RELAXED = (1 shl 2) - GLSLANG_SHADER_COUNT - - # TResourceType counterpart - glslang_resource_type_t* {.size: sizeof(cint).} = enum - GLSLANG_RESOURCE_TYPE_SAMPLER - GLSLANG_RESOURCE_TYPE_TEXTURE - GLSLANG_RESOURCE_TYPE_IMAGE - GLSLANG_RESOURCE_TYPE_UBO - GLSLANG_RESOURCE_TYPE_SSBO - GLSLANG_RESOURCE_TYPE_UAV - GLSLANG_RESOURCE_TYPE_COUNT - diff -r 316923e9247c -r b45a5d338cd0 src/zamikongine/math/matrix.nim --- a/src/zamikongine/math/matrix.nim Tue Jan 10 00:24:37 2023 +0700 +++ b/src/zamikongine/math/matrix.nim Wed Jan 11 00:43:17 2023 +0700 @@ -339,6 +339,48 @@ m[0, 3], m[1, 3], m[2, 3], m[3, 3], ]) +func translate2d*[T](x, y: T): Mat33[T] = Mat33[T](data: [ + T(1), T(0), x, + T(0), T(1), y, + T(0), T(0), T(1), +]) +func scale2d*[T](sx, sy: T): Mat33[T] = Mat33[T](data: [ + sx, T(0), T(0), + T(0), sy, T(0), + T(0), T(0), T(1), +]) +func rotate2d*[T](angle: T): Mat33[T] = Mat33[T](data: [ + cos(angle), -sin(angle), T(0), + sin(angle), cos(angle), T(0), + T(0), T(0), T(1), +]) +func translate3d*[T](x, y, z: T): Mat44[T] = Mat44[T](data: [ + T(1), T(0), T(0), x, + T(0), T(1), T(0), y, + T(0), T(0), T(1), z, + T(0), T(0), T(0), T(1), +]) +func scale3d*[T](sx, sy, sz: T): Mat44[T] = Mat44[T](data: [ + sx, T(0), T(0), T(0), + T(0), sy, T(0), T(0), + T(0), T(0), sz, T(0), + T(0), T(0), T(0), T(1), +]) +func rotate3d*[T](angle: T, a: Vec3[T]): Mat44[T] = + let + cosa = cos(angle) + sina = sin(angle) + x = a.x + y = a.y + z = a.z + Mat44[T](data: [ + x * x * (1 - cosa) + cosa, y * x * (1 - cosa) - z * sina, z * x * (1 - cosa) + y * sina, T(0), + x * y * (1 - cosa) + z * sina, y * y * (1 - cosa) + cosa, z * y * (1 - cosa) - x * sina, T(0), + x * z * (1 - cosa) - y * sina, y * z * (1 - cosa) + x * sina, z * z * (1 - cosa) + cosa, T(0), + T(0), T(0), T(0), 1, + ]) + + # call e.g. Mat32[int]().randomized() to get a random matrix template makeRandomInit(mattype: typedesc) = proc randomized*[T: SomeInteger](m: mattype[T]): mattype[T] = diff -r 316923e9247c -r b45a5d338cd0 src/zamikongine/shader.nim --- a/src/zamikongine/shader.nim Tue Jan 10 00:24:37 2023 +0700 +++ b/src/zamikongine/shader.nim Wed Jan 11 00:43:17 2023 +0700 @@ -1,10 +1,11 @@ +import std/osproc +import std/strformat import std/strutils import std/tables import ./vulkan_helpers import ./vulkan import ./vertex -import ./glslang/glslang type ShaderProgram* = object @@ -12,15 +13,38 @@ programType*: VkShaderStageFlagBits shader*: VkPipelineShaderStageCreateInfo +func stage2string(stage: VkShaderStageFlagBits): string = + case stage + of VK_SHADER_STAGE_VERTEX_BIT: "vert" + of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: "tesc" + of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: "tese" + of VK_SHADER_STAGE_GEOMETRY_BIT: "geom" + of VK_SHADER_STAGE_FRAGMENT_BIT: "frag" + of VK_SHADER_STAGE_ALL_GRAPHICS: "" + of VK_SHADER_STAGE_COMPUTE_BIT: "comp" + of VK_SHADER_STAGE_ALL: "" + +proc compileGLSLToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string, entrypoint: string): seq[uint32] = + let stagename = stage2string(stage) + let (output, exitCode) = execCmdEx(command=fmt"./glslangValidator --entry-point {entrypoint} -V --stdin -S {stagename}", input=shaderSource) + if exitCode != 0: + raise newException(Exception, output) + let shaderbinary = readFile fmt"{stagename}.spv" + var i = 0 + while i < shaderbinary.len: + result.add( + (uint32(shaderbinary[i + 0]) shl 0) or + (uint32(shaderbinary[i + 1]) shl 8) or + (uint32(shaderbinary[i + 2]) shl 16) or + (uint32(shaderbinary[i + 3]) shl 24) + ) + i += 4 + proc initShaderProgram*(device: VkDevice, programType: VkShaderStageFlagBits, shader: string, entryPoint: string="main"): ShaderProgram = result.entryPoint = entryPoint result.programType = programType - const VK_GLSL_MAP = { - VK_SHADER_STAGE_VERTEX_BIT: GLSLANG_STAGE_VERTEX, - VK_SHADER_STAGE_FRAGMENT_BIT: GLSLANG_STAGE_FRAGMENT, - }.toTable() - var code = compileGLSLToSPIRV(VK_GLSL_MAP[result.programType], shader, "") + var code = compileGLSLToSPIRV(result.programType, shader, result.entryPoint) var createInfo = VkShaderModuleCreateInfo( sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, codeSize: uint(code.len * sizeof(uint32)), diff -r 316923e9247c -r b45a5d338cd0 src/zamikongine/vulkan_helpers.nim --- a/src/zamikongine/vulkan_helpers.nim Tue Jan 10 00:24:37 2023 +0700 +++ b/src/zamikongine/vulkan_helpers.nim Wed Jan 11 00:43:17 2023 +0700 @@ -149,9 +149,11 @@ when ENABLEVULKANVALIDATIONLAYERS: const desiredLayers = ["VK_LAYER_KHRONOS_validation".cstring, "VK_LAYER_MESA_overlay".cstring] - for layer in desiredLayers: - if $layer in availableLayers: - usableLayers.add(layer) + else: + const desiredLayers = ["VK_LAYER_MESA_overlay".cstring] + for layer in desiredLayers: + if $layer in availableLayers: + usableLayers.add(layer) echo "Available validation layers: ", availableLayers echo "Using validation layers: ", usableLayers