# HG changeset patch # User sam # Date 1718446566 -25200 # Node ID c43d4e62b89baab0e48885e7382ee464aca8aad0 # Parent c2203032ee5b9b1279164a1317dd3fbf2b9d044b del: steam libraries diff -r c2203032ee5b -r c43d4e62b89b libs/sqlite3_32.dll Binary file libs/sqlite3_32.dll has changed diff -r c2203032ee5b -r c43d4e62b89b libs/sqlite3_64.dll Binary file libs/sqlite3_64.dll has changed diff -r c2203032ee5b -r c43d4e62b89b semicongine/build.nim --- a/semicongine/build.nim Sat Jun 15 16:36:02 2024 +0700 +++ b/semicongine/build.nim Sat Jun 15 17:16:06 2024 +0700 @@ -18,8 +18,6 @@ STEAMLIB = currentSourcePath().parentDir().parentDir().joinPath("libs/steam_api.dll") else: raise newException(Exception, "Unsupported platform") -# let SQLITELIB_32 = currentSourcePath().parentDir().parentDir().joinPath("libs/sqlite3_32.dll") -# let SQLITELIB_64 = currentSourcePath().parentDir().parentDir().joinPath("libs/sqlite3_64.dll") proc semicongine_builddir*(buildname: string, builddir = "./build"): string = assert projectName() != "", "Please specify project file as a commandline argument" @@ -76,10 +74,6 @@ raise newException(Exception, "Unsupported platform") elif bundleType == "exe": switch("define", "BUILD_RESOURCEROOT=" & joinPath(getCurrentDir(), resourceRoot)) # required for in-exe packing of resources, must be absolute - if defined(windows): - discard - # SQLITELIB_32.cpFile(outdir.joinPath(SQLITELIB_32.extractFilename)) - # SQLITELIB_64.cpFile(outdir.joinPath(SQLITELIB_64.extractFilename)) if withSteam: STEAMLIB.cpFile(outdir.joinPath(STEAMLIB.extractFilename))