# HG changeset patch # User Sam # Date 1683049424 -25200 # Node ID e810faa2eea854eedeecf3dbc0ae0e6f56a9ab3d # Parent 596eb3a84a011c16f658db253a9d7a9ca8b5a587 did: update progress diff -r 596eb3a84a01 -r e810faa2eea8 README.md --- a/README.md Wed May 03 00:41:32 2023 +0700 +++ b/README.md Wed May 03 00:43:44 2023 +0700 @@ -35,6 +35,7 @@ - [ ] Depth buffering - [ ] Mipmaps - [ ] Multisampling +- [ ] Allow different shaders (ie pipelines) for different meshes Asset handling: - [ ] Resource concept: load from directory, zip or in-memory-zip, select "mod" as root @@ -51,21 +52,21 @@ - [ ] Fullscreen mode + switch between modes - [x] Linux (works well enough, I hope) - [ ] Window +- [x] Audio playing + - [x] Linux (Alsa) + - [x] Windows Waveform API (maybe change to direcsound) - [ ] Input-mapping configuration -- [ ] Audio playing - - [x] Linux (Alsa) - - [ ] Windows Waveform API? - [ ] Telemetry - [ ] Documentation? Advanced features (very low priority): -- [ ] Allow multipel Uniform blocks? - [ ] Text rendering - [ ] Animation system - [ ] Sprite system - [ ] Particle system -- [ ] Query and display rendering information from Vulkan -- [ ] Game controller input handling +- [ ] Query and display rendering information from Vulkan? +- [ ] Game controller input handling? +- [ ] Allow multipel Uniform blocks? Quality improvments: