# HG changeset patch # User Sam # Date 1693849473 -25200 # Node ID f13f748567db299b357b785e0a659aabc67b3430 # Parent 812b5e28f44111a9535c5b8664ec82654a7c34b5 did: update README diff -r 812b5e28f441 -r f13f748567db README.md --- a/README.md Tue Sep 05 00:28:35 2023 +0700 +++ b/README.md Tue Sep 05 00:44:33 2023 +0700 @@ -30,7 +30,7 @@ - [x] Instanced drawing (currently can use instance attributes, but we only support a single instance per draw call) - [x] Textures - [x] Materials (vertices with material indices) -- [ ] Allow different shaders (ie pipelines) for different meshes +- [x] Allow different shaders (ie pipelines) for different meshes Required for 3D rendering: @@ -68,9 +68,8 @@ - [ ] Sprite system - [ ] Particle system - [ ] Sound-animation -- [x] Named entity components - [ ] Paletton-export-loader -- [ ] Arrange buffer memory types based on per-mesh-attribute type instead of per-shader-attribute type +- [ ] Arrange buffer memory types based on per-mesh-attribute type instead of per-shader-attribute type (possible?) Other less important features: