Mercurial > games > semicongine
changeset 507:15e78601b390
add: some changes to build on windows host
author | Sam <sam@basx.dev> |
---|---|
date | Thu, 19 Jan 2023 00:42:40 +0700 |
parents | b159fcdd36b9 |
children | 6b811b45a427 |
files | config.nims src/semicongine/buffer.nim src/semicongine/engine.nim src/semicongine/shader.nim |
diffstat | 4 files changed, 46 insertions(+), 43 deletions(-) [+] |
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--- a/config.nims Thu Jan 19 00:41:41 2023 +0700 +++ b/config.nims Thu Jan 19 00:42:40 2023 +0700 @@ -42,22 +42,26 @@ task single_windows_debug, "build windows debug": compilerFlags() compilerFlagsDebug() - # for some the --define:mingw does not work from inside here... - # so we need to set it when calling the task and use "/" to prevent - # the use of backslash while crosscompiling - switch("define", "mingw") switch("outdir", BUILDBASE & "/" & DEBUG & "/" & WINDOWS) setCommand "c" mkDir(BUILDBASE & "/" & DEBUG & "/" & WINDOWS) + task single_windows_release, "build windows release": compilerFlags() compilerFlagsRelease() switch("outdir", BUILDBASE & "/" & RELEASE & "/" & WINDOWS) - switch("define", "mingw") setCommand "c" mkDir(BUILDBASE & "/" & RELEASE & "/" & WINDOWS) +task single_crosscompile_windows_debug, "build crosscompile windows debug": + switch("define", "mingw") + single_windows_debugTask() + +task single_crosscompile_windows_release, "build crosscompile windows release": + switch("define", "mingw") + single_windows_releaseTask() + task build_all_linux_debug, "build all examples with linux/debug": for file in listFiles("examples"): if file.endsWith(".nim"): @@ -120,9 +124,6 @@ exec &"mv {dirname}/bin/glslangValidator.exe examples/" exec &"rm -rf {dirname}" -if getCommand() in ["c", "compile", "r", "dump", "check", "idetools"]: - compilerFlags() - task run_all , "Run all binaries": for file in listFiles("build/debug/linux"): exec file @@ -132,3 +133,6 @@ exec &"wine {file}" for file in listFiles("build/release/windows"): exec &"wine {file}" + +if getCommand() in ["c", "compile", "r", "dump", "check", "idetools"]: + compilerFlags()
--- a/src/semicongine/buffer.nim Thu Jan 19 00:41:41 2023 +0700 +++ b/src/semicongine/buffer.nim Thu Jan 19 00:42:40 2023 +0700 @@ -20,14 +20,12 @@ mapped: pointer proc trash*(buffer: var Buffer) = - assert int64(buffer.vkBuffer) != 0 - vkDestroyBuffer(buffer.device, buffer.vkBuffer, nil) - buffer.vkBuffer = VkBuffer(0) - if buffer.size == 0: # for zero-size buffers there are no memory allocations - return - assert int64(buffer.memory) != 0 - vkFreeMemory(buffer.device, buffer.memory, nil) - buffer.memory = VkDeviceMemory(0) + if int64(buffer.vkBuffer) != 0: + vkDestroyBuffer(buffer.device, buffer.vkBuffer, nil) + buffer.vkBuffer = VkBuffer(0) + if int64(buffer.memory) != 0: + vkFreeMemory(buffer.device, buffer.memory, nil) + buffer.memory = VkDeviceMemory(0) proc findMemoryType(buffer: Buffer, physicalDevice: VkPhysicalDevice, properties: VkMemoryPropertyFlags): uint32 = var physicalProperties: VkPhysicalDeviceMemoryProperties
--- a/src/semicongine/engine.nim Thu Jan 19 00:41:41 2023 +0700 +++ b/src/semicongine/engine.nim Thu Jan 19 00:42:40 2023 +0700 @@ -416,6 +416,8 @@ device.vkDestroySwapchainKHR(swapchain.swapchain, nil) proc recreateSwapchain(vulkan: Vulkan): (Swapchain, seq[VkFramebuffer]) = + if vulkan.frameDimension.width == 0 or vulkan.frameDimension.height == 0: + return (vulkan.swapchain, vulkan.framebuffers) debug(&"Recreate swapchain with dimension {vulkan.frameDimension}") checkVkResult vulkan.device.device.vkDeviceWaitIdle() @@ -538,10 +540,11 @@ result.indexedVertexBuffers.add createIndexedVertexBuffers(indexedubermesh, result.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue) # uniform buffers - result.uniformBuffers = createUniformBuffers[MAX_FRAMES_IN_FLIGHT, UniformType]( - result.device, - engine.vulkan.device.physicalDevice.device - ) + when not (UniformType is void): + result.uniformBuffers = createUniformBuffers[MAX_FRAMES_IN_FLIGHT, UniformType]( + result.device, + engine.vulkan.device.physicalDevice.device + ) var poolSize = VkDescriptorPoolSize( @@ -568,23 +571,24 @@ checkVkResult vkAllocateDescriptorSets(result.device, addr(allocInfo), addr(result.descriptors[0])) - var bufferInfos: array[MAX_FRAMES_IN_FLIGHT, array[1, VkDescriptorBufferInfo]] # because we use only one Uniform atm - for i in 0 ..< MAX_FRAMES_IN_FLIGHT: - bufferInfos[i][0] = VkDescriptorBufferInfo( - buffer: result.uniformBuffers[i].vkBuffer, - offset: VkDeviceSize(0), - range: VkDeviceSize(sizeof(UniformType)), - ) - var descriptorWrite = VkWriteDescriptorSet( - sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - dstSet: result.descriptors[i], - dstBinding: 0, - dstArrayElement: 0, - descriptorType: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, - descriptorCount: 1, - pBufferInfo: cast[ptr ptr VkDescriptorBufferInfo](addr(bufferInfos[i][0])), + when not (UniformType is void): + var bufferInfos: array[MAX_FRAMES_IN_FLIGHT, array[1, VkDescriptorBufferInfo]] # because we use only one Uniform atm + for i in 0 ..< MAX_FRAMES_IN_FLIGHT: + bufferInfos[i][0] = VkDescriptorBufferInfo( + buffer: result.uniformBuffers[i].vkBuffer, + offset: VkDeviceSize(0), + range: VkDeviceSize(sizeof(UniformType)), ) - vkUpdateDescriptorSets(result.device, 1, addr(descriptorWrite), 0, nil) + var descriptorWrite = VkWriteDescriptorSet( + sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + dstSet: result.descriptors[i], + dstBinding: 0, + dstArrayElement: 0, + descriptorType: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + descriptorCount: 1, + pBufferInfo: cast[ptr ptr VkDescriptorBufferInfo](addr(bufferInfos[i][0])), + ) + vkUpdateDescriptorSets(result.device, 1, addr(descriptorWrite), 0, nil) proc runPipeline[VertexType; Uniforms](commandBuffer: VkCommandBuffer, pipeline: var RenderPipeline[VertexType, Uniforms], currentFrame: int) =
--- a/src/semicongine/shader.nim Thu Jan 19 00:41:41 2023 +0700 +++ b/src/semicongine/shader.nim Thu Jan 19 00:42:40 2023 +0700 @@ -39,17 +39,14 @@ stagename = stage2string(stage) shaderHash = hash(shaderSource) # cross compilation for windows workaround, sorry computer - shaderout = getTempDir().replace("\\", "/") & "/" & fmt"shader_{shaderHash}.{stagename}" + shaderfile = getTempDir().replace("\\", "/") & "/" & fmt"shader_{shaderHash}.{stagename}" projectPath = querySetting(projectPath) - let (output, exitCode_glsl) = gorgeEx(command=fmt"{projectPath}/glslangValidator --entry-point {entrypoint} -V --stdin -S {stagename} -o {shaderout}", input=shaderSource) + let (output, exitCode_glsl) = gorgeEx(command=fmt"{projectPath}/glslangValidator --entry-point {entrypoint} -V --stdin -S {stagename} -o {shaderfile}", input=shaderSource) if exitCode_glsl != 0: raise newException(Exception, output) - let shaderbinary = staticRead shaderout - - let (output_rm, exitCode_rm) = gorgeEx(command=fmt"rm {shaderout}") - if exitCode_rm != 0: - raise newException(Exception, output_rm) + let shaderbinary = staticRead shaderfile + removeFile(shaderfile) var i = 0 while i < shaderbinary.len: