Mercurial > games > semicongine
changeset 568:1c0de073370b
add: working render loop
author | Sam <sam@basx.dev> |
---|---|
date | Mon, 27 Mar 2023 21:01:32 +0700 |
parents | 05ac2455ff60 |
children | f4d8f0018670 |
files | src/semicongine/vulkan/device.nim src/semicongine/vulkan/pipeline.nim src/semicongine/vulkan/renderpass.nim src/semicongine/vulkan/swapchain.nim src/semicongine/vulkan/utils.nim tests/test_vulkan_wrapper.nim |
diffstat | 6 files changed, 33 insertions(+), 62 deletions(-) [+] |
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--- a/src/semicongine/vulkan/device.nim Sun Mar 26 01:56:19 2023 +0700 +++ b/src/semicongine/vulkan/device.nim Mon Mar 27 21:01:32 2023 +0700 @@ -18,6 +18,9 @@ presentation: bool graphics: bool +proc `$`*(device: Device): string = + "vk: " & $device.vk & "physicalDevice: " & $device.physicalDevice + proc createDevice*( instance: Instance, physicalDevice: PhysicalDevice,
--- a/src/semicongine/vulkan/pipeline.nim Sun Mar 26 01:56:19 2023 +0700 +++ b/src/semicongine/vulkan/pipeline.nim Mon Mar 27 21:01:32 2023 +0700 @@ -103,11 +103,9 @@ ) colorBlending = VkPipelineColorBlendStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, - logicOpEnable: VK_TRUE, - logicOp: VK_LOGIC_OP_COPY, + logicOpEnable: false, attachmentCount: 1, pAttachments: addr(colorBlendAttachment), - blendConstants: [0.0'f, 0.0'f, 0.0'f, 0.0'f], ) dynamicStates = @[VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR] dynamicState = VkPipelineDynamicStateCreateInfo( @@ -135,7 +133,7 @@ basePipelineIndex: -1, ) checkVkResult vkCreateGraphicsPipelines( - renderpass.device.vk, + renderPass.device.vk, VkPipelineCache(0), 1, addr(createInfo),
--- a/src/semicongine/vulkan/renderpass.nim Sun Mar 26 01:56:19 2023 +0700 +++ b/src/semicongine/vulkan/renderpass.nim Mon Mar 27 21:01:32 2023 +0700 @@ -22,14 +22,17 @@ proc createRenderPass*( device: Device, - attachments: var seq[VkAttachmentDescription], - subpasses: var seq[Subpass], - dependencies: var seq[VkSubpassDependency] + attachments: seq[VkAttachmentDescription], + subpasses: seq[Subpass], + dependencies: seq[VkSubpassDependency] ): RenderPass = assert device.vk.valid + var pAttachments = attachments + var pSubpasses = subpasses + var pDependencies = dependencies - var subpassesList = newSeq[VkSubpassDescription](subpasses.len) - for subpass in subpasses.mitems: + var subpassesList: seq[VkSubpassDescription] + for subpass in pSubpasses.mitems: subpassesList.add VkSubpassDescription( flags: subpass.flags, pipelineBindPoint: subpass.pipelineBindPoint, @@ -45,52 +48,29 @@ var createInfo = VkRenderPassCreateInfo( sType: VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, - attachmentCount: uint32(attachments.len), - pAttachments: attachments.toCPointer, + attachmentCount: uint32(pAttachments.len), + pAttachments: pAttachments.toCPointer, subpassCount: uint32(subpassesList.len), pSubpasses: subpassesList.toCPointer, - dependencyCount: uint32(dependencies.len), - pDependencies: dependencies.toCPointer, + dependencyCount: uint32(pDependencies.len), + pDependencies: pDependencies.toCPointer, ) result.device = device - result.subpasses = subpasses + result.subpasses = pSubpasses checkVkResult device.vk.vkCreateRenderPass(addr(createInfo), nil, addr(result.vk)) -proc createRenderAttachment( - format: VkFormat, - flags = VkAttachmentDescriptionFlags(0), - samples = VK_SAMPLE_COUNT_1_BIT, - loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, - storeOp = VK_ATTACHMENT_STORE_OP_STORE, - stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, - stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, - initialLayout = VK_IMAGE_LAYOUT_UNDEFINED, - finalLayout = VK_IMAGE_LAYOUT_GENERAL, -): auto = - VkAttachmentDescription( - format: format, - flags: flags, - samples: samples, - loadOp: loadOp, - storeOp: storeOp, - stencilLoadOp: stencilLoadOp, - stencilStoreOp: stencilStoreOp, - initialLayout: initialLayout, - finalLayout: finalLayout, - ) - proc simpleForwardRenderPass*(device: Device, format: VkFormat, clearColor=Vec4([0.5'f32, 0.5'f32, 0.5'f32, 1'f32])): RenderPass = assert device.vk.valid var - attachments = @[createRenderAttachment( - format = format, - samples = VK_SAMPLE_COUNT_1_BIT, - loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, - storeOp = VK_ATTACHMENT_STORE_OP_STORE, - stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, - stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, - initialLayout = VK_IMAGE_LAYOUT_UNDEFINED, - finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, + attachments = @[VkAttachmentDescription( + format: format, + samples: VK_SAMPLE_COUNT_1_BIT, + loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR, + storeOp: VK_ATTACHMENT_STORE_OP_STORE, + stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, + stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE, + initialLayout: VK_IMAGE_LAYOUT_UNDEFINED, + finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, )] subpasses = @[ Subpass( @@ -99,17 +79,8 @@ clearColor: clearColor ) ] - dependencies = @[ - VkSubpassDependency( - srcSubpass: VK_SUBPASS_EXTERNAL, - dstSubpass: 0, - srcStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT], - srcAccessMask: VkAccessFlags(0), - dstStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT], - dstAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT], - ) - ] - device.createRenderPass(attachments=attachments, subpasses=subpasses, dependencies=dependencies) + dependencies: seq[VkSubpassDependency] + result = device.createRenderPass(attachments=attachments, subpasses=subpasses, dependencies=dependencies) proc destroy*(renderpass: var RenderPass) = assert renderpass.device.vk.valid
--- a/src/semicongine/vulkan/swapchain.nim Sun Mar 26 01:56:19 2023 +0700 +++ b/src/semicongine/vulkan/swapchain.nim Mon Mar 27 21:01:32 2023 +0700 @@ -127,8 +127,9 @@ renderCommands( swapchain.commandBufferPool.buffers[swapchain.currentInFlight], swapchain.renderpass, - swapchain.framebuffers[swapChain.currentInFlight] + swapchain.framebuffers[currentFramebufferIndex] ): + swapchain.commandBufferPool.buffers[swapchain.currentInFlight].vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.vk) echo "TODO: Draw calls here" var
--- a/src/semicongine/vulkan/utils.nim Sun Mar 26 01:56:19 2023 +0700 +++ b/src/semicongine/vulkan/utils.nim Mon Mar 27 21:01:32 2023 +0700 @@ -1,5 +1,4 @@ import std/strutils -import std/os import std/strformat func cleanString*(str: openArray[char]): string =
--- a/tests/test_vulkan_wrapper.nim Sun Mar 26 01:56:19 2023 +0700 +++ b/tests/test_vulkan_wrapper.nim Mon Mar 27 21:01:32 2023 +0700 @@ -64,14 +64,13 @@ selectedPhysicalDevice.filterForGraphicsPresentationQueues() ) - # setup render pipeline var surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat() var renderpass = device.simpleForwardRenderPass(surfaceFormat.format) + echo renderpass var (swapchain, res) = device.createSwapchain(renderpass, surfaceFormat, device.firstGraphicsQueue().get().family) if res != VK_SUCCESS: raise newException(Exception, "Unable to create swapchain") - # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") var @@ -82,7 +81,7 @@ descriptorSet = descriptorPool.allocateDescriptorSet(pipeline.descriptorSetLayout, 1) echo "All successfull" - echo swapchain.drawNextFrame(pipeline) + discard swapchain.drawNextFrame(pipeline) echo "Start cleanup" # cleanup