Mercurial > games > semicongine
changeset 694:1fdcdceb13ae
fix: material loading, still some bugs here
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 20 May 2023 01:18:45 +0700 |
parents | 86048c6ed6fd |
children | d2e8b5edea7e |
files | src/semicongine/resources/mesh.nim src/semicongine/vulkan/device.nim |
diffstat | 2 files changed, 23 insertions(+), 16 deletions(-) [+] |
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--- a/src/semicongine/resources/mesh.nim Fri May 19 12:45:50 2023 +0700 +++ b/src/semicongine/resources/mesh.nim Sat May 20 01:18:45 2023 +0700 @@ -1,4 +1,6 @@ +import std/strutils import std/json +import std/logging import std/tables import std/sequtils import std/strformat @@ -29,8 +31,6 @@ 5125: UInt32, 5126: Float32, }.toTable - VERTEX_ATTRIBUTE_DATA = 34962 - INSTANCE_ATTRIBUTE_DATA = 34963 func getGPUType(accessor: JsonNode): DataType = # TODO: no full support for all datatypes that glTF may provide @@ -85,7 +85,7 @@ var dstPointer = result.getRawData()[0] if bufferView.hasKey("byteStride"): - raise newException(Exception, "Congratulations, you try to test a feature (loading buffer data with stride attributes) that we have no idea where it is used and how it can be tested (need a coresponding *.glb file). Please open an issue so we can finish the implementation.") + warn "Congratulations, you try to test a feature (loading buffer data with stride attributes) that we have no idea where it is used and how it can be tested (need a coresponding *.glb file)." # we don't support stride, have to convert stuff here... does this even work? for i in 0 ..< int(result.len): copyMem(dstPointer, addr mainBuffer[bufferOffset + i * bufferView["byteStride"].getInt()], int(result.thetype.size)) @@ -100,22 +100,23 @@ var vertexCount = 0'u32 for attribute, accessor in primitiveNode["attributes"].pairs: let data = root.getAccessorData(root["accessors"][accessor.getInt()], mainBuffer) - mesh.appendMeshData(attribute, data) + mesh.appendMeshData(attribute.toLowerAscii, data) vertexCount = data.len - if attribute == "POSITION": - transform[Vec3f](mesh, "POSITION", scale3d(1'f32, -1'f32, 1'f32)) - let materialId = uint8(primitiveNode["material"].getInt()) + var materialId = 0'u8 + if primitiveNode.hasKey("material"): + materialId = uint8(primitiveNode["material"].getInt()) mesh.appendMeshData("material", newSeqWith[uint8](int(vertexCount), materialId)) if primitiveNode.hasKey("indices"): assert mesh.indexType != None let data = root.getAccessorData(root["accessors"][primitiveNode["indices"].getInt()], mainBuffer) + let baseIndex = mesh.indicesCount var tri: seq[uint32] case data.thetype of UInt16: for entry in getValues[uint16](data)[]: - tri.add uint32(entry) + tri.add uint32(entry) + baseIndex if tri.len == 3: mesh.appendIndicesData(tri[0], tri[1], tri[2]) tri.setLen(0) @@ -152,13 +153,17 @@ # prepare mesh attributes for attribute, accessor in meshNode["primitives"][0]["attributes"].pairs: - result.setMeshData(attribute, newDataList(thetype=root["accessors"][accessor.getInt()].getGPUType())) + result.setMeshData(attribute.toLowerAscii, newDataList(thetype=root["accessors"][accessor.getInt()].getGPUType())) + # if meshNode["primitives"][0].hasKey("material"): result.setMeshData("material", newDataList(thetype=getDataType[uint8]())) # add all mesh data for primitive in meshNode["primitives"]: result.addPrimitive(root, primitive, mainBuffer) + # gld uses +y up, but we (vulkan) don't + transform[Vec3f](result, "position", scale3d(1'f32, -1'f32, 1'f32)) + proc loadNode(root: JsonNode, node: JsonNode, mainBuffer: var seq[uint8]): Entity = var name = "<Unknown>" if node.hasKey("name"): @@ -213,11 +218,12 @@ proc getMaterialsData(root: JsonNode): seq[Vec4f] = for materialNode in root["materials"]: let pbr = materialNode["pbrMetallicRoughness"] - var baseColor = newVec4f(0, 0, 0, 1) - baseColor[0] = pbr["baseColorFactor"][0].getFloat() * 255 - baseColor[1] = pbr["baseColorFactor"][1].getFloat() * 255 - baseColor[2] = pbr["baseColorFactor"][2].getFloat() * 255 - baseColor[3] = pbr["baseColorFactor"][3].getFloat() * 255 + var baseColor = newVec4f(1, 1, 1, 1) + if pbr.hasKey("baseColorFactor"): + baseColor[0] = pbr["baseColorFactor"][0].getFloat() + baseColor[1] = pbr["baseColorFactor"][1].getFloat() + baseColor[2] = pbr["baseColorFactor"][2].getFloat() + baseColor[3] = pbr["baseColorFactor"][3].getFloat() result.add baseColor # TODO: pbr["baseColorTexture"] # TODO: pbr["metallicRoughnessTexture"] @@ -255,9 +261,10 @@ let bufferLenDiff = int(chunkLength) - data.structuredContent["buffers"][0]["byteLength"].getInt() assert 0 <= bufferLenDiff <= 3 # binary buffer may be aligned to 4 bytes + debug data.structuredContent.pretty + for scene in data.structuredContent["scenes"]: var scene = data.structuredContent.loadScene(scene, data.binaryBufferData) - echo getMaterialsData(data.structuredContent) scene.addShaderGlobalArray("material_colors", getMaterialsData(data.structuredContent)) result.add scene
--- a/src/semicongine/vulkan/device.nim Fri May 19 12:45:50 2023 +0700 +++ b/src/semicongine/vulkan/device.nim Sat May 20 01:18:45 2023 +0700 @@ -33,7 +33,7 @@ assert queueFamilies.len > 0 result.physicalDevice = physicalDevice - var allExtensions = enabledExtensions & @["VK_KHR_swapchain", "VK_KHR_uniform_buffer_standard_layout"] + var allExtensions = enabledExtensions & @["VK_KHR_swapchain"] for extension in allExtensions: instance.vk.loadExtension(extension) var