Mercurial > games > semicongine
changeset 609:23e41f5adbaf
del: debug code
author | Sam <sam@basx.dev> |
---|---|
date | Thu, 27 Apr 2023 00:30:19 +0700 |
parents | 1698c8ab9203 |
children | d236692d6d36 |
files | examples/E02_squares.nim |
diffstat | 1 files changed, 0 insertions(+), 5 deletions(-) [+] |
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--- a/examples/E02_squares.nim Thu Apr 27 00:24:10 2023 +0700 +++ b/examples/E02_squares.nim Thu Apr 27 00:30:19 2023 +0700 @@ -80,11 +80,6 @@ colors=colors, ) setMeshData[uint32](squaremesh, "index", iValues.toSeq) - var i = 0'u64 - var (p, l) = squaremesh.getRawData("color") - while i < uint64(l): - echo (cast[ptr float32]((cast[uint64](p) + i)))[] - inc i var myengine = initEngine("Squares") myengine.setRenderer(myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode))