Mercurial > games > semicongine
changeset 312:2f5933af1ee4
del: unnecessary var
author | Sam <sam@basx.dev> |
---|---|
date | Sun, 09 Jul 2023 16:40:58 +0700 |
parents | 01f96ae71681 |
children | 210cab7958ab |
files | src/semicongine/scene.nim |
diffstat | 1 files changed, 4 insertions(+), 4 deletions(-) [+] |
line wrap: on
line diff
--- a/src/semicongine/scene.nim Sun Jul 09 00:47:18 2023 +0700 +++ b/src/semicongine/scene.nim Sun Jul 09 16:40:58 2023 +0700 @@ -42,13 +42,13 @@ entityAnimation.player.animation = animation entityAnimation.player.resetPlayer() -func start*(animation: var EntityAnimation) = +func start*(animation: EntityAnimation) = animation.player.start() -func stop*(animation: var EntityAnimation) = +func stop*(animation: EntityAnimation) = animation.player.stop() -func update*(animation: var EntityAnimation, dt: float32) = +func update*(animation: EntityAnimation, dt: float32) = animation.player.advance(dt) func parent(entity: Entity): Entity = @@ -136,7 +136,7 @@ proc add*(entity: Entity, child: Entity) = child.parent = entity entity.children.add child -proc `[]=`*[T](entity: var Entity, index: int, child: var T) = +proc `[]=`*[T](entity: Entity, index: int, child: var T) = child.parent = entity entity.children[index] = child proc `[]`*(entity: Entity, index: int): Entity =