changeset 707:3742bba2293f

fix: better defaults
author Sam <sam@basx.dev>
date Mon, 22 May 2023 19:27:17 +0700
parents 0936ae49f0c4
children 3bb199dd45ba
files tests/test_mesh.nim
diffstat 1 files changed, 5 insertions(+), 5 deletions(-) [+]
line wrap: on
line diff
--- a/tests/test_mesh.nim	Mon May 22 19:21:05 2023 +0700
+++ b/tests/test_mesh.nim	Mon May 22 19:27:17 2023 +0700
@@ -45,8 +45,8 @@
     scene.addShaderGlobal("view", Unit4)
     scene.addShaderGlobal("model", Unit4)
   var
-    size = 1'f32
-    elevation = -float32(PI) / 3'f32
+    size = 0.3'f32
+    elevation = 0'f32
     azimut = 0'f32
     currentScene = 0
 
@@ -65,11 +65,11 @@
       currentScene = 5
 
     if engine.keyWasPressed(NumberRowExtra3):
-      size = 1'f32
-      elevation = -float32(PI) / 3'f32
+      size = 0.3'f32
+      elevation = 0'f32
       azimut = 0'f32
-    var ratio = engine.getWindow().size[0] / engine.getWindow().size[1]
 
+    let ratio = engine.getWindow().size[0] / engine.getWindow().size[1]
     size *= 1'f32 + engine.mouseWheel() * 0.05
     azimut += engine.mouseMove().x / 180'f32
     elevation -= engine.mouseMove().y / 180'f32