Mercurial > games > semicongine
changeset 1352:3bd16ad0e1b9
add: todo comment
author | sam <sam@basx.dev> |
---|---|
date | Thu, 12 Sep 2024 17:30:23 +0700 |
parents | 7b8a6b5e9a46 |
children | 8ad6e4cfcb2d |
files | semicongine/rendering.nim |
diffstat | 1 files changed, 2 insertions(+), 0 deletions(-) [+] |
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--- a/semicongine/rendering.nim Wed Sep 11 23:26:08 2024 +0700 +++ b/semicongine/rendering.nim Thu Sep 12 17:30:23 2024 +0700 @@ -146,6 +146,8 @@ memory: VkDeviceMemory GPUArray*[T: SupportedGPUType, TBuffer: static BufferType] = object + # TODO: when using mapped buffer memory, directly write values to mapped location + # instead of using data as buffer data*: seq[T] buffer*: Buffer offset*: uint64