changeset 232:408d68fbcbee

did: restructure roadmap a bit, update progress
author Sam <sam@basx.dev>
date Fri, 19 May 2023 12:45:50 +0700
parents 3a9ab4a367ca
children b588fe2aa00e
files README.md
diffstat 1 files changed, 11 insertions(+), 9 deletions(-) [+]
line wrap: on
line diff
--- a/README.md	Thu May 18 00:57:49 2023 +0700
+++ b/README.md	Fri May 19 12:45:50 2023 +0700
@@ -32,9 +32,7 @@
 - [x] Fixed framerate
 - [x] Instanced drawing (currently can use instance attributes, but we only support a single instance per draw call)
 - [x] Textures
-- [ ] Multisampling
-- [ ] Materials (vertices with material indices)
-- [ ] Viewport scaling (e.g. framebuffer resolution != window resolution
+- [x] Materials (vertices with material indices)
 - [ ] Allow different shaders (ie pipelines) for different meshes
 
 Required for 3D rendering:
@@ -48,10 +46,10 @@
       - [x] Load from directory
       - [x] Load from zip
       - [x] Load from exe-embeded
-- [x] Mesh/material files (glTF)
+- [x] Mesh/material files (glTF, but incomplete, not all features supported)
 - [x] Image files (BMP RGBA)
 - [x] Audio files (AU)
-- [ ] API to transform/recalculate mesh data
+- [x] API to transform/recalculate mesh data
 
 Other (required for alpha release):
 - [x] Config files ala \*.ini files (use std/parsecfg)
@@ -71,15 +69,19 @@
     - [x] Add simple event logging service
     - [ ] Add exception reporting
 
-Advanced features (very low priority):
+Other important features:
+- [ ] Multisampling
 - [ ] Text rendering
 - [ ] Animation system
 - [ ] Sprite system
 - [ ] Particle system
+
+Other less features:
+- [ ] Viewport scaling (e.g. framebuffer resolution != window resolution)
 - [ ] Query and display rendering information from Vulkan?
-- [ ] Game controller input handling?
-- [ ] Allow multipel Uniform blocks?
-- [ ] Documentation?
+- [ ] Game controller input handling
+- [ ] Allow multipel Uniform blocks
+- [ ] Documentation
 
 Quality improvments: