changeset 1162:46fae89cffb0 compiletime-tests

advance evenmore!
author sam <sam@basx.dev>
date Thu, 20 Jun 2024 09:37:44 +0700
parents dbca0528c714
children 438d32d8b14f
files semicongine/vulkan/renderpass.nim static_utils.nim
diffstat 2 files changed, 285 insertions(+), 132 deletions(-) [+]
line wrap: on
line diff
--- a/semicongine/vulkan/renderpass.nim	Wed Jun 19 13:50:18 2024 +0700
+++ b/semicongine/vulkan/renderpass.nim	Thu Jun 20 09:37:44 2024 +0700
@@ -1,34 +1,14 @@
 import ../core
-import ../material
-import ./device
-import ./physicaldevice
-import ./pipeline
-import ./shader
 import ./framebuffer
 
-type
-  RenderPass* = object
-    vk*: VkRenderPass
-    device*: Device
-    shaderPipelines*: seq[(MaterialType, ShaderPipeline)]
-    clearColor*: Vec4f
-
 proc CreateRenderPass*(
-  device: Device,
-  shaders: openArray[(MaterialType, ShaderConfiguration)],
-  clearColor = Vec4f([0.8'f32, 0.8'f32, 0.8'f32, 1'f32]),
-  backFaceCulling = true,
-  inFlightFrames = 2,
-): RenderPass =
-  assert device.vk.Valid
-
-  # some asserts
-  for (materialtype, shaderconfig) in shaders:
-    shaderconfig.AssertCanRender(materialtype)
+  device: VkDevice,
+  format: VkFormat,
+): VkRenderPass =
 
   var
     attachments = @[VkAttachmentDescription(
-        format: device.physicalDevice.GetSurfaceFormats().FilterSurfaceFormat().format,
+        format: format,
         samples: VK_SAMPLE_COUNT_1_BIT,
         loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR,
         storeOp: VK_ATTACHMENT_STORE_OP_STORE,
@@ -77,24 +57,16 @@
       dependencyCount: uint32(dependencies.len),
       pDependencies: dependencies.ToCPointer,
     )
-  result.device = device
-  result.clearColor = clearColor
-  checkVkResult device.vk.vkCreateRenderPass(addr(createInfo), nil, addr(result.vk))
+  checkVkResult device.vkCreateRenderPass(addr(createInfo), nil, addr(result))
 
-  for (_, shaderconfig) in shaders:
-    assert shaderconfig.outputs.len == 1
-  for (materialtype, shaderconfig) in shaders:
-    result.shaderPipelines.add (materialtype, device.CreatePipeline(result.vk, shaderconfig, inFlightFrames, 0, backFaceCulling = backFaceCulling))
-
-proc BeginRenderCommands*(commandBuffer: VkCommandBuffer, renderpass: RenderPass, framebuffer: Framebuffer, oneTimeSubmit: bool) =
+proc BeginRenderCommands*(commandBuffer: VkCommandBuffer, renderpass: VkRenderPass, framebuffer: Framebuffer, oneTimeSubmit: bool, clearColor: Vec4f) =
   assert commandBuffer.Valid
-  assert renderpass.vk.Valid
   assert framebuffer.vk.Valid
   let
     w = framebuffer.dimension.x
     h = framebuffer.dimension.y
 
-  var clearColors = [VkClearValue(color: VkClearColorValue(float32: renderpass.clearColor))]
+  var clearColors = [VkClearValue(color: VkClearColorValue(float32: clearColor))]
   var
     beginInfo = VkCommandBufferBeginInfo(
       sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
@@ -103,7 +75,7 @@
     )
     renderPassInfo = VkRenderPassBeginInfo(
       sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-      renderPass: renderPass.vk,
+      renderPass: renderpass,
       framebuffer: framebuffer.vk,
       renderArea: VkRect2D(
         offset: VkOffset2D(x: 0, y: 0),
@@ -133,12 +105,3 @@
 proc EndRenderCommands*(commandBuffer: VkCommandBuffer) =
   commandBuffer.vkCmdEndRenderPass()
   checkVkResult commandBuffer.vkEndCommandBuffer()
-
-
-proc Destroy*(renderPass: var RenderPass) =
-  assert renderPass.device.vk.Valid
-  assert renderPass.vk.Valid
-  renderPass.device.vk.vkDestroyRenderPass(renderPass.vk, nil)
-  renderPass.vk.Reset
-  for _, pipeline in renderPass.shaderPipelines.mitems:
-    pipeline.Destroy()
--- a/static_utils.nim	Wed Jun 19 13:50:18 2024 +0700
+++ b/static_utils.nim	Thu Jun 20 09:37:44 2024 +0700
@@ -1,6 +1,7 @@
+import std/os
 import std/macros
 import std/strformat
-import std/typetraits
+import std/typetraits as tt
 
 import semicongine/core/utils
 import semicongine/core/imagetypes
@@ -11,8 +12,10 @@
 
 template VertexAttribute* {.pragma.}
 template InstanceAttribute* {.pragma.}
-template DescriptorAttribute* {.pragma.}
-
+template Descriptor* {.pragma.}
+template Pass* {.pragma.}
+template PassFlat* {.pragma.}
+template ShaderOutput* {.pragma.}
 
 type
   SupportedGPUType* = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64]
@@ -46,26 +49,68 @@
   elif T is TVec3[float64]: VK_FORMAT_R64G64B64_SFLOAT
   elif T is TVec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
   elif T is TVec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
-  elif T is Mat2[float32]: VK_FORMAT_R32G32_SFLOAT
-  elif T is Mat2[float64]: VK_FORMAT_R64G64_SFLOAT
-  elif T is Mat23[float32]: VK_FORMAT_R32G32B32_SFLOAT
-  elif T is Mat23[float64]: VK_FORMAT_R64G64B64_SFLOAT
-  elif T is Mat32[float32]: VK_FORMAT_R32G32_SFLOAT
-  elif T is Mat32[float64]: VK_FORMAT_R64G64_SFLOAT
-  elif T is Mat3[float32]: VK_FORMAT_R32G32B32_SFLOAT
-  elif T is Mat3[float64]: VK_FORMAT_R64G64B64_SFLOAT
-  elif T is Mat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
-  elif T is Mat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
-  elif T is Mat43[float32]: VK_FORMAT_R32G32B32_SFLOAT
-  elif T is Mat43[float64]: VK_FORMAT_R64G64B64_SFLOAT
-  elif T is Mat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
-  elif T is Mat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
+  elif T is TMat2[float32]: VK_FORMAT_R32G32_SFLOAT
+  elif T is TMat2[float64]: VK_FORMAT_R64G64_SFLOAT
+  elif T is TMat23[float32]: VK_FORMAT_R32G32B32_SFLOAT
+  elif T is TMat23[float64]: VK_FORMAT_R64G64B64_SFLOAT
+  elif T is TMat32[float32]: VK_FORMAT_R32G32_SFLOAT
+  elif T is TMat32[float64]: VK_FORMAT_R64G64_SFLOAT
+  elif T is TMat3[float32]: VK_FORMAT_R32G32B32_SFLOAT
+  elif T is TMat3[float64]: VK_FORMAT_R64G64B64_SFLOAT
+  elif T is TMat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
+  elif T is TMat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
+  elif T is TMat43[float32]: VK_FORMAT_R32G32B32_SFLOAT
+  elif T is TMat43[float64]: VK_FORMAT_R64G64B64_SFLOAT
+  elif T is TMat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
+  elif T is TMat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
+  else: {.error: "Unsupported data type on GPU".}
+
+func GlslType[T: SupportedGPUType](value: T): string =
+  when T is float32: "float"
+  elif T is float64: "double"
+  elif T is int8, int16, int32, int64: "int"
+  elif T is uint8, uint16, uint32, uint64: "uint"
+  elif T is TVec2[int32]: "ivec2"
+  elif T is TVec2[int64]: "ivec2"
+  elif T is TVec3[int32]: "ivec3"
+  elif T is TVec3[int64]: "ivec3"
+  elif T is TVec4[int32]: "ivec4"
+  elif T is TVec4[int64]: "ivec4"
+  elif T is TVec2[uint32]: "uvec2"
+  elif T is TVec2[uint64]: "uvec2"
+  elif T is TVec3[uint32]: "uvec3"
+  elif T is TVec3[uint64]: "uvec3"
+  elif T is TVec4[uint32]: "uvec4"
+  elif T is TVec4[uint64]: "uvec4"
+  elif T is TVec2[float32]: "vec2"
+  elif T is TVec2[float64]: "dvec2"
+  elif T is TVec3[float32]: "vec3"
+  elif T is TVec3[float64]: "dvec3"
+  elif T is TVec4[float32]: "vec4"
+  elif T is TVec4[float64]: "dvec4"
+  elif T is TMat2[float32]: "mat2"
+  elif T is TMat2[float64]: "dmat2"
+  elif T is TMat23F32]: "mat23"
+  elif T is TMat23[float64]: "dmat23"
+  elif T is TMat32[float32]: "mat32"
+  elif T is TMat32[float64]: "dmat32"
+  elif T is TMat3[float32]: "mat3"
+  elif T is TMat3[float64]: "dmat3"
+  elif T is TMat34[float32]: "mat34"
+  elif T is TMat34[float64]: "dmat34"
+  elif T is TMat43[float32]: "mat43"
+  elif T is TMat43[float64]: "dmat43"
+  elif T is TMat4[float32]: "mat4"
+  elif T is TMat4[float64]: "dmat4"
+  elif T is Texture: "sampler2D"
   else: {.error: "Unsupported data type on GPU".}
 
 template getElementType(field: typed): untyped =
   when not (typeof(field) is seq or typeof(field) is array):
-    {.error: "getElementType can only be used with seq or array".}
-  genericParams(typeof(field)).get(0)
+    typeof(field)
+    # {.error: "getElementType can only be used with seq or array".}
+  else:
+    genericParams(typeof(field)).get(0)
 
 template ForVertexDataFields*(inputData: typed, fieldname, valuename, isinstancename, body: untyped): untyped =
   for theFieldname, value in fieldPairs(inputData):
@@ -76,31 +121,33 @@
         {.error: "field '" & theFieldname & "' is not a supported GPU type".}
       block:
         let `fieldname` {.inject.} = theFieldname
-        let `valuename` {.inject.} = default(getElementType(value))
-        let `isinstancename` {.inject.} = value.isInstanceAttribute()
+        let `valuename` {.inject.} = value
+        let `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute)
         body
 
 template ForDescriptorFields*(inputData: typed, fieldname, valuename, typename, countname, body: untyped): untyped =
   for theFieldname, value in fieldPairs(inputData):
-    when hasCustomPragma(value, DescriptorAttribute):
+    when hasCustomPragma(value, Descriptor):
       when not (
-          typeof(value) is SupportedGPUType
-          or (typeof(value) is array and elementType(value) is SupportedGPUType)
-          or typeof(value) is Texture
+          typeof(value) is SupportedGPUType or
+          typeof(value) is Texture or
+          (typeof(value) is array and getElementType(value) is SupportedGPUType)
       ):
-        {.error: "field '" & theFieldname & "' needs to be a SupportedGPUType or an array of SupportedGPUType".}
+        {.error: "field '" & theFieldname & "' needs to be a SupportedGPUType or an array of SupportedGPUType or a Texture".}
       block:
         let `fieldname` {.inject.} = theFieldname
         let `valuename` {.inject.} = default(getElementType(value))
 
-        # TODO
-        let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
-        let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
+        when typeof(value) is Texture or (typeof(value) is array and getElementType(value) is Texture):
+          let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
+        else:
+          let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
 
-        when typeof(value) is array:
-          let `countname` {.inject.} = genericParams(typeof(value)).get(0)
+        when typeof(value) is SupportedGPUType or typeof(value) is Texture:
+          let `countname` {.inject.} = 1'u32
         else:
-          let `countname` {.inject.} = 1
+          assert typeof(value) is array
+          let `countname` {.inject.} = uint32(genericParams(typeof(value)).get(0))
         body
 
 func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType](value: T): uint32 =
@@ -113,18 +160,30 @@
   else:
     1
 
-func NLocationSlots[T: SupportedGPUType](value: T): uint32 =
+func NLocationSlots[T: SupportedGPUType|Texture](value: T): uint32 =
   #[
   single location:
+    - any scalar
+    - any 16-bit vector
+    - any 32-bit vector
+    - any 64-bit vector that has max. 2 components
     16-bit scalar and vector types, and
     32-bit scalar and vector types, and
     64-bit scalar and 2-component vector types.
   two locations
     64-bit three- and four-component vectors
   ]#
-  when typeof(value) is TVec3 and sizeof(getElementType(value)) == 8:
-    return 2
-  elif typeof(value) is TVec4 and sizeof(getElementType(value)) == 8:
+  when T is TVec3[int64] or
+    T is TVec4[int64] or
+    T is TVec3[uint64] or
+    T is TVec4[uint64] or
+    T is TVec3[float64] or
+    T is TVec4[float64] or
+    T is TMat23[float64] or
+    T is TMat3[float64] or
+    T is TMat34[float64] or
+    T is TMat43[float64] or
+    T is TMat4[float64]:
     return 2
   else:
     return 1
@@ -146,13 +205,11 @@
         indexBuffer: VkBuffer
         indexCount: uint32
         indexBufferOffset: VkDeviceSize
-  Pipeline[TShaderInputs] = object
+  Pipeline[TShader] = object
     pipeline: VkPipeline
     layout: VkPipelineLayout
     descriptorSets: array[2, seq[VkDescriptorSet]]
-  ShaderSet[TShaderInputs] = object
-    vertexShader: VkShaderModule
-    fragmentShader: VkShaderModule
+
 converter toVkIndexType(indexType: IndexType): VkIndexType =
   case indexType:
     of None: VK_INDEX_TYPE_NONE_KHR
@@ -160,35 +217,137 @@
     of UInt16: VK_INDEX_TYPE_UINT16
     of UInt32: VK_INDEX_TYPE_UINT32
 
+proc compileGlslToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string): seq[uint32] {.compileTime.} =
+  func stage2string(stage: VkShaderStageFlagBits): string {.compileTime.} =
+    case stage
+    of VK_SHADER_STAGE_VERTEX_BIT: "vert"
+    of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: "tesc"
+    of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: "tese"
+    of VK_SHADER_STAGE_GEOMETRY_BIT: "geom"
+    of VK_SHADER_STAGE_FRAGMENT_BIT: "frag"
+    of VK_SHADER_STAGE_COMPUTE_BIT: "comp"
+    else: ""
 
-proc CreatePipeline*[TShaderInputs](
+  when defined(nimcheck): # will not run if nimcheck is running
+    return result
+
+  let
+    stagename = stage2string(stage)
+    shaderHash = hash(shaderSource)
+    shaderfile = getTempDir() / &"shader_{shaderHash}.{stagename}"
+
+
+  if not shaderfile.fileExists:
+    echo "shader of type ", stage, ", entrypoint ", entrypoint
+    for i, line in enumerate(shaderSource.splitlines()):
+      echo "  ", i + 1, " ", line
+    var glslExe = currentSourcePath.parentDir.parentDir.parentDir / "tools" / "glslangValidator"
+    when defined(windows):
+      glslExe = glslExe & "." & ExeExt
+    let command = &"{glslExe} --entry-point {entrypoint} -V --stdin -S {stagename} -o {shaderfile}"
+    echo "run: ", command
+    discard StaticExecChecked(
+        command = command,
+        input = shaderSource
+    )
+  else:
+    echo &"shaderfile {shaderfile} is up-to-date"
+
+  when defined(mingw) and defined(linux): # required for crosscompilation, path separators get messed up
+    let shaderbinary = staticRead shaderfile.replace("\\", "/")
+  else:
+    let shaderbinary = staticRead shaderfile
+
+  var i = 0
+  while i < shaderbinary.len:
+    result.add(
+      (uint32(shaderbinary[i + 0]) shl 0) or
+      (uint32(shaderbinary[i + 1]) shl 8) or
+      (uint32(shaderbinary[i + 2]) shl 16) or
+      (uint32(shaderbinary[i + 3]) shl 24)
+    )
+    i += 4
+
+proc generateShaderSource[TShader](shader: TShader): (string, string) {.compileTime.} =
+  const GLSL_VERSION = "450"
+  var vsInput: seq[string]
+  var vsOutput: seq[string]
+  var fsInput: seq[string]
+  var fsOutput: seq[string]
+  var uniforms: seq[string]
+  var samplers: seq[string]
+  var vsInputLocation = 0
+  var passLocation = 0
+  var fsOutputLocation = 0
+  var binding = 0
+
+  for fieldname, value in fieldPairs(shader):
+    # vertex shader inputs
+    if hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute):
+      assert typeof(value) is SupportedGPUType
+      vsInput.add &"layout(location = {vsInputLocation}) in {GlslType(value)} {fieldname};"
+      for j in 0 ..< NumberOfVertexInputAttributeDescriptors(value):
+        vsInputLocation += NLocationSlots(value)
+    # intermediate values, passed between shaders
+    if hasCustomPragma(value, Pass) or hasCustomPragma(value, PassFlat):
+      let flat = if hasCustomPragma(value, PassFlat): "flat " else ""
+      vsOutput.add &"layout(location = {passLocation}) {flat}out {GlslType(value)} {fieldname};"
+      fsInput.add &"layout(location = {passLocation}) {flat}in {GlslType(value)} {fieldname};"
+      passLocation.inc
+    if hasCustomPragma(value, ShaderOutput):
+      fsOutput.add &"layout(location = {fsOutputLocation}) out {GlslType(value)} {fieldname};"
+      fsOutputLocation.inc
+    if hasCustomPragma(value, Descriptor):
+      # TODO; samplers and uniforms
+      if typeof(value) is Texture:
+      else:
+
+  result[0] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] &
+    vsInput &
+    uniforms &
+    samplers &
+    vsOutput &
+    @[shader.vertexCode]).join("\n")
+
+  result[1] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] &
+    fsInput &
+    uniforms &
+    samplers &
+    fsOutput &
+    @[shader.fragmentCode]).join("\n")
+
+proc CompileShader[TShader](shader: TShader): (seq[uint32], seq[uint32]) {.compileTime.} =
+  let (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader)
+  (
+    compileGlslToSPIRV(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderSource),
+    compileGlslToSPIRV(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderSource)
+  )
+
+
+proc CreatePipeline*[TShader](
   device: VkDevice,
   renderPass: VkRenderPass,
-  shaderSet: ShaderSet[TShaderInputs],
+  vertexShader: VkShaderModule,
+  fragmentShader: VkShaderModule,
   topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
   polygonMode: VkPolygonMode = VK_POLYGON_MODE_FILL,
   cullMode: VkCullModeFlagBits = VK_CULL_MODE_BACK_BIT,
   frontFace: VkFrontFace = VK_FRONT_FACE_CLOCKWISE,
-): Pipeline[TShaderInputs] =
+): Pipeline[TShader] =
   # assumptions/limitations:
   # - we are only using vertex and fragment shaders (2 stages)
   # - we only support one subpass
-
-  # CONTINUE HERE, WITH PIPELINE LAYOUT!!!!
-  # Rely on TShaderInputs
+  # = we only support one Uniform-Block
 
   var layoutbindings: seq[VkDescriptorSetLayoutBinding]
-  let descriptors = [
-    (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1), # more than 1 for arrays
-    (VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1),
-  ]
   var descriptorBindingNumber = 0'u32
-  ForDescriptorFields(default(TShaderInputs), fieldname, value, descriptorCount):
+  ForDescriptorFields(default(TShader), fieldname, value, descriptorType, descriptorCount):
+    # TODO: Only one binding needed for a Uniforms block
     layoutbindings.add VkDescriptorSetLayoutBinding(
       binding: descriptorBindingNumber,
       descriptorType: descriptorType,
       descriptorCount: descriptorCount,
-      stageFlags: VK_SHADER_STAGE_ALL_GRAPHICS,
+      stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS),
       pImmutableSamplers: nil,
     )
     inc descriptorBindingNumber
@@ -198,7 +357,7 @@
     pBindings: layoutbindings.ToCPointer
   )
   var descriptorSetLayout: VkDescriptorSetLayout
-  checkVkResult vkCreateDescriptorSetLayout(device.vk, addr(layoutCreateInfo), nil, addr(descriptorSetLayout))
+  checkVkResult vkCreateDescriptorSetLayout(device, addr(layoutCreateInfo), nil, addr(descriptorSetLayout))
   let pipelineLayoutInfo = VkPipelineLayoutCreateInfo(
     sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
     setLayoutCount: 1,
@@ -212,22 +371,22 @@
     VkPipelineShaderStageCreateInfo(
       sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
       stage: VK_SHADER_STAGE_VERTEX_BIT,
-      module: shaderSet.vertexShader,
+      module: vertexShader,
       pName: "main",
     ),
     VkPipelineShaderStageCreateInfo(
       sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
       stage: VK_SHADER_STAGE_FRAGMENT_BIT,
-      module: shaderSet.fragmentShader,
+      module: fragmentShader,
       pName: "main",
     ),
   ]
-  let
-    bindings: var seq[VkVertexInputBindingDescription]
-    attributes: var seq[VkVertexInputAttributeDescription]
+  var
+    bindings: seq[VkVertexInputBindingDescription]
+    attributes: seq[VkVertexInputAttributeDescription]
   var inputBindingNumber = 0'u32
-  var inputLocationNumber = 0'u32
-  ForVertexDataFields(default(TShaderInputs), fieldname, value, isInstanceAttr):
+  var location = 0'u32
+  ForVertexDataFields(default(TShader), fieldname, value, isInstanceAttr):
     bindings.add VkVertexInputBindingDescription(
       binding: inputBindingNumber,
       stride: sizeof(value).uint32,
@@ -238,11 +397,11 @@
     for i in 0'u32 ..< NumberOfVertexInputAttributeDescriptors(value):
       attributes.add VkVertexInputAttributeDescription(
         binding: inputBindingNumber,
-        inputLocationNumber: inputLocationNumber,
+        location: location,
         format: VkType(value),
         offset: i * perDescriptorSize,
       )
-      inputLocationNumber += NLocationSlots(value)
+      location += NLocationSlots(value)
     inc inputBindingNumber
 
   let
@@ -310,7 +469,7 @@
   let createInfo = VkGraphicsPipelineCreateInfo(
     sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
     stageCount: 2,
-    pStages: addr(stages),
+    pStages: stages.ToCPointer,
     pVertexInputState: addr(vertexInputInfo),
     pInputAssemblyState: addr(inputAssembly),
     pViewportState: addr(viewportState),
@@ -353,52 +512,52 @@
     nil,
   )
 
-proc AssertCompatible(TShaderInputs, TMesh, TInstance, TGlobals: typedesc) =
-  # assert seq-fields of TMesh|TInstance == seq-fields of TShaderInputs
+proc AssertCompatible(TShader, TMesh, TInstance, TGlobals: typedesc) =
+  # assert seq-fields of TMesh|TInstance == seq-fields of TShader
   # assert normal fields of TMesh|Globals == normal fields of TShaderDescriptors
-  for inputName, inputValue in default(TShaderInputs).fieldPairs:
+  for inputName, inputValue in default(TShader).fieldPairs:
     echo "checking shader input '" & inputName & "'"
     var foundField = false
     when hasCustomPragma(inputValue, VertexAttribute):
       echo "  is vertex attribute"
       for meshName, meshValue in default(TMesh).fieldPairs:
         when meshName == inputName:
-          assert foundField == false, "Shader input '" & TShaderInputs.name & "." & inputName & "' has been found more than once"
-          assert getElementType(meshValue) is typeof(inputValue), "Shader input " & TShaderInputs.name & "." & inputName & " is of type '" & typeof(inputValue).name & "' but mesh attribute is of type '" & getElementType(meshValue).name & "'"
+          assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
+          assert getElementType(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(getElementType(meshValue)) & "'"
           foundField = true
-      assert foundField, "Shader input '" & TShaderInputs.name & "." & inputName & ": " & typeof(inputValue).name & "' not found in '" & TMesh.name & "'"
+      assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "'"
     elif hasCustomPragma(inputValue, InstanceAttribute):
       echo "  is instance attribute"
       for instanceName, instanceValue in default(TInstance).fieldPairs:
         when instanceName == inputName:
-          assert foundField == false, "Shader input '" & TShaderInputs.name & "." & inputName & "' has been found more than once"
-          assert getElementType(instanceValue) is typeof(inputValue), "Shader input " & TShaderInputs.name & "." & inputName & " is of type '" & typeof(inputValue).name & "' but instance attribute is of type '" & getElementType(instanceValue).name & "'"
+          assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
+          assert getElementType(instanceValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but instance attribute is of type '" & tt.name(getElementType(instanceValue)) & "'"
           foundField = true
-      assert foundField, "Shader input '" & TShaderInputs.name & "." & inputName & ": " & typeof(inputValue).name & "' not found in '" & TInstance.name & "'"
-    elif hasCustomPragma(inputValue, DescriptorAttribute):
+      assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TInstance) & "'"
+    elif hasCustomPragma(inputValue, Descriptor):
       echo "  is descriptor attribute"
       for meshName, meshValue in default(TMesh).fieldPairs:
         when meshName == inputName:
-          assert foundField == false, "Shader input '" & TShaderInputs.name & "." & inputName & "' has been found more than once"
-          assert typeof(meshValue) is typeof(inputValue), "Shader input " & TShaderInputs.name & "." & inputName & " is of type '" & typeof(inputValue).name & "' but mesh attribute is of type '" & getElementType(meshValue).name & "'"
+          assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
+          assert typeof(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(getElementType(meshValue)) & "'"
           foundField = true
       for globalName, globalValue in default(TGlobals).fieldPairs:
         when globalName == inputName:
-          assert foundField == false, "Shader input '" & TShaderInputs.name & "." & inputName & "' has been found more than once"
-          assert typeof(globalValue) is typeof(inputValue), "Shader input " & TShaderInputs.name & "." & inputName & " is of type '" & typeof(inputValue).name & "' but global attribute is of type '" & typeof(globalValue).name & "'"
+          assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
+          assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'"
           foundField = true
-      assert foundField, "Shader input '" & TShaderInputs.name & "." & inputName & ": " & typeof(inputValue).name & "' not found in '" & TMesh.name & "|" & TGlobals.name & "'"
+      assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'"
     echo "  found"
 
 
-proc Render[TShaderInputs, TMesh, TInstance, TGlobals](
-  pipeline: Pipeline[TShaderInputs],
+proc Render[TShader, TMesh, TInstance, TGlobals](
+  pipeline: Pipeline[TShader],
   renderable: Renderable[TMesh, TInstance],
   globals: TGlobals,
   commandBuffer: VkCommandBuffer,
 ) =
   static:
-    AssertCompatible(TShaderInputs, TMesh, TInstance, TGlobals)
+    AssertCompatible(TShader, TMesh, TInstance, TGlobals)
   commandBuffer.vkCmdBindVertexBuffers(
     firstBinding = 0'u32,
     bindingCount = uint32(renderable.vertexBuffers.len),
@@ -427,6 +586,13 @@
     )
 
 when isMainModule:
+  import semicongine/platform/window
+  import semicongine/core/vulkanapi
+  import semicongine/vulkan/instance
+  import semicongine/vulkan/device
+  import semicongine/vulkan/physicaldevice
+  import semicongine/vulkan/renderpass
+
   type
     MeshA = object
       position: seq[Vec3f]
@@ -434,18 +600,42 @@
     InstanceA = object
       transform: seq[Mat4]
       position: seq[Vec3f]
+      other: seq[array[3, int32]]
     Globals = object
-      color: Vec4f
+      fontAtlas: Texture
 
-    ShaderInputsA = object
+    ShaderA = object
       position {.VertexAttribute.}: Vec3f
       transform {.InstanceAttribute.}: Mat4
-      color {.DescriptorAttribute.}: Vec4f
+      fontAtlas {.Descriptor.}: Texture
+      other {.InstanceAttribute.}: array[3, int32]
+      test {.Pass.}: float32
+      test1 {.PassFlat.}: Vec3f
+      color {.ShaderOutput.}: Vec4f
+      vertexCode: string = "void main() {}"
+      fragmentCode: string = "void main() {}"
 
-  var p: Pipeline[ShaderInputsA]
+  let w = CreateWindow("test2")
+  putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT")
+  let i = w.CreateInstance(
+    vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0),
+    instanceExtensions = @[],
+    layers = @["VK_LAYER_KHRONOS_validation"],
+  )
+
+  const (a, b) = CompileShader(Shader(A))
+
+  let selectedPhysicalDevice = i.GetPhysicalDevices().FilterBestGraphics()
+  let d = i.CreateDevice(
+    selectedPhysicalDevice,
+    enabledExtensions = @[],
+    selectedPhysicalDevice.FilterForGraphicsPresentationQueues()
+  )
+
+  var p: Pipeline[ShaderA]
   var r: Renderable[MeshA, InstanceA]
   var g: Globals
-  var s: ShaderSet[ShaderInputsA]
 
-  var p1 = CreatePipeline(device = VkDevice(0), renderPass = VkRenderPass(0), shaderSet = s)
+  let rp = CreateRenderPass(d.vk, d.physicalDevice.GetSurfaceFormats().FilterSurfaceFormat().format)
+  var p1 = CreatePipeline[ShaderA](device = d.vk, renderPass = rp, VkShaderModule(0), VkShaderModule(0))
   Render(p, r, g, VkCommandBuffer(0))