changeset 739:5cd6808150fc

did: adjust for small API change
author Sam <sam@basx.dev>
date Sat, 03 Jun 2023 13:44:17 +0700
parents eb1a6ca20a84
children 0d909f049605
files examples/E01_hello_triangle.nim examples/E02_squares.nim examples/E03_hello_cube.nim
diffstat 3 files changed, 3 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/examples/E01_hello_triangle.nim	Sat Jun 03 13:32:15 2023 +0700
+++ b/examples/E01_hello_triangle.nim	Sat Jun 03 13:44:17 2023 +0700
@@ -36,7 +36,7 @@
   renderPass = myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode)
 
 myengine.setRenderer(renderPass)
-myengine.addScene(triangle, vertexInput, @[])
+myengine.addScene(triangle, vertexInput, @[], transformAttribute="")
 
 while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):
   myengine.renderScene(triangle)
--- a/examples/E02_squares.nim	Sat Jun 03 13:32:15 2023 +0700
+++ b/examples/E02_squares.nim	Sat Jun 03 13:44:17 2023 +0700
@@ -82,7 +82,7 @@
   myengine.setRenderer(myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode))
 
   var scene = newScene("scene", newEntity("scene", newEntity("squares", squaremesh)))
-  myengine.addScene(scene, vertexInput, @[])
+  myengine.addScene(scene, vertexInput, @[], transformAttribute="")
   scene.addShaderGlobal("time", 0.0'f32)
   while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):
     setShaderGlobal(scene, "time", getShaderGlobal[float32](scene, "time") + 0.0005'f)
--- a/examples/E03_hello_cube.nim	Sat Jun 03 13:32:15 2023 +0700
+++ b/examples/E03_hello_cube.nim	Sat Jun 03 13:44:17 2023 +0700
@@ -82,7 +82,7 @@
   cube.addShaderGlobal("projection", Unit4f32)
   cube.addShaderGlobal("view", Unit4f32)
   cube.addShaderGlobal("model", Unit4f32)
-  myengine.addScene(cube, vertexInput, @[])
+  myengine.addScene(cube, vertexInput, @[], transformAttribute="")
 
   var t: float32 = cpuTime()
   while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):