Mercurial > games > semicongine
changeset 138:62bc83b8a8c7
fix: mixing memory location types is not working
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 22 Apr 2023 16:48:07 +0700 |
parents | ac2b6777c5db |
children | 34112bf5abf8 |
files | src/semicongine/renderer.nim src/semicongine/vulkan/drawable.nim tests/test_vulkan_wrapper.nim |
diffstat | 3 files changed, 17 insertions(+), 21 deletions(-) [+] |
line wrap: on
line diff
--- a/src/semicongine/renderer.nim Fri Apr 21 00:29:09 2023 +0700 +++ b/src/semicongine/renderer.nim Sat Apr 22 16:48:07 2023 +0700 @@ -72,16 +72,16 @@ mappable=false, ) - # TODO: groupByMemoryLocation does bad stuff when we have mixed types of memory locations for different mesh attributes - # one vertex data buffer per memory location var perLocationOffsets: Table[MemoryLocation, uint64] - for location, attributes in inputs.groupByMemoryLocation().pairs: + var perLocationSizes: Table[MemoryLocation, uint64] + for attribute in inputs: # setup one buffer per attribute-location-type - var bufferSize = 0'u64 + if not (attribute.memoryLocation in perLocationSizes): + perLocationSizes[attribute.memoryLocation] = 0'u64 for mesh in allMeshes: - for attribute in attributes: - bufferSize += mesh.dataSize(attribute.name) + perLocationSizes[attribute.memoryLocation] += mesh.dataSize(attribute.name) + for location, bufferSize in perLocationSizes.pairs: if bufferSize > 0: data.vertexBuffers[location] = renderer.device.createBuffer( size=bufferSize, @@ -93,15 +93,12 @@ var indexBufferOffset = 0'u64 for mesh in allMeshes: - var offsets: Table[MemoryLocation, seq[uint64]] - for location, attributes in inputs.groupByMemoryLocation().pairs: - for attribute in attributes: - if not (location in offsets): - offsets[location] = @[] - offsets[location].add perLocationOffsets[location] - var (pdata, size) = mesh.getRawData(attribute.name) - data.vertexBuffers[location].setData(pdata, size, perLocationOffsets[location]) - perLocationOffsets[location] += size + var offsets: seq[(MemoryLocation, uint64)] + for attribute in inputs: + offsets.add (attribute.memoryLocation, perLocationOffsets[attribute.memoryLocation]) + var (pdata, size) = mesh.getRawData(attribute.name) + data.vertexBuffers[attribute.memoryLocation].setData(pdata, size, perLocationOffsets[attribute.memoryLocation]) + perLocationOffsets[attribute.memoryLocation] += size let indexed = mesh.indexType != None var drawable = Drawable(
--- a/src/semicongine/vulkan/drawable.nim Fri Apr 21 00:29:09 2023 +0700 +++ b/src/semicongine/vulkan/drawable.nim Sat Apr 22 16:48:07 2023 +0700 @@ -11,7 +11,7 @@ type Drawable* = object elementCount*: uint32 # number of vertices or indices - bufferOffsets*: Table[MemoryLocation, seq[uint64]] # list of buffers and list of offset for each attribute in that buffer + bufferOffsets*: seq[(MemoryLocation, uint64)] # list of buffers and list of offset for each attribute in that buffer instanceCount*: uint32 # number of instance case indexed*: bool of true: @@ -32,10 +32,9 @@ var buffers: seq[VkBuffer] var offsets: seq[VkDeviceSize] - for (location, bufferOffsets) in drawable.bufferOffsets.pairs: - for offset in bufferOffsets: - buffers.add vertexBuffers[location].vk - offsets.add VkDeviceSize(offset) + for (location, offset) in drawable.bufferOffsets: + buffers.add vertexBuffers[location].vk + offsets.add VkDeviceSize(offset) commandBuffer.vkCmdBindVertexBuffers( firstBinding=0'u32,
--- a/tests/test_vulkan_wrapper.nim Fri Apr 21 00:29:09 2023 +0700 +++ b/tests/test_vulkan_wrapper.nim Sat Apr 22 16:48:07 2023 +0700 @@ -112,7 +112,7 @@ const vertexInput = @[ attr[Vec3f]("position", memoryLocation=VRAM), - attr[Vec3f]("color", memoryLocation=VRAM), + attr[Vec3f]("color", memoryLocation=RAM), attr[Vec3f]("translate", perInstance=true) ] vertexOutput = @[attr[Vec3f]("outcolor")]