Mercurial > games > semicongine
changeset 869:65afec4cb6c6
did: overhaul dynamic array-api in a few places
author | Sam <sam@basx.dev> |
---|---|
date | Thu, 04 Jan 2024 21:13:11 +0700 |
parents | 252cbc10b25f |
children | b975eab2b694 |
files | semicongine/core/dynamic_arrays.nim semicongine/material.nim semicongine/mesh.nim semicongine/renderer.nim semicongine/resources/mesh.nim semicongine/scene.nim |
diffstat | 6 files changed, 28 insertions(+), 23 deletions(-) [+] |
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--- a/semicongine/core/dynamic_arrays.nim Wed Jan 03 11:19:55 2024 +0700 +++ b/semicongine/core/dynamic_arrays.nim Thu Jan 04 21:13:11 2024 +0700 @@ -309,7 +309,7 @@ result = initDataList(getDataType[T]()) result.setValues(@data) -func getValues*[T: GPUType|int|uint|float](value: DataList): ref seq[T] = +func getValues[T: GPUType|int|uint|float](value: DataList): ref seq[T] = when T is float32: value.float32 elif T is float64: value.float64 elif T is int8: value.int8 @@ -361,7 +361,7 @@ elif T is Texture: value.texture else: {. error: "Virtual datatype has no values" .} -func getValue*[T: GPUType|int|uint|float](value: DataList, i: int): T = +func getValue[T: GPUType|int|uint|float](value: DataList, i: int): T = when T is float32: value.float32[i] elif T is float64: value.float64[i] elif T is int8: value.int8[i] @@ -413,6 +413,11 @@ elif T is Texture: value.texture[i] else: {. error: "Virtual datatype has no values" .} +template `[]`*(list: DataList, t: typedesc): ref seq[t] = + getValues[t](list) +template `[]`*(list: DataList, i: int, t: typedesc): untyped = + getValue[t](list, i) + func getRawData*(value: var DataList): (pointer, int) = if value.len == 0: return (nil, 0)
--- a/semicongine/material.nim Wed Jan 03 11:19:55 2024 +0700 +++ b/semicongine/material.nim Thu Jan 04 21:13:11 2024 +0700 @@ -35,14 +35,14 @@ proc `==`*(a, b: MaterialData): bool = return a.name == b.name -proc get*[T](material: MaterialData, attributeName: string): seq[T] = - getValues[T](material.attributes[attributeName])[] - -proc getDataList*(material: MaterialData, attributeName: string): DataList = +template `[]`*(material: MaterialData, attributeName: string): DataList = material.attributes[attributeName] -proc getSingle*[T](material: MaterialData, attributeName: string): T = - getValues[T](material.attributes[attributeName])[][0] +template `[]`*(material: MaterialData, attributeName: string, t: typedesc): ref seq[t] = + material.attributes[attributeName][t] + +template `[]`*(material: MaterialData, attributeName: string, i: int, t: typedesc): untyped = + material.attributes[attributeName][i, t] let EMPTY_MATERIAL* = MaterialType( name: "empty material",
--- a/semicongine/mesh.nim Wed Jan 03 11:19:55 2024 +0700 +++ b/semicongine/mesh.nim Thu Jan 04 21:13:11 2024 +0700 @@ -247,17 +247,17 @@ proc getAttribute[T: GPUType|int|uint|float](mesh: MeshObject, attribute: string): ref seq[T] = if mesh.vertexData.contains(attribute): - getValues[T](mesh.vertexData[attribute]) + mesh.vertexData[attribute][T] elif mesh.instanceData.contains(attribute): - getValues[T](mesh.instanceData[attribute]) + mesh.instanceData[attribute][T] else: raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") proc getAttribute[T: GPUType|int|uint|float](mesh: MeshObject, attribute: string, i: int): T = if mesh.vertexData.contains(attribute): - getValue[T](mesh.vertexData[attribute], i) + mesh.vertexData[attribute][i, T] elif mesh.instanceData.contains(attribute): - getValue[T](mesh.instanceData[attribute], i) + mesh.instanceData[attribute][i, T] else: raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") @@ -372,16 +372,16 @@ proc transform*[T: GPUType](mesh: var MeshObject, attribute: string, transform: Mat4) = if mesh.vertexData.contains(attribute): for i in 0 ..< mesh.vertexData[attribute].len: - setValue(mesh.vertexData[attribute], i, transform * getValue[T](mesh.vertexData[attribute], i)) + setValue(mesh.vertexData[attribute], i, transform * mesh.vertexData[attribute][i, T]) elif mesh.instanceData.contains(attribute): for i in 0 ..< mesh.instanceData[attribute].len: - setValue(mesh.instanceData[attribute], i, transform * getValue[T](mesh.vertexData[attribute], i)) + setValue(mesh.instanceData[attribute], i, transform * mesh.vertexData[attribute][i, T]) else: raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") proc applyTransformToVertices*(mesh: var MeshObject, positionAttribute=DEFAULT_POSITION_ATTRIBUTE) = for i in 0 ..< mesh.vertexData[positionAttribute].len: - setValue(mesh.vertexData[positionAttribute], i, mesh.transform * getValue[Vec3f](mesh.vertexData[positionAttribute], i)) + setValue(mesh.vertexData[positionAttribute], i, mesh.transform * mesh.vertexData[positionAttribute][i, Vec3f]) mesh.transform = Unit4
--- a/semicongine/renderer.nim Wed Jan 03 11:19:55 2024 +0700 +++ b/semicongine/renderer.nim Thu Jan 04 21:13:11 2024 +0700 @@ -262,7 +262,7 @@ for texture in shaderPipeline.samplers: scenedata.textures[shaderPipeline.vk][texture.name] = newSeq[VulkanTexture]() if scene.shaderGlobals.contains(texture.name): - for textureValue in getValues[Texture](scene.shaderGlobals[texture.name])[]: + for textureValue in scene.shaderGlobals[texture.name][Texture][]: if not uploadedTextures.contains(textureValue): uploadedTextures[textureValue] = renderer.device.uploadTexture(textureValue) scenedata.textures[shaderPipeline.vk][texture.name].add uploadedTextures[textureValue] @@ -271,7 +271,7 @@ for material in scene.getMaterials(materialType): if material.hasMatchingAttribute(texture): foundTexture = true - let value = get[Texture](material, texture.name) + let value = material[texture.name, Texture][] assert value.len == 1, &"Mesh material attribute '{texture.name}' has texture-array, but only single textures are allowed" if not uploadedTextures.contains(value[0]): uploadedTextures[value[0]] = renderer.device.uploadTexture(value[0]) @@ -378,7 +378,7 @@ var foundValue = false for material in renderer.scenedata[scene].materials[materialType]: if material.hasMatchingAttribute(uniform): - value.appendValues(material.getDataList(uniform.name)) + value.appendValues(material[uniform.name]) foundValue = true assert foundValue, &"Uniform '{uniform.name}' not found in scene shaderGlobals or materials" assert (uniform.arrayCount == 0 and value.len == 1) or value.len == uniform.arrayCount, &"Uniform '{uniform.name}' found has wrong length (shader declares {uniform.arrayCount} but shaderGlobals and materials provide {value.len})"
--- a/semicongine/resources/mesh.nim Wed Jan 03 11:19:55 2024 +0700 +++ b/semicongine/resources/mesh.nim Thu Jan 04 21:13:11 2024 +0700 @@ -266,14 +266,14 @@ var tri: seq[int] case data.thetype of UInt16: - for entry in getValues[uint16](data)[]: + for entry in data[uint16][]: tri.add int(entry) if tri.len == 3: # FYI gltf uses counter-clockwise indexing result[].appendIndicesData(tri[0], tri[1], tri[2]) tri.setLen(0) of UInt32: - for entry in getValues[uint32](data)[]: + for entry in data[uint32][]: tri.add int(entry) if tri.len == 3: # FYI gltf uses counter-clockwise indexing
--- a/semicongine/scene.nim Wed Jan 03 11:19:55 2024 +0700 +++ b/semicongine/scene.nim Thu Jan 04 21:13:11 2024 +0700 @@ -55,10 +55,10 @@ scene.dirtyShaderGlobals.add name func getShaderGlobal*[T](scene: Scene, name: string): T = - getValues[T](scene.shaderGlobals[name])[0] + scene.shaderGlobals[name][T, 0] -func getShaderGlobalArray*[T](scene: Scene, name: string): seq[T] = - getValues[T](scene.shaderGlobals[name]) +func getShaderGlobalArray*[T](scene: Scene, name: string): ref seq[T] = + scene.shaderGlobals[name][T] proc setShaderGlobal*[T](scene: var Scene, name: string, value: T) = setValues[T](scene.shaderGlobals[name], @[value])