Mercurial > games > semicongine
changeset 1181:6b66e6c837bc compiletime-tests
sync to notebook in bedroom
author | sam <sam@basx.dev> |
---|---|
date | Tue, 02 Jul 2024 17:50:14 +0700 |
parents | d554f8185815 |
children | e9a212e9cdf7 |
files | static_utils.nim |
diffstat | 1 files changed, 43 insertions(+), 32 deletions(-) [+] |
line wrap: on
line diff
--- a/static_utils.nim Tue Jul 02 06:42:42 2024 +0700 +++ b/static_utils.nim Tue Jul 02 17:50:14 2024 +0700 @@ -21,19 +21,23 @@ template VertexIndices {.pragma.} template DescriptorSet {.pragma.} -const INFLIGHTFRAMES = 2'u32 -const MAX_DESCRIPTORSETS = 2 -const MEMORY_ALIGNMENT = 65536'u64 # Align buffers inside memory along this alignment -const BUFFER_ALIGNMENT = 64'u64 # align offsets inside buffers along this alignment - # some globals that will (likely?) never change during the life time of the engine type + DescriptorSetType = enum + GlobalSet + MaterialSet VulkanGlobals = object instance: VkInstance device: VkDevice physicalDevice: VkPhysicalDevice queueFamilyIndex: uint32 queue: VkQueue + +const INFLIGHTFRAMES = 2'u32 +const MAX_DESCRIPTORSETS = tt.enumLen(DescriptorSetType) +const MEMORY_ALIGNMENT = 65536'u64 # Align buffers inside memory along this alignment +const BUFFER_ALIGNMENT = 64'u64 # align offsets inside buffers along this alignment + var vulkan: VulkanGlobals type @@ -148,14 +152,15 @@ body template ForDescriptorSets(shader: typed, setNumber, descriptorSet, body: untyped): untyped = - var n = 0 + var n = DescriptorSetType.low for theFieldname, value in fieldPairs(shader): when value.hasCustomPragma(DescriptorSet): block: let `setNumber` {.inject.} = n let `descriptorSet` {.inject.} = value body - n.inc + if n < DescriptorSetType.high: + n.inc template ForDescriptorFields(shader: typed, fieldname, typename, countname, bindingNumber, body: untyped): untyped = var `bindingNumber` {.inject.} = 1'u32 @@ -466,21 +471,21 @@ when typeof(fieldvalue) is GPUData: UpdateGPUBuffer(fieldvalue) -proc AssertCompatible(TShader, TDescriptorSet: typedesc, DescriptorSetIndex: static int) = +proc AssertCompatible(TShader, TDescriptorSet: typedesc, descriptorSetType: static DescriptorSetType) = ForDescriptorSets(default(TShader), setNumber, descriptorSet): - if setNumber == DescriptorSetIndex: + if setNumber == descriptorSetType: assert typeof(descriptorSet) is TDescriptorSet proc CreateDescriptorSet[T, TShader]( renderData: RenderData, pipeline: Pipeline[TShader], value: T, - setNumber: static int + descriptorSetType: static DescriptorSetType ): array[INFLIGHTFRAMES.int, VkDescriptorSet] = - static: AssertCompatible(TShader, T, setNumber) + static: AssertCompatible(TShader, T, descriptorSetType) - var layouts = newSeqWith(result.len, pipeline.descriptorSetLayouts[setNumber]) + var layouts = newSeqWith(result.len, pipeline.descriptorSetLayouts[descriptorSetType.int]) var allocInfo = VkDescriptorSetAllocateInfo( sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, descriptorPool: renderData.descriptorPool, @@ -735,7 +740,7 @@ vulkan.device, addr(layoutCreateInfo), nil, - addr(result.descriptorSetLayouts[setNumber]) + addr(result.descriptorSetLayouts[setNumber.int]) ) let pipelineLayoutInfo = VkPipelineLayoutCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, @@ -1044,7 +1049,7 @@ checkVkResult vkCreateDescriptorPool(vulkan.device, addr(poolInfo), nil, addr(result.descriptorPool)) # allocate some memory - var initialAllocationSize = 1_000_000_000'u64 # TODO: make this more dynamic or something + var initialAllocationSize = 1_000_000_000'u64 # TODO: make this more dynamic or something? result.indirectMemory = @[(memory: AllocateIndirectMemory(size = initialAllocationSize), usedOffset: 0'u64)] result.directMemory = @[(memory: AllocateDirectMemory(size = initialAllocationSize), usedOffset: 0'u64)] @@ -1215,7 +1220,8 @@ ]# proc AssertCompatible(TShader, TMesh, TInstance, TUniforms, TGlobals: typedesc) = - # TODO: overhaul this + var descriptorSetCount = 0 + for inputName, inputValue in default(TShader).fieldPairs: var foundField = false @@ -1241,6 +1247,19 @@ foundField = true assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TInstance) & "'" + + elif hasCustomPragma(inputValue, DescriptorSet): + assert descriptorSetCount < MAX_DESCRIPTORSETS, &"{tt.name(TShader)}: maximum {MAX_DESCRIPTORSETS} allowed" + descriptorSetCount.inc + echo "DescriptorSet: ", inputName + + for descriptorName, descriptorValue in inputValue.fieldPairs(): + when typeof(descriptorValue) is Texture: + echo " Texture: ", descriptorName + elif typeof(descriptorValue) is GPUValue: + echo " Uniform block: ", descriptorName + + #[ # Texture elif typeof(inputValue) is Texture: for uniformName, uniformValue in default(TUniforms).fieldPairs: @@ -1303,6 +1322,11 @@ assert typeof(globalValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue.data)) & "'" foundField = true assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" + ]# + + + + proc Render[TShader, TUniforms, TGlobals, TMesh, TInstance]( @@ -1313,8 +1337,7 @@ mesh: TMesh, instances: TInstance, ) = - discard - # static: AssertCompatible(TShader, TMesh, TInstance, TUniforms, TGlobals) + static: AssertCompatible(TShader, TMesh, TInstance, TUniforms, TGlobals) #[ if renderable.vertexBuffers.len > 0: commandBuffer.vkCmdBindVertexBuffers( @@ -1519,25 +1542,13 @@ UpdateAllGPUBuffers(myGlobals) renderdata.FlushDirectMemory() - var s1 = CreateDescriptorSet(renderdata, pipeline1, myGlobals, 0) - var s2 = CreateDescriptorSet(renderdata, pipeline1, uniforms1, 1) # descriptors + # TODO: I think we can write and assign descriptors directly after creation + var s1 = CreateDescriptorSet(renderdata, pipeline1, myGlobals, GlobalSet) + var s2 = CreateDescriptorSet(renderdata, pipeline1, uniforms1, MaterialSet) # WriteDescriptors[ShaderA, UniformsA, GlobalsA](renderdata, uniforms1, myGlobals) - # create descriptor sets - #[ - var descriptorSets: array[INFLIGHTFRAMES.int, VkDescriptorSet] - var layouts = newSeqWith(descriptorSets.len, pipeline.descriptorSetLayouts) - var allocInfo = VkDescriptorSetAllocateInfo( - sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, - descriptorPool: pool, - descriptorSetCount: uint32(layouts.len), - pSetLayouts: layouts.ToCPointer, - ) - checkVkResult vkAllocateDescriptorSets(device, addr(allocInfo), descriptorSets.ToCPointer) - ]# - # command buffer