changeset 351:6f61e0bb89b7

did: mini-API QoL improvment
author Sam <sam@basx.dev>
date Tue, 19 Sep 2023 23:53:04 +0700
parents b75760e1a77b
children 00231e014642
files src/semicongine/collision.nim src/semicongine/mesh.nim
diffstat 2 files changed, 14 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/src/semicongine/collision.nim	Tue Sep 19 21:27:25 2023 +0700
+++ b/src/semicongine/collision.nim	Tue Sep 19 23:53:04 2023 +0700
@@ -370,7 +370,7 @@
       direction[0] = 0.0001
     inc n
 
-func calculateCollider*(points: seq[Vec3f], theType: ColliderType): Collider =
+func calculateCollider*(points: openArray[Vec3f], theType: ColliderType): Collider =
   var
     minX = high(float32)
     maxX = low(float32)
@@ -396,7 +396,7 @@
     scaleZ = (maxZ - minZ)
 
   if theType == Points:
-    result = Collider(theType: Points, points: points)
+    result = Collider(theType: Points, points: @points)
   else:
     result = Collider(theType: theType, transform: translate(minX, minY, minZ) * scale(scaleX, scaleY, scaleZ))
 
--- a/src/semicongine/mesh.nim	Tue Sep 19 21:27:25 2023 +0700
+++ b/src/semicongine/mesh.nim	Tue Sep 19 23:53:04 2023 +0700
@@ -237,10 +237,22 @@
   else:
     raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}")
 
+proc getAttribute[T: GPUType|int|uint|float](mesh: MeshObject, attribute: string, i: int): T =
+  if mesh.vertexData.contains(attribute):
+    getValue[T](mesh.vertexData[attribute], i)
+  elif mesh.instanceData.contains(attribute):
+    getValue[T](mesh.instanceData[attribute], i)
+  else:
+    raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}")
+
 template `[]`*(mesh: MeshObject, attribute: string, t: typedesc): ref seq[t] =
   getAttribute[t](mesh, attribute)
 template `[]`*(mesh: Mesh, attribute: string, t: typedesc): ref seq[t] =
   getAttribute[t](mesh[], attribute)
+template `[]`*(mesh: MeshObject, attribute: string, i: int, t: typedesc): untyped =
+  getAttribute[t](mesh, attribute, i)
+template `[]`*(mesh: Mesh, attribute: string, i: int, t: typedesc): untyped =
+  getAttribute[t](mesh[], attribute, i)
 
 proc updateAttributeData[T: GPUType|int|uint|float](mesh: var MeshObject, attribute: string, data: seq[T]) =
   if mesh.vertexData.contains(attribute):