Mercurial > games > semicongine
changeset 1168:73eaec7e1690
add: function to get max supported sampling count
author | sam <sam@basx.dev> |
---|---|
date | Tue, 25 Jun 2024 21:20:15 +0700 |
parents | cdf7ec8d04d2 |
children | 2addc5f6804f |
files | semicongine/engine.nim |
diffstat | 1 files changed, 6 insertions(+), 0 deletions(-) [+] |
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--- a/semicongine/engine.nim Tue Jun 25 20:24:38 2024 +0700 +++ b/semicongine/engine.nim Tue Jun 25 21:20:15 2024 +0700 @@ -197,6 +197,12 @@ func Limits*(engine: Engine): VkPhysicalDeviceLimits = engine.device.physicalDevice.properties.limits +func MaxFramebufferSampleCount*(engine: Engine, maxSamples = VK_SAMPLE_COUNT_8_BIT): VkSampleCountFlagBits = + let available = VkSampleCountFlags( + engine.Limits.framebufferColorSampleCounts.uint32 and engine.Limits.framebufferDepthSampleCounts.uint32 + ).toEnums + return min(max(available), maxSamples) + proc UpdateInputs*(engine: Engine): bool = UpdateInputs(engine.window.PendingEvents())