Mercurial > games > semicongine
changeset 320:89800309ab09
fix: collision tests
author | Sam <sam@basx.dev> |
---|---|
date | Sun, 13 Aug 2023 19:00:11 +0700 |
parents | 83954ffb238b |
children | 30117d8f0052 |
files | tests/test_collision.nim |
diffstat | 1 files changed, 14 insertions(+), 11 deletions(-) [+] |
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--- a/tests/test_collision.nim Sun Aug 13 00:19:37 2023 +0700 +++ b/tests/test_collision.nim Sun Aug 13 19:00:11 2023 +0700 @@ -4,18 +4,24 @@ proc main() = var scene = newScene("main", root=newEntity("rect")) - var obj1 = newEntity("Obj1", rect(color="f00f")) - var obj2 = newEntity("Obj2", rect()) - var obj3 = newEntity("Obj3", circle(color="0f0f")) + var obj1 = newEntity("Obj1", { + "mesh": Component(rect(color="f00f")), + "hitbox": Component(HitBox(transform: translate3d(-0.5, -0.5, -0.5))) + }) + var obj2 = newEntity("Obj2", { + "mesh": Component(rect()), + "hitbox": Component(HitBox(transform: translate3d(-0.5, -0.5, -0.5))) + }) + var obj3 = newEntity("Obj3", { + "mesh": Component(circle(color="0f0f")), + "hitbox": Component(HitSphere(radius: 0.5)) + }) scene.root.add obj2 scene.root.add obj1 scene.root.add obj3 obj1.transform = scale3d(0.8, 0.8) obj3.transform = scale3d(0.1, 0.1) - obj1.add HitBox(transform: translate3d(-0.5, -0.5, -0.5)) - obj2.add HitBox(transform: translate3d(-0.5, -0.5, -0.5)) - obj3.add HitSphere(radius: 0.5) const vertexInput = @[ @@ -37,7 +43,7 @@ var engine = initEngine("Test collisions") engine.setRenderer(engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode)) - engine.addScene(scene, vertexInput, @[]) + engine.addScene(scene, vertexInput, @[], materialIndexAttribute="") scene.addShaderGlobal("perspective", Unit4F32) while engine.updateInputs() == Running and not engine.keyIsDown(Escape): @@ -55,10 +61,7 @@ if engine.keyIsDown(Key.X): obj2.transform = obj2.transform * rotate3d( 0.001, Z) if engine.keyIsDown(Key.C): obj2.transform = obj2.transform * translate3d(0, -0.001, 0) if engine.keyIsDown(Key.V): obj2.transform = obj2.transform * translate3d(0, 0.001, 0) - var hb1 = HitBox(obj1.components[1]) - var hb2 = HitBox(obj2.components[1]) - var hb3 = HitSphere(obj3.components[1]) - echo overlaps(hb1, hb3) + echo intersects(obj1["hitbox", HitBox()], obj3["hitbox", HitSphere()]) engine.renderScene(scene) engine.destroy()