Mercurial > games > semicongine
changeset 1216:8b5558b29387 compiletime-tests
did: rename base package file
author | sam <sam@basx.dev> |
---|---|
date | Wed, 17 Jul 2024 21:00:37 +0700 |
parents | d01a5f625f14 |
children | f819a874058f |
files | semicongine.nim semicongine.nimble semiconginev2.nim semiconginev2.nimble |
diffstat | 4 files changed, 47 insertions(+), 47 deletions(-) [+] |
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--- a/semicongine.nim Wed Jul 17 20:59:53 2024 +0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,26 +0,0 @@ -import std/algorithm -import std/dynlib -import std/enumerate -import std/hashes -import std/logging -import std/marshal -import std/math -import std/macros -import std/os -import std/options -import std/paths -import std/random -import std/sequtils -import std/strformat -import std/strutils -import std/tables -import std/typetraits - -include ./semicongine/rendering/vulkan/api -include ./semicongine/core - -include ./semicongine/events -include ./semicongine/rendering - -include ./semicongine/storage -include ./semicongine/input
--- a/semicongine.nimble Wed Jul 17 20:59:53 2024 +0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,21 +0,0 @@ -# Package - -# name = "semicongine" -version = "0.3.0" -author = "Sam <sam@basx.dev>" -description = "Game engine, for games that run on semiconductor engines" -license = "MIT" -backend = "c" - -if detectOS(Linux): - # required for packaging, on windows we use powershell - foreignDep "zip" - foreignDep "unzip" - # required for builds using steam - foreignDep "libstdc++6:i386" - foreignDep "libc6:i386" - foreignDep "libx11-dev" - -requires "nim >= 2.0" -requires "zippy" -
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/semiconginev2.nim Wed Jul 17 21:00:37 2024 +0700 @@ -0,0 +1,26 @@ +import std/algorithm +import std/dynlib +import std/enumerate +import std/hashes +import std/logging +import std/marshal +import std/math +import std/macros +import std/os +import std/options +import std/paths +import std/random +import std/sequtils +import std/strformat +import std/strutils +import std/tables +import std/typetraits + +include ./semicongine/rendering/vulkan/api +include ./semicongine/core + +include ./semicongine/events +include ./semicongine/rendering + +include ./semicongine/storage +include ./semicongine/input
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/semiconginev2.nimble Wed Jul 17 21:00:37 2024 +0700 @@ -0,0 +1,21 @@ +# Package + +# name = "semicongine" +version = "0.3.0" +author = "Sam <sam@basx.dev>" +description = "Game engine, for games that run on semiconductor engines" +license = "MIT" +backend = "c" + +if detectOS(Linux): + # required for packaging, on windows we use powershell + foreignDep "zip" + foreignDep "unzip" + # required for builds using steam + foreignDep "libstdc++6:i386" + foreignDep "libc6:i386" + foreignDep "libx11-dev" + +requires "nim >= 2.0" +requires "zippy" +