changeset 248:952428f04ffc

did: few fixes
author Sam <sam@basx.dev>
date Tue, 23 May 2023 16:24:15 +0700
parents beb41c93aa3f
children 0ec43b857a7e
files config.nims examples/E10_pong.nim
diffstat 2 files changed, 6 insertions(+), 6 deletions(-) [+]
line wrap: on
line diff
--- a/config.nims	Tue May 23 01:05:06 2023 +0700
+++ b/config.nims	Tue May 23 16:24:15 2023 +0700
@@ -70,14 +70,14 @@
   exec(&"rm -rf {BUILDBASE}")
 
 task publish, "publish all build":
-  for file in listFiles("build/debug/linux"):
-    exec(&"scp {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/linux/")
+  for file in listDirs("build/debug/linux"):
+    exec(&"rsync -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/linux/")
   for file in listFiles("build/release/linux"):
-    exec(&"scp {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/linux/")
+    exec(&"rsync -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/linux/")
   for file in listFiles("build/debug/windows"):
-    exec(&"scp {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/windows/")
+    exec(&"rsync -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/windows/")
   for file in listFiles("build/release/windows"):
-    exec(&"scp {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/windows/")
+    exec(&"rsync -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/windows/")
 
 task glslangValidator, "Download glslangValidator (required for linux compilation)":
   let dirname = "/tmp/glslang_download"
--- a/examples/E10_pong.nim	Tue May 23 01:05:06 2023 +0700
+++ b/examples/E10_pong.nim	Tue May 23 16:24:15 2023 +0700
@@ -83,7 +83,7 @@
       winsize = myengine.getWindow().size
       height = float32(winsize[1]) / float32(winsize[0])
       width = 1'f
-      setShaderGlobal(level, "projection", ortho[float32](0'f, width, 0'f, height, 0'f, 1'f))
+      setShaderGlobal(level, "projection", ortho(0, width, 0, height, 0, 1))
     var player = level.root.firstWithName("player")
     if myengine.keyIsDown(Down) and (player.transform.col(3).y + barSize/2) < height:
       player.transform = player.transform * translate3d(0'f, 1'f * dt, 0'f)