Mercurial > games > semicongine
changeset 248:952428f04ffc
did: few fixes
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 23 May 2023 16:24:15 +0700 |
parents | beb41c93aa3f |
children | 0ec43b857a7e |
files | config.nims examples/E10_pong.nim |
diffstat | 2 files changed, 6 insertions(+), 6 deletions(-) [+] |
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--- a/config.nims Tue May 23 01:05:06 2023 +0700 +++ b/config.nims Tue May 23 16:24:15 2023 +0700 @@ -70,14 +70,14 @@ exec(&"rm -rf {BUILDBASE}") task publish, "publish all build": - for file in listFiles("build/debug/linux"): - exec(&"scp {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/linux/") + for file in listDirs("build/debug/linux"): + exec(&"rsync -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/linux/") for file in listFiles("build/release/linux"): - exec(&"scp {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/linux/") + exec(&"rsync -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/linux/") for file in listFiles("build/debug/windows"): - exec(&"scp {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/windows/") + exec(&"rsync -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/windows/") for file in listFiles("build/release/windows"): - exec(&"scp {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/windows/") + exec(&"rsync -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/windows/") task glslangValidator, "Download glslangValidator (required for linux compilation)": let dirname = "/tmp/glslang_download"
--- a/examples/E10_pong.nim Tue May 23 01:05:06 2023 +0700 +++ b/examples/E10_pong.nim Tue May 23 16:24:15 2023 +0700 @@ -83,7 +83,7 @@ winsize = myengine.getWindow().size height = float32(winsize[1]) / float32(winsize[0]) width = 1'f - setShaderGlobal(level, "projection", ortho[float32](0'f, width, 0'f, height, 0'f, 1'f)) + setShaderGlobal(level, "projection", ortho(0, width, 0, height, 0, 1)) var player = level.root.firstWithName("player") if myengine.keyIsDown(Down) and (player.transform.col(3).y + barSize/2) < height: player.transform = player.transform * translate3d(0'f, 1'f * dt, 0'f)