Mercurial > games > semicongine
changeset 661:9995702c34b2
add: few improvments for working with textures
author | Sam <sam@basx.dev> |
---|---|
date | Sun, 07 May 2023 18:13:39 +0700 |
parents | c6414ade79f0 |
children | 9848403320f0 |
files | src/semicongine/color.nim src/semicongine/entity.nim src/semicongine/mesh.nim src/semicongine/renderer.nim src/semicongine/vulkan/image.nim tests/test_materials.nim |
diffstat | 6 files changed, 23 insertions(+), 15 deletions(-) [+] |
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--- a/src/semicongine/color.nim Sun May 07 17:42:53 2023 +0700 +++ b/src/semicongine/color.nim Sun May 07 18:13:39 2023 +0700 @@ -24,6 +24,11 @@ func colorToHex*(color: Vec4f): string = &"{int(color.r * 255):02X}{int(color.g * 255):02X}{int(color.b * 255):02X}{int(color.a * 255):02X}" +func asPixel*(color: Vec3f): array[4, uint8] = + [uint8(color.r * 255), uint8(color.g * 255), uint8(color.b * 255), 255'u8] +func asPixel*(color: Vec4f): array[4, uint8] = + [uint8(color.r * 255), uint8(color.g * 255), uint8(color.b * 255), uint8(color.a * 255)] + func hexToColorAlpha*(value: string): Vec4f = assert value != "" var hex = value
--- a/src/semicongine/entity.nim Sun May 07 17:42:53 2023 +0700 +++ b/src/semicongine/entity.nim Sun May 07 18:13:39 2023 +0700 @@ -5,6 +5,7 @@ import ./math/matrix import ./gpu_data +import ./vulkan/api type Component* = ref object of RootObj @@ -28,6 +29,7 @@ width*: uint32 height*: uint32 imagedata*: seq[Pixel] + interpolation*: VkFilter func addShaderGlobal*[T](scene: var Scene, name: string, data: T) = var value = DataValue(thetype: getDataType[T]())
--- a/src/semicongine/mesh.nim Sun May 07 17:42:53 2023 +0700 +++ b/src/semicongine/mesh.nim Sun May 07 18:13:39 2023 +0700 @@ -124,7 +124,7 @@ proc getMeshData*[T: GPUType|int|uint|float](mesh: Mesh, attribute: string): seq[T] = assert attribute in mesh.data - get[T](mesh.data[attribute]) + getValues[T](mesh.data[attribute]) proc initData*(mesh: var Mesh, attribute: ShaderAttribute) = assert not (attribute.name in mesh.data)
--- a/src/semicongine/renderer.nim Sun May 07 17:42:53 2023 +0700 +++ b/src/semicongine/renderer.nim Sun May 07 18:13:39 2023 +0700 @@ -173,7 +173,7 @@ ) for name, image in scene.textures.pairs: - data.textures[name] = renderer.device.createTexture(image.width, image.height, 4, addr image.imagedata[0][0]) + data.textures[name] = renderer.device.createTexture(image.width, image.height, 4, addr image.imagedata[0][0], image.interpolation) pipeline.setupDescriptors(data.uniformBuffers, data.textures, inFlightFrames=renderer.swapchain.inFlightFrames) for frame_i in 0 ..< renderer.swapchain.inFlightFrames: pipeline.descriptorSets[frame_i].writeDescriptorSet()
--- a/src/semicongine/vulkan/image.nim Sun May 07 17:42:53 2023 +0700 +++ b/src/semicongine/vulkan/image.nim Sun May 07 18:13:39 2023 +0700 @@ -187,12 +187,12 @@ image.memoryAllocated = false image.vk.reset -proc createSampler*(device: Device): Sampler = +proc createSampler*(device: Device, interpolation: VkFilter): Sampler = assert device.vk.valid var samplerInfo = VkSamplerCreateInfo( sType: VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, - magFilter: VK_FILTER_LINEAR, - minFilter: VK_FILTER_LINEAR, + magFilter: interpolation, + minFilter: interpolation, addressModeU: VK_SAMPLER_ADDRESS_MODE_REPEAT, addressModeV: VK_SAMPLER_ADDRESS_MODE_REPEAT, addressModeW: VK_SAMPLER_ADDRESS_MODE_REPEAT, @@ -255,12 +255,12 @@ imageview.image.device.vk.vkDestroyImageView(imageview.vk, nil) imageview.vk.reset() -proc createTexture*(device: Device, width, height: uint32, depth: PixelDepth, data: pointer): Texture = +proc createTexture*(device: Device, width, height: uint32, depth: PixelDepth, data: pointer, interpolation: VkFilter): Texture = assert device.vk.valid - result.image = createImage(device=device, width=width, height=width, depth=depth, data=data) + result.image = createImage(device=device, width=width, height=height, depth=depth, data=data) result.imageView = result.image.createImageView() - result.sampler = result.image.device.createSampler() + result.sampler = result.image.device.createSampler(interpolation) proc destroy*(texture: var Texture) = texture.image.destroy()
--- a/tests/test_materials.nim Sun May 07 17:42:53 2023 +0700 +++ b/tests/test_materials.nim Sun May 07 18:13:39 2023 +0700 @@ -3,13 +3,15 @@ proc main() = var scene = newScene("main", root=newEntity("rect", rect())) let (R, W) = ([255'u8, 0'u8, 0'u8, 255'u8], [255'u8, 255'u8, 255'u8, 255'u8]) - scene.addTexture("my_texture", TextureImage(width: 5, height: 5, imagedata: @[ - R, R, R, R, R, - R, R, W, R, R, - R, W, W, W, R, - R, R, W, R, R, - R, R, R, R, R, + let (RT, WT, PT) = (hexToColorAlpha("A51931").asPixel, hexToColorAlpha("F4F5F8").asPixel, hexToColorAlpha("2D2A4A").asPixel) + scene.addTexture("my_texture", TextureImage(width: 13, height: 5, imagedata: @[ + R, R, R, R, R, W, RT, RT, RT, RT, RT, RT, RT, + R, R, W, R, R, W, WT, WT, WT, WT, WT, WT, WT, + R, W, W, W, R, W, PT, PT, PT, PT, PT, PT, PT, + R, R, W, R, R, W, WT, WT, WT, WT, WT, WT, WT, + R, R, R, R, R, W, RT, RT, RT, RT, RT, RT, RT, ])) + var m: Mesh = Mesh(scene.root.components[0]) var engine = initEngine("Test materials") const @@ -38,7 +40,6 @@ engine.addScene(scene, vertexInput) while engine.updateInputs() == Running and not engine.keyIsDown(Escape): engine.renderScene(scene) - break engine.destroy()