changeset 802:a9c67e1ecb8d

did: small font improvments
author Sam <sam@basx.dev>
date Fri, 08 Sep 2023 00:34:24 +0700
parents 73de86a9ec0a
children 086bafa7f0d7
files src/semicongine/renderer.nim src/semicongine/text.nim tests/test_font.nim
diffstat 3 files changed, 10 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/src/semicongine/renderer.nim	Fri Sep 08 00:05:19 2023 +0700
+++ b/src/semicongine/renderer.nim	Fri Sep 08 00:34:24 2023 +0700
@@ -66,7 +66,9 @@
       if scene.usesMaterial(materialName):
         for input in pipeline.inputs:
           if found.contains(input.name):
-            assert input == found[input.name], &"{input} != {found[input.name]}"
+            assert input.name == found[input.name].name, &"{input.name} != {found[input.name].name}"
+            assert input.theType == found[input.name].theType, &"{input.theType} != {found[input.name].theType}"
+            assert input.arrayCount == found[input.name].arrayCount, &"{input.arrayCount} != {found[input.name].arrayCount}"
           else:
             result.add input
             found[input.name] = input
--- a/src/semicongine/text.nim	Fri Sep 08 00:05:19 2023 +0700
+++ b/src/semicongine/text.nim	Fri Sep 08 00:34:24 2023 +0700
@@ -82,8 +82,10 @@
 proc `text=`*(textbox: var Textbox, text: seq[Rune]) =
   textbox.text = text
   textbox.updateMesh()
+proc `text=`*(textbox: var Textbox, text: string) =
+  `text=`(textbox, text.toRunes)
 
-proc initTextbox*(maxLen: int, font: Font, text=toRunes("")): Textbox =
+proc initTextbox*(maxLen: int, font: Font, text="".toRunes): Textbox =
   var
     positions = newSeq[Vec3f](int(maxLen * 4))
     indices: seq[array[3, uint16]]
@@ -103,3 +105,6 @@
   )
 
   result.updateMesh()
+
+proc initTextbox*(maxLen: int, font: Font, text=""): Textbox =
+  initTextbox(maxLen=maxLen, font=font, text=text.toRunes)
--- a/tests/test_font.nim	Fri Sep 08 00:05:19 2023 +0700
+++ b/tests/test_font.nim	Fri Sep 08 00:34:24 2023 +0700
@@ -6,7 +6,7 @@
 proc main() =
   var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20)
   
-  var textbox = initTextbox(32, font, "".toRunes)
+  var textbox = initTextbox(32, font, "")
   var scene = Scene(name: "main")
   scene.add textbox
   textbox.mesh.transform = scale(0.01, 0.01)