Mercurial > games > semicongine
changeset 43:ab8de2471a3a
add: correct publishing dir, correct check when nimcheck is running
author | Sam <sam@basx.dev> |
---|---|
date | Wed, 18 Jan 2023 14:43:07 +0700 |
parents | ae20734fde0b |
children | 5a6aadf6c464 |
files | config.nims src/semicongine/shader.nim |
diffstat | 2 files changed, 3 insertions(+), 3 deletions(-) [+] |
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--- a/config.nims Wed Jan 18 14:15:47 2023 +0700 +++ b/config.nims Wed Jan 18 14:43:07 2023 +0700 @@ -102,7 +102,7 @@ exec(&"rm -rf {BUILDBASE}") task publish, "publish all build": - exec("rsync -rv build/ basx.dev:/var/www/public.basx.dev/zamikongine") + exec("rsync -rv build/ basx.dev:/var/www/public.basx.dev/semcongine") task glslangValidator, "Download glslangValidator (required for linux compilation)": let dirname="/tmp/glslang_download"
--- a/src/semicongine/shader.nim Wed Jan 18 14:15:47 2023 +0700 +++ b/src/semicongine/shader.nim Wed Jan 18 14:43:07 2023 +0700 @@ -33,6 +33,8 @@ of VK_SHADER_STAGE_ALL: "" proc compileGLSLToSPIRV(stage: static VkShaderStageFlagBits, shaderSource: static string, entrypoint: string): seq[uint32] {.compileTime.} = + when defined(nimcheck): # will not run if nimcheck is running + return result const stagename = stage2string(stage) shaderHash = hash(shaderSource) @@ -43,8 +45,6 @@ let (output, exitCode_glsl) = gorgeEx(command=fmt"{projectPath}/glslangValidator --entry-point {entrypoint} -V --stdin -S {stagename} -o {shaderout}", input=shaderSource) if exitCode_glsl != 0: raise newException(Exception, output) - if output == "": # this happens when the nim was invoked with "check" instead of "compile/c", as it prevents the gorgeEx command to really run. However, there is hope, see https://github.com/nim-lang/RFCs/issues/430 - return result let shaderbinary = staticRead shaderout let (output_rm, exitCode_rm) = gorgeEx(command=fmt"rm {shaderout}")