Mercurial > games > semicongine
changeset 1290:ad3c6cad7d19
del: whitespace
author | sam <sam@basx.dev> |
---|---|
date | Thu, 01 Aug 2024 00:06:54 +0700 |
parents | 6e8f02e58606 |
children | a6a80b78e811 |
files | semicongine/contrib/algorithms/collision.nim |
diffstat | 1 files changed, 0 insertions(+), 2 deletions(-) [+] |
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--- a/semicongine/contrib/algorithms/collision.nim Thu Aug 01 05:42:25 2024 +0700 +++ b/semicongine/contrib/algorithms/collision.nim Thu Aug 01 00:06:54 2024 +0700 @@ -383,8 +383,6 @@ for p in points: result.radius = max(result.radius, (p - center).length) - - proc rayIntersectAABB*(origin, dir, boxA, boxB: Vec3f): Option[(Vec3f, float32)] = let tA = (boxA - origin) / dir