Mercurial > games > semicongine
changeset 278:b17df28712d6
did: adjust for small API change
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 03 Jun 2023 13:44:17 +0700 |
parents | 1fbef3a2d769 |
children | da2c2f21a281 |
files | examples/E01_hello_triangle.nim examples/E02_squares.nim examples/E03_hello_cube.nim |
diffstat | 3 files changed, 3 insertions(+), 3 deletions(-) [+] |
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--- a/examples/E01_hello_triangle.nim Sat Jun 03 13:32:15 2023 +0700 +++ b/examples/E01_hello_triangle.nim Sat Jun 03 13:44:17 2023 +0700 @@ -36,7 +36,7 @@ renderPass = myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode) myengine.setRenderer(renderPass) -myengine.addScene(triangle, vertexInput, @[]) +myengine.addScene(triangle, vertexInput, @[], transformAttribute="") while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): myengine.renderScene(triangle)
--- a/examples/E02_squares.nim Sat Jun 03 13:32:15 2023 +0700 +++ b/examples/E02_squares.nim Sat Jun 03 13:44:17 2023 +0700 @@ -82,7 +82,7 @@ myengine.setRenderer(myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode)) var scene = newScene("scene", newEntity("scene", newEntity("squares", squaremesh))) - myengine.addScene(scene, vertexInput, @[]) + myengine.addScene(scene, vertexInput, @[], transformAttribute="") scene.addShaderGlobal("time", 0.0'f32) while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): setShaderGlobal(scene, "time", getShaderGlobal[float32](scene, "time") + 0.0005'f)
--- a/examples/E03_hello_cube.nim Sat Jun 03 13:32:15 2023 +0700 +++ b/examples/E03_hello_cube.nim Sat Jun 03 13:44:17 2023 +0700 @@ -82,7 +82,7 @@ cube.addShaderGlobal("projection", Unit4f32) cube.addShaderGlobal("view", Unit4f32) cube.addShaderGlobal("model", Unit4f32) - myengine.addScene(cube, vertexInput, @[]) + myengine.addScene(cube, vertexInput, @[], transformAttribute="") var t: float32 = cpuTime() while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):