Mercurial > games > semicongine
changeset 571:b731816cfa5e
add: multiple pipelines per subpass
author | Sam <sam@basx.dev> |
---|---|
date | Thu, 30 Mar 2023 00:00:54 +0700 |
parents | 1cf928eb0a10 |
children | 9f1de117aaca |
files | src/semicongine/scene.nim src/semicongine/vulkan/pipeline.nim src/semicongine/vulkan/renderpass.nim src/semicongine/vulkan/swapchain.nim |
diffstat | 4 files changed, 45 insertions(+), 19 deletions(-) [+] |
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--- a/src/semicongine/scene.nim Wed Mar 29 23:35:39 2023 +0700 +++ b/src/semicongine/scene.nim Thu Mar 30 00:00:54 2023 +0700 @@ -5,9 +5,21 @@ import ./vulkan/buffer type + Drawable* = object + buffers*: seq[Buffer] + elementCount*: uint32 + instanceCount*: uint32 + case indexed*: bool + of true: + indexBuffer*: Buffer + indexType*: VkIndexType + of false: + discard + Scene* = object root*: Entity + drawables: seq[Drawable] -# attribute_buffers, number_of_vertices, number_of_instances, (indexbuffer, indextype) -proc getBufferSets*(scene: Scene): seq[(seq[Buffer], uint32, uint32, Option[(Buffer, VkIndexType)])] = +proc getDrawables*(scene: Scene): seq[Drawable] = + # TODO: create and fill buffers result
--- a/src/semicongine/vulkan/pipeline.nim Wed Mar 29 23:35:39 2023 +0700 +++ b/src/semicongine/vulkan/pipeline.nim Thu Mar 30 00:00:54 2023 +0700 @@ -20,20 +20,34 @@ var varPipeline = pipeline commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.vk) commandBuffer.vkCmdBindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.layout, 0, 1, addr(varPipeline.descriptorSets[inFlightFrame].vk), 0, nil) - for (bufferSet, count, instanceCount, indexBuffer) in scene.getBufferSets(): + for drawable in scene.getDrawables(): var buffers: seq[VkBuffer] var offsets: seq[VkDeviceSize] - for buffer in bufferSet: + for buffer in drawable.buffers: buffers.add buffer.vk offsets.add VkDeviceSize(0) - - commandBuffer.vkCmdBindVertexBuffers(firstBinding=0'u32, bindingCount=uint32(buffers.len), pBuffers=buffers.toCPointer(), pOffsets=offsets.toCPointer()) - if indexBuffer.isSome: - commandBuffer.vkCmdBindIndexBuffer(indexBuffer.get()[0].vk, VkDeviceSize(0), indexBuffer.get()[1]) - commandBuffer.vkCmdDrawIndexed(indexCount=count, instanceCount=instanceCount, firstIndex=0, vertexOffset=0, firstInstance=0) - + commandBuffer.vkCmdBindVertexBuffers( + firstBinding=0'u32, + bindingCount=uint32(buffers.len), + pBuffers=buffers.toCPointer(), + pOffsets=offsets.toCPointer() + ) + if drawable.indexed: + commandBuffer.vkCmdBindIndexBuffer(drawable.indexBuffer.vk, VkDeviceSize(0), drawable.indexType) + commandBuffer.vkCmdDrawIndexed( + indexCount=drawable.elementCount, + instanceCount=drawable.instanceCount, + firstIndex=0, + vertexOffset=0, + firstInstance=0 + ) else: - commandBuffer.vkCmdDraw(vertexCount=count, instanceCount=instanceCount, firstVertex=0, firstInstance=0) + commandBuffer.vkCmdDraw( + vertexCount=drawable.elementCount, + instanceCount=drawable.instanceCount, + firstVertex=0, + firstInstance=0 + ) proc destroy*(pipeline: var Pipeline) = assert pipeline.device.vk.valid
--- a/src/semicongine/vulkan/renderpass.nim Wed Mar 29 23:35:39 2023 +0700 +++ b/src/semicongine/vulkan/renderpass.nim Thu Mar 30 00:00:54 2023 +0700 @@ -18,12 +18,12 @@ resolvers: seq[VkAttachmentReference] depthStencil: Option[VkAttachmentReference] preserves: seq[uint32] + pipelines*: seq[Pipeline] RenderPass* = object vk*: VkRenderPass device*: Device inFlightFrames*: int subpasses*: seq[Subpass] - pipelines*: seq[Pipeline] proc createRenderPass*( device: Device, @@ -64,7 +64,6 @@ result.device = device result.inFlightFrames = inFlightFrames result.subpasses = pSubpasses - result.pipelines = newSeq[Pipeline](pSubpasses.len) checkVkResult device.vk.vkCreateRenderPass(addr(createInfo), nil, addr(result.vk)) proc attachPipeline[VertexShader: Shader, FragmentShader: Shader](renderPass: var RenderPass, vertexShader: VertexShader, fragmentShader: FragmentShader, subpass = 0'u32) = @@ -196,7 +195,7 @@ ) pipeline.descriptorPool = pipeline.device.createDescriptorSetPool(@[(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1'u32)]) pipeline.descriptorSets = pipeline.descriptorPool.allocateDescriptorSet(pipeline.descriptorSetLayout, renderPass.inFlightFrames) - renderPass.pipelines[subpass] = pipeline + renderPass.subpasses[subpass].pipelines.add pipeline proc simpleForwardRenderPass*[VertexShader: Shader, FragmentShader: Shader](device: Device, format: VkFormat, vertexShader: VertexShader, fragmentShader: FragmentShader, inFlightFrames: int, clearColor=Vec4([0.5'f32, 0.5'f32, 0.5'f32, 1'f32])): RenderPass = assert device.vk.valid @@ -235,6 +234,7 @@ assert renderpass.vk.valid renderpass.device.vk.vkDestroyRenderPass(renderpass.vk, nil) renderpass.vk.reset - for pipeline in renderpass.pipelines.mitems: - pipeline.destroy() - renderpass.pipelines = @[] + for subpass in renderpass.subpasses.mitems: + for pipeline in subpass.pipelines.mitems: + pipeline.destroy() + renderpass.subpasses = @[]
--- a/src/semicongine/vulkan/swapchain.nim Wed Mar 29 23:35:39 2023 +0700 +++ b/src/semicongine/vulkan/swapchain.nim Thu Mar 30 00:00:54 2023 +0700 @@ -131,8 +131,8 @@ swapchain.framebuffers[currentFramebufferIndex] ): for i in 0 ..< swapchain.renderpass.subpasses.len: - var pipeline = swapchain.renderpass.pipelines[i] - pipeline.run(commandBuffer, swapchain.currentInFlight, scene) + for pipeline in swapchain.renderpass.subpasses[i].pipelines: + pipeline.run(commandBuffer, swapchain.currentInFlight, scene) if i < swapchain.renderpass.subpasses.len - 1: commandBuffer.vkCmdNextSubpass(VK_SUBPASS_CONTENTS_INLINE)