Mercurial > games > semicongine
changeset 699:c29f3ad1604f
did: make material working halfway, add some more mouse functionality
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 20 May 2023 23:16:48 +0700 |
parents | c136bfdca960 |
children | abc0d97392cb |
files | src/semicongine/engine.nim src/semicongine/events.nim src/semicongine/platform/linux/window.nim src/semicongine/renderer.nim src/semicongine/resources.nim |
diffstat | 5 files changed, 39 insertions(+), 19 deletions(-) [+] |
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--- a/src/semicongine/engine.nim Sat May 20 18:17:21 2023 +0700 +++ b/src/semicongine/engine.nim Sat May 20 23:16:48 2023 +0700 @@ -30,8 +30,10 @@ mouseWasPressed: set[MouseButton] mouseWasReleased: set[MouseButton] mousePosition: Vec2f + mouseMove: Vec2f eventsProcessed: uint64 windowWasResized: bool + mouseWheel: float32 Engine* = object state*: EngineState device: Device @@ -116,10 +118,9 @@ proc renderScene*(engine: var Engine, scene: var Scene) = assert engine.state == Running assert engine.renderer.isSome - if engine.state == Running: - engine.renderer.get.updateMeshData(scene) - engine.renderer.get.updateUniformData(scene) - engine.renderer.get.render(scene) + engine.renderer.get.updateMeshData(scene) + engine.renderer.get.updateUniformData(scene) + engine.renderer.get.render(scene) proc updateInputs*(engine: var Engine): EngineState = assert engine.state in [Starting, Running] @@ -128,7 +129,13 @@ engine.input.keyWasReleased = {} engine.input.mouseWasPressed = {} engine.input.mouseWasReleased = {} - engine.input.windowWasResized = engine.state == Starting + engine.input.mouseWheel = 0 + engine.input.mouseMove = newVec2f() + if engine.state == Starting: + engine.input.windowWasResized = true + var mpos = engine.window.getMousePosition() + if mpos.isSome: + engine.input.mousePosition = mpos.get var killed = false for event in engine.window.pendingEvents(): @@ -153,7 +160,11 @@ engine.input.mouseWasReleased.incl event.button engine.input.mouseIsDown.excl event.button of MouseMoved: - engine.input.mousePosition = newVec2(float32(event.x), float32(event.y)) + let newPos = newVec2(float32(event.x), float32(event.y)) + engine.input.mouseMove = newPos - engine.input.mousePosition + engine.input.mousePosition = newPos + of MouseWheel: + engine.input.mouseWheel = event.amount if engine.state == Starting: engine.state = Running if killed: @@ -172,6 +183,8 @@ func mouseWasPressed*(engine: Engine, button: MouseButton): auto = button in engine.input.mouseWasPressed func mouseWasReleased*(engine: Engine, button: MouseButton): auto = button in engine.input.mouseWasReleased func mousePosition*(engine: Engine): auto = engine.input.mousePosition +func mouseMove*(engine: Engine): auto = engine.input.mouseMove +func mouseWheel*(engine: Engine): auto = engine.input.mouseWheel func eventsProcessed*(engine: Engine): auto = engine.input.eventsProcessed func framesRendered*(engine: Engine): uint64 = (if engine.renderer.isSome: engine.renderer.get.framesRendered else: 0) func gpuDevice*(engine: Engine): Device = engine.device
--- a/src/semicongine/events.nim Sat May 20 18:17:21 2023 +0700 +++ b/src/semicongine/events.nim Sat May 20 23:16:48 2023 +0700 @@ -4,6 +4,7 @@ ResizedWindow KeyPressed, KeyReleased MousePressed, MouseReleased, MouseMoved, + MouseWheel Key* {.size: sizeof(cint), pure.} = enum UNKNOWN Escape, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12 @@ -28,5 +29,7 @@ button*: MouseButton of MouseMoved: x*, y*: int + of MouseWheel: + amount*: float32 else: discard
--- a/src/semicongine/platform/linux/window.nim Sat May 20 18:17:21 2023 +0700 +++ b/src/semicongine/platform/linux/window.nim Sat May 20 23:16:48 2023 +0700 @@ -5,8 +5,8 @@ import x11/xlib, x11/xutil, - x11/keysym -import x11/x + x11/keysym, + x11/x import ../../core import ../../events @@ -29,7 +29,6 @@ raise newException(Exception, "Xlib error: " & astToStr(call) & " returned " & $value) - proc XErrorLogger(display: PDisplay, event: PXErrorEvent): cint {.cdecl.} = echo &"Xlib: {event[]}" @@ -157,12 +156,15 @@ key: KeyTypeMap.getOrDefault(xkey, Key.UNKNOWN)) of ButtonPress: let button = int(cast[PXButtonEvent](addr(event)).button) - result.add Event(eventType: MousePressed, - button: MouseButtonTypeMap.getOrDefault(button, MouseButton.UNKNOWN)) + if button == Button4: + result.add Event(eventType: MouseWheel, amount: 1'f32) + elif button == Button5: + result.add Event(eventType: MouseWheel, amount: -1'f32) + else: + result.add Event(eventType: MousePressed, button: MouseButtonTypeMap.getOrDefault(button, MouseButton.UNKNOWN)) of ButtonRelease: let button = int(cast[PXButtonEvent](addr(event)).button) - result.add Event(eventType: MouseReleased, - button: MouseButtonTypeMap.getOrDefault(button, MouseButton.UNKNOWN)) + result.add Event(eventType: MouseReleased, button: MouseButtonTypeMap.getOrDefault(button, MouseButton.UNKNOWN)) of MotionNotify: let motion = cast[PXMotionEvent](addr(event)) result.add Event(eventType: MouseMoved, x: motion.x, y: motion.y)
--- a/src/semicongine/renderer.nim Sat May 20 18:17:21 2023 +0700 +++ b/src/semicongine/renderer.nim Sat May 20 23:16:48 2023 +0700 @@ -180,6 +180,7 @@ let interpolation = images[1] for image in images[0]: data.textures[name].add renderer.device.createTexture(image.width, image.height, 4, addr image.imagedata[0][0], interpolation) + # TODO: this only bind shit to the last scene, find per-scene solution pipeline.setupDescriptors(data.uniformBuffers, data.textures, inFlightFrames=renderer.swapchain.inFlightFrames) for frame_i in 0 ..< renderer.swapchain.inFlightFrames: pipeline.descriptorSets[frame_i].writeDescriptorSet() @@ -217,10 +218,9 @@ proc updateUniformData*(renderer: var Renderer, scene: var Scene) = assert scene in renderer.scenedata - var data = renderer.scenedata[scene] - if data.uniformBuffers.len == 0: + if renderer.scenedata[scene].uniformBuffers.len == 0: return - assert data.uniformBuffers[renderer.swapchain.currentInFlight].vk.valid + assert renderer.scenedata[scene].uniformBuffers[renderer.swapchain.currentInFlight].vk.valid for i in 0 ..< renderer.renderPass.subpasses.len: for pipeline in renderer.renderPass.subpasses[i].pipelines.mitems: @@ -228,7 +228,7 @@ for uniform in pipeline.uniforms: assert uniform.thetype == scene.shaderGlobals[uniform.name].thetype let (pdata, size) = scene.shaderGlobals[uniform.name].getRawData() - data.uniformBuffers[renderer.swapchain.currentInFlight].setData(pdata, size, offset) + renderer.scenedata[scene].uniformBuffers[renderer.swapchain.currentInFlight].setData(pdata, size, offset) offset += size proc render*(renderer: var Renderer, scene: var Scene) =
--- a/src/semicongine/resources.nim Sat May 20 18:17:21 2023 +0700 +++ b/src/semicongine/resources.nim Sat May 20 23:16:48 2023 +0700 @@ -121,8 +121,10 @@ proc loadMesh*(path: string): Entity = loadResource_intern(path).readglTF()[0].root -proc loadScene*(path: string): Scene = - loadResource_intern(path).readglTF()[0] +proc loadScene*(path: string, name=""): Scene = + result = loadResource_intern(path).readglTF()[0] + if name != "": + result.name = name proc loadScenes*(path: string): seq[Scene] = loadResource_intern(path).readglTF()