Mercurial > games > semicongine
changeset 395:e71ce8350523
Merge branch 'main' of github.com:saemideluxe/semicongine
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 26 Dec 2023 15:16:57 +0700 |
parents | 728426157221 (current diff) 41307d4b4ca3 (diff) |
children | c94db8b83040 |
files | |
diffstat | 1 files changed, 0 insertions(+), 3 deletions(-) [+] |
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--- a/semicongine/vulkan/renderpass.nim Tue Dec 26 15:16:34 2023 +0700 +++ b/semicongine/vulkan/renderpass.nim Tue Dec 26 15:16:57 2023 +0700 @@ -67,9 +67,6 @@ clearColor=Vec4f([0.8'f32, 0.8'f32, 0.8'f32, 1'f32]), backFaceCulling=true, ): RenderPass = - # TODO: check wether materials are compatible with the assigned shaders - {.warning: "Need to implement material -> shader compatability" .} - assert device.vk.valid for (_, shaderconfig) in shaders: assert shaderconfig.outputs.len == 1