Mercurial > games > semicongine
changeset 548:eefb6a5ae805
fix: window compiling issue
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 25 Feb 2023 01:18:21 +0700 |
parents | c3b6981764a5 |
children | 84514c05e83f |
files | src/semicongine/shader.nim |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/src/semicongine/shader.nim Sat Feb 25 01:13:42 2023 +0700 +++ b/src/semicongine/shader.nim Sat Feb 25 01:18:21 2023 +0700 @@ -62,7 +62,7 @@ let shaderbinary = staticRead shaderfile.replace("\\", "/") else: let shaderbinary = staticRead shaderfile - when defined(linux) or defined(mingw): + when defined(linux): discard staticExecChecked(command = fmt"rm {shaderfile}") elif defined(windows): discard staticExecChecked(command = fmt"del {shaderfile}")