changeset 458:1e21931cba7a remote/main

fix: path to shader compiler wrong
author Sam <sam@basx.dev>
date Wed, 20 Mar 2024 19:56:11 +0700
parents 12840b80486d
children dd4b3a38bcb0 c66503386e8b
files semicongine/vulkan/shader.nim
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/semicongine/vulkan/shader.nim	Wed Mar 20 18:47:42 2024 +0700
+++ b/semicongine/vulkan/shader.nim	Wed Mar 20 19:56:11 2024 +0700
@@ -59,7 +59,7 @@
     echo "shader of type ", stage, ", entrypoint ", entrypoint
     for i, line in enumerate(shaderSource.splitlines()):
       echo "  ", i + 1, " ", line
-    var glslExe = currentSourcePath.parentDir().parentDir() / "tools" / "glslangValidator"
+    var glslExe = currentSourcePath.parentDir.parentDir.parentDir / "tools" / "glslangValidator"
     when defined(windows):
       glslExe = glslExe & "." & ExeExt
     let command = &"{glslExe} --entry-point {entrypoint} -V --stdin -S {stagename} -o {shaderfile}"