Sun, 26 Nov 2023 16:20:24 +0700 |
Sam |
did: update flags to reflect new defaults in nim v2
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Sat, 25 Nov 2023 22:59:06 +0700 |
Sam |
fix: make tests working again
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Sat, 25 Nov 2023 22:58:25 +0700 |
Sam |
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
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Wed, 22 Nov 2023 23:24:47 +0700 |
Sam |
fix: tests, test_materials and test_mesh still needs to be done
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Wed, 22 Nov 2023 23:23:40 +0700 |
Sam |
add: missing material module, some functions for noise
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Wed, 22 Nov 2023 23:22:47 +0700 |
Sam |
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
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Sat, 21 Oct 2023 01:06:51 +0700 |
Sam |
fix: first example to work correctly with new material system
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Sat, 21 Oct 2023 01:05:34 +0700 |
Sam |
did: improve material system a ton, more to come
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Thu, 12 Oct 2023 14:54:01 +0700 |
Sam |
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
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Wed, 04 Oct 2023 22:02:23 +0700 |
Sam |
add: mesh name to drawable
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Mon, 02 Oct 2023 10:15:09 +0700 |
Sam |
add anykey-pressed api, extend default charset when loading fonts
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Sun, 01 Oct 2023 20:53:35 +0700 |
Sam |
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
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Fri, 29 Sep 2023 19:30:07 +0700 |
Sam |
add: support inverse matrix and normalized mouse position
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Sun, 24 Sep 2023 23:15:08 +0700 |
Sam |
add: better scene handling, add API to unload scene (not tested yet though)
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Sun, 24 Sep 2023 21:34:17 +0700 |
Sam |
fix string formatting + move function in correct module
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Sun, 24 Sep 2023 00:21:42 +0700 |
Sam |
add: option to walk resources in a specific directory
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Sat, 23 Sep 2023 23:05:22 +0700 |
Sam |
add: some not-null assertions
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Sat, 23 Sep 2023 22:10:33 +0700 |
Sam |
allow more openArrays, better debug output, better default exports
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Thu, 21 Sep 2023 23:34:38 +0700 |
Sam |
fix: indexing wrong
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Wed, 20 Sep 2023 23:25:44 +0700 |
Sam |
add: correct ordering of materials
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Wed, 20 Sep 2023 22:52:46 +0700 |
Sam |
add: consider multiple materials when loading gltf
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Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
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Wed, 20 Sep 2023 22:02:20 +0700 |
Sam |
fix: tests
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Tue, 19 Sep 2023 23:53:04 +0700 |
Sam |
did: mini-API QoL improvment
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Tue, 19 Sep 2023 21:27:25 +0700 |
Sam |
did: improve error output, allow import of meshes without materials
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Sun, 17 Sep 2023 22:44:16 +0700 |
Sam |
did: formatting and better mesh-toString
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Sun, 17 Sep 2023 21:09:38 +0700 |
Sam |
did: a ton of small improvments
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Thu, 14 Sep 2023 23:59:10 +0700 |
Sam |
add: a few API improvments, add mesh-conversion method
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Mon, 11 Sep 2023 23:15:25 +0700 |
Sam |
fix: animation time can overflow, clip it now
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Mon, 11 Sep 2023 21:58:01 +0700 |
Sam |
add: feature to exclude meshes from draw calls
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Mon, 11 Sep 2023 21:31:22 +0700 |
Sam |
fix: all tests
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Mon, 11 Sep 2023 21:30:58 +0700 |
Sam |
fix: error with textures as shader-globales
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