log

age author description
Tue, 16 May 2023 16:08:06 +0700 Sam add: test mesh
Tue, 16 May 2023 15:35:43 +0700 Sam add: support for struct members to be array
Mon, 15 May 2023 23:51:21 +0700 Sam add: small refactoring
Mon, 15 May 2023 23:51:06 +0700 Sam add: better support for array members
Mon, 15 May 2023 18:25:24 +0700 Sam del: unused diagnostic function
Mon, 15 May 2023 18:24:52 +0700 Sam fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
Mon, 15 May 2023 14:25:04 +0700 Sam did: refactor gpu data, fix some errors
Mon, 15 May 2023 00:36:25 +0700 Sam did: update progress
Mon, 15 May 2023 00:34:00 +0700 Sam add: basic loading of glTF files (*.glb), no materials yet
Sat, 13 May 2023 19:32:28 +0700 Sam did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
Sat, 13 May 2023 19:31:48 +0700 Sam add: loading *.au audio files
Fri, 12 May 2023 00:34:32 +0700 Sam del: unused test (for now)
Fri, 12 May 2023 00:33:24 +0700 Sam did: some refactoring for proper integration of image/audio resources with resource system
Fri, 12 May 2023 00:13:30 +0700 Sam add: BMP loader
Thu, 11 May 2023 00:30:44 +0700 Sam add: sekeleton to start working on resource loading, updated readme
Thu, 11 May 2023 00:21:32 +0700 Sam add: some files for tests
Wed, 10 May 2023 10:13:23 -0700 Sam fix: resources on windows
Wed, 10 May 2023 22:36:59 +0700 Sam add: resource packaging and loading for different resource types, simplify build commands, update readme
Tue, 09 May 2023 20:39:49 +0700 Sam fix: tests
Tue, 09 May 2023 19:52:57 +0700 Sam did: refactor image handling
Tue, 09 May 2023 18:19:17 +0700 Sam fix: always use rgba
Tue, 09 May 2023 01:37:46 +0700 Sam next version, because we got most low-level stuff, at least in a crappy version
Tue, 09 May 2023 01:36:34 +0700 Sam add: support for version handling
Tue, 09 May 2023 01:18:01 +0700 Sam add: some adjustment to the last refactoring :P
Tue, 09 May 2023 01:11:51 +0700 Sam did: small refactoring of module structure
Mon, 08 May 2023 21:45:47 +0700 Sam did: try to simplfy swapchain recreation, not sure if it is a good idea
Mon, 08 May 2023 21:23:29 +0700 Sam del: unused imports
Mon, 08 May 2023 21:21:49 +0700 Sam did: update examples to use new API for scene + scene globals
Mon, 08 May 2023 00:48:11 +0700 Sam add: documentation
Mon, 08 May 2023 00:38:05 +0700 Sam add: support for arrays of samplers
Sun, 07 May 2023 18:13:39 +0700 Sam add: few improvments for working with textures
Sun, 07 May 2023 17:42:53 +0700 Sam add: new test file to test to do future test with materials etc.
Sun, 07 May 2023 17:42:07 +0700 Sam add: more todoooooo
Sun, 07 May 2023 17:41:45 +0700 Sam did: improve stability for configuration without uniforms and settings the engine renderer
Sun, 07 May 2023 01:30:38 +0700 Sam ups, missing file
Sun, 07 May 2023 01:02:06 +0700 Sam add: skeleton for resources
Sun, 07 May 2023 00:23:46 +0700 Sam did: a bit of cleanup with the config, also add some documentation
Sun, 07 May 2023 00:22:58 +0700 Sam add: correct cleanup
Sat, 06 May 2023 23:06:33 +0700 Sam add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sat, 06 May 2023 01:37:33 +0700 Sam add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Fri, 05 May 2023 23:57:56 +0700 Sam add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
Fri, 05 May 2023 23:45:50 +0700 Sam add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Thu, 04 May 2023 23:44:15 +0700 Sam add: image/texture creation, refactoring of some unclean parts
Wed, 03 May 2023 23:57:25 +0700 Sam add: progress update
Wed, 03 May 2023 06:54:37 -0700 Sam add: working fullscreen for windows (tested)
Wed, 03 May 2023 20:11:16 +0700 Sam add: fullscreen switching for windows, untested
Wed, 03 May 2023 19:49:32 +0700 Sam fix: linux fullscreen not working correctly
Wed, 03 May 2023 18:14:59 +0700 Sam did: fix whole bunch of bugs (threading + amd vulkan driver)
Wed, 03 May 2023 00:43:44 +0700 Sam did: update progress
Wed, 03 May 2023 00:41:32 +0700 Sam fix: linux code use new API
Tue, 02 May 2023 10:37:26 -0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Tue, 02 May 2023 16:29:20 +0700 Sam add: stupid note
Tue, 02 May 2023 10:37:11 -0700 Sam add: windows audio, not super smooth, maybe replace with directsound?
Tue, 02 May 2023 02:28:47 -0700 Sam fix: remove potential raise
Tue, 02 May 2023 02:13:46 +0700 Sam fix: bad audio buffer handling, reduce latency (unbearable on windows)
Tue, 02 May 2023 01:03:03 +0700 Sam del: unused imports
Tue, 02 May 2023 00:49:23 +0700 Sam did: fix default sample rate, correct waiting for windows waveout processing
Tue, 02 May 2023 00:34:10 +0700 Sam add: initial implementation of win32 pcm output
Tue, 02 May 2023 00:33:46 +0700 Sam del: bad dependency
Mon, 01 May 2023 23:55:07 +0700 Sam add: audio subsystem, windows backend still missing
Mon, 01 May 2023 01:21:17 +0700 Sam did: update progress
Mon, 01 May 2023 01:16:59 +0700 Sam add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully
Mon, 01 May 2023 01:16:13 +0700 Sam fix: API change
Mon, 01 May 2023 01:15:39 +0700 Sam add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sun, 30 Apr 2023 01:02:33 +0700 Sam add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)
Sat, 29 Apr 2023 21:38:52 +0700 Sam add: option to show/hide cursor
Sat, 29 Apr 2023 05:40:11 -0700 Sam fix: buffer update with staging buffer not correctly working
Sat, 29 Apr 2023 18:29:19 +0700 Sam fix: API change for shader attributes
Sat, 29 Apr 2023 17:41:40 +0700 Sam fix: super stupid error
Sat, 29 Apr 2023 17:36:09 +0700 Sam add: debug output
Sat, 29 Apr 2023 17:30:15 +0700 Sam fix: wrong parantheses
Sat, 29 Apr 2023 17:20:25 +0700 Sam fix: wrong parantheses
Sat, 29 Apr 2023 17:12:37 +0700 Sam fix: forgot to bind buffer
Sat, 29 Apr 2023 16:55:46 +0700 Sam fix: to strong assert
Sat, 29 Apr 2023 16:50:43 +0700 Sam did: refactor memory selection
Thu, 27 Apr 2023 21:16:13 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 21:13:09 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 20:55:02 +0700 Sam add: more logging
Thu, 27 Apr 2023 20:48:48 +0700 Sam fix: wrong layers activated
Thu, 27 Apr 2023 20:43:27 +0700 Sam did: better memory selection
Thu, 27 Apr 2023 01:58:16 -0700 Sam fix: typo
Thu, 27 Apr 2023 00:36:45 +0700 Sam add: base code structure for cross-platform sound
Thu, 27 Apr 2023 00:30:19 +0700 Sam del: debug code
Thu, 27 Apr 2023 00:24:10 +0700 Sam del: legacy
Thu, 27 Apr 2023 00:23:23 +0700 Sam add: improvments and E10 (pong)
Wed, 26 Apr 2023 02:15:43 +0700 Sam add: upgrade all simple examples to new engine version
Tue, 25 Apr 2023 18:32:23 +0700 Sam add: window-resize check
Tue, 25 Apr 2023 18:24:18 +0700 Sam did: update example 04
Tue, 25 Apr 2023 18:23:57 +0700 Sam add: correct mesh buffer data updates to GPU
Sat, 22 Apr 2023 17:34:59 +0700 Sam did: migrate to new engine version
Sat, 22 Apr 2023 17:34:42 +0700 Sam add: some helper functions
Sat, 22 Apr 2023 16:52:55 +0700 Sam add: small buffer adjustment
Sat, 22 Apr 2023 16:48:07 +0700 Sam fix: mixing memory location types is not working
Fri, 21 Apr 2023 00:29:09 +0700 Sam add: some cleanup, discovered bug
Thu, 20 Apr 2023 23:46:22 +0700 Sam did: rewrite example 02 with new engine approach
Thu, 20 Apr 2023 23:45:57 +0700 Sam did: simplify code
Thu, 20 Apr 2023 23:45:36 +0700 Sam add: remove a few warning, improve a few things
Thu, 20 Apr 2023 21:59:52 +0700 Sam add: correct swapchain destruction, update 1st example to be working
Thu, 20 Apr 2023 01:00:48 +0700 Sam add: support for smooth swapchain-recreation
Wed, 19 Apr 2023 01:45:16 +0700 Sam add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Tue, 18 Apr 2023 03:06:14 +0700 Sam did: update readme
Tue, 18 Apr 2023 03:04:37 +0700 Sam add: input handling, small refactoring for renderer
Mon, 17 Apr 2023 18:02:19 +0700 Sam did: finish refactoring of render pipeline, yipi! :)
Wed, 12 Apr 2023 01:20:53 +0700 Sam did: big refactoring
Tue, 11 Apr 2023 01:06:37 +0700 Sam did: small name change
Tue, 11 Apr 2023 00:58:16 +0700 Sam add: mesh primitives
Mon, 10 Apr 2023 20:09:37 +0700 Sam fix: completely overhole buffer handling for drawing, fix shit
Mon, 10 Apr 2023 00:53:16 +0700 Sam did: refactor mesh code, prepare for instance-data
Sun, 09 Apr 2023 01:04:54 +0700 Sam did: implement uniforms, some refactoring
Fri, 07 Apr 2023 00:32:07 +0700 Sam did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
Thu, 06 Apr 2023 00:30:56 +0700 Sam add: better mesh support, indexed mesh
Wed, 05 Apr 2023 00:45:16 +0700 Sam did: update progress
Wed, 05 Apr 2023 00:42:24 +0700 Sam add: build- and runtime configuration system with hot-code reload
Wed, 05 Apr 2023 00:41:11 +0700 Sam did: small changes from refactoring
Wed, 05 Apr 2023 00:40:38 +0700 Sam did: improve imports
Mon, 03 Apr 2023 00:10:08 +0700 Sam add: comments for further refactoring
Mon, 03 Apr 2023 00:06:24 +0700 Sam yay: first triangle rendering with new engine implmentation
Sun, 02 Apr 2023 01:22:09 +0700 Sam did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sat, 01 Apr 2023 00:40:02 +0700 Sam did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
Fri, 31 Mar 2023 16:00:16 +0700 Sam did: allow runtime shader-input definitions