Sat, 27 Apr 2024 15:16:43 +0700 |
sam |
fix: correct sqlite dlls for windows
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Tue, 16 Apr 2024 02:42:39 +0700 |
sam |
fix: dirty namespace on windows
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Tue, 16 Apr 2024 00:47:01 +0700 |
sam |
add: better error messages
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Tue, 16 Apr 2024 00:36:39 +0700 |
sam |
fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-check
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Mon, 15 Apr 2024 22:33:24 +0700 |
sam |
add: fading for audio tracks
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Mon, 15 Apr 2024 20:22:16 +0700 |
sam |
did: refacotor for easier user of sRGB-conversion functions
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Mon, 15 Apr 2024 14:36:19 +0700 |
sam |
add: assignment operator, normal 2D vector
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Mon, 15 Apr 2024 12:22:13 +0700 |
sam |
fix: stringify function
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Sun, 14 Apr 2024 00:34:04 +0700 |
sam |
add: temporary helper function, maybe need to do this better anyways
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Sat, 13 Apr 2024 21:31:40 +0700 |
sam |
undid: some ugly formatting
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Sat, 13 Apr 2024 18:22:43 +0700 |
sam |
did: small cleanup
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Sat, 13 Apr 2024 11:55:22 +0700 |
sam |
did: improve error message
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Sat, 13 Apr 2024 11:20:13 +0700 |
sam |
fix: errors that have now been discovered thanks to last commit :)
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Sat, 13 Apr 2024 11:09:02 +0700 |
sam |
did: add name for material types and fix shader-materialtype-compatability check
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Sat, 13 Apr 2024 00:22:45 +0700 |
sam |
fix: ortho projection matrix (hopefully), better string output for matrix and vector
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Fri, 12 Apr 2024 19:44:27 +0700 |
sam |
add: default application name
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Fri, 12 Apr 2024 19:36:38 +0700 |
sam |
fix: packaging fails if there are no resources, fix: zip-generation
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Tue, 09 Apr 2024 23:57:57 +0700 |
sam |
merge
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Tue, 09 Apr 2024 23:57:13 +0700 |
sam |
did: mini adjustment of log output
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Tue, 09 Apr 2024 11:48:41 +0700 |
sam |
add: sqlite dll for windows builds
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Sun, 07 Apr 2024 23:36:24 +0700 |
sam |
del: unused parameter
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Sun, 07 Apr 2024 22:19:39 +0700 |
sam |
add: enforce adding default value for storage loads
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Sun, 07 Apr 2024 21:56:43 +0700 |
sam |
did: undo complicated background storage API, sync is good enough for now
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Sun, 07 Apr 2024 20:12:52 +0700 |
sam |
tmp: move stuff to notebook
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Sun, 07 Apr 2024 01:17:40 +0700 |
sam |
add: tests and did some simplification of code
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Sun, 07 Apr 2024 00:35:45 +0700 |
sam |
add: final (for now) storage API
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Sat, 06 Apr 2024 22:48:30 +0700 |
sam |
do: intermediate save before doing shit from scratch
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Sat, 06 Apr 2024 21:26:31 +0700 |
sam |
add: inital version of storage api (untested)
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Sat, 06 Apr 2024 17:45:20 +0700 |
sam |
did: remove unused import
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Sat, 06 Apr 2024 17:29:48 +0700 |
sam |
do: try to increase compatability with older hardware...
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Sat, 06 Apr 2024 16:41:26 +0700 |
sam |
add: check for uniform buffer layout, seem not be available on some older devices
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Sat, 06 Apr 2024 15:46:41 +0700 |
sam |
fix: windows audio test
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Sat, 06 Apr 2024 15:27:09 +0700 |
sam |
fix: tests
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Fri, 05 Apr 2024 23:19:45 +0700 |
sam |
did: small improvment to steam asset templats
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Fri, 05 Apr 2024 21:41:15 +0700 |
sam |
add: steam-assets tooling
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Thu, 04 Apr 2024 22:09:48 +0700 |
sam |
del: linux-guard
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Thu, 04 Apr 2024 22:08:25 +0700 |
sam |
add: support steam uploads on windows
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Thu, 04 Apr 2024 20:59:19 +0700 |
sam |
did: fix spelling
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Thu, 04 Apr 2024 17:21:56 +0700 |
sam |
add: api to interact with steam
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Wed, 03 Apr 2024 21:07:33 +0700 |
sam |
add: unnecessary script
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Wed, 03 Apr 2024 21:06:24 +0700 |
sam |
del: unnecessary script, using it only on main host
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Wed, 03 Apr 2024 19:53:20 +0700 |
sam |
merge
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Wed, 03 Apr 2024 19:49:42 +0700 |
sam |
fix: classic, off-by-one XD
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Wed, 03 Apr 2024 02:59:21 -0700 |
sam |
add: console for windows debug builds
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Wed, 03 Apr 2024 16:00:33 +0700 |
sam |
fix: steamcmd and build-script location
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Wed, 03 Apr 2024 15:00:40 +0700 |
sam |
fix: steamcmd not executable, implement steam-upload
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Wed, 03 Apr 2024 13:02:41 +0700 |
sam |
add: steamcmd bootstrap package
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Wed, 03 Apr 2024 13:00:33 +0700 |
sam |
add: initial code for automated steam builds
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Tue, 02 Apr 2024 23:06:39 +0700 |
sam |
add: some more debug log
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Tue, 02 Apr 2024 22:02:44 +0700 |
sam |
add: support for color space conversion, convert color space if srgb is not available for images
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Tue, 02 Apr 2024 16:48:23 +0700 |
sam |
fix: typo
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Tue, 02 Apr 2024 16:19:31 +0700 |
sam |
did: cleanup
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Tue, 02 Apr 2024 16:09:38 +0700 |
sam |
did: adjust integer sizes to match vulkan API (more) directly
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Tue, 02 Apr 2024 14:05:22 +0700 |
sam |
add: some checks for image creation
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Tue, 02 Apr 2024 00:37:42 +0700 |
sam |
fix: always forget to reset this one when debugging :)
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Mon, 01 Apr 2024 22:42:50 +0700 |
sam |
fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD
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Mon, 01 Apr 2024 01:06:22 +0700 |
sam |
merge
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Mon, 01 Apr 2024 01:05:20 +0700 |
sam |
did: set correct parameters
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Mon, 01 Apr 2024 00:48:50 +0700 |
sam |
fix: swapchain recreating had a bug
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Mon, 01 Apr 2024 00:34:34 +0700 |
sam |
did: undo testing parameters, shit is now running as we hope, roughly, I think
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Mon, 01 Apr 2024 00:30:29 +0700 |
sam |
fix: bad syncing mechanism, much better now (I think)
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Sun, 31 Mar 2024 22:11:50 +0700 |
sam |
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
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Sun, 31 Mar 2024 18:13:46 +0700 |
sam |
add: a few more exposed parameters to the render API
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Sat, 30 Mar 2024 23:10:50 +0700 |
sam |
did: some renaming
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Sat, 30 Mar 2024 22:21:47 +0700 |
sam |
fix: error, and shorten some code
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Sat, 30 Mar 2024 22:16:38 +0700 |
sam |
fix: possibly undeterministic queue selection in swapchain
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Sat, 30 Mar 2024 21:52:17 +0700 |
sam |
del: do not use vulkan 1.3 functions to support older hardware
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Sat, 30 Mar 2024 20:45:59 +0700 |
sam |
did: cleanup
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Sat, 30 Mar 2024 20:29:33 +0700 |
sam |
add: some sync (not finished), simplify renderpass af
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Fri, 29 Mar 2024 16:28:30 +0700 |
sam |
add: better vulkan exception handling
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Fri, 29 Mar 2024 16:01:53 +0700 |
sam |
did: cleanup unnecessasry annotations, comments
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Fri, 29 Mar 2024 15:44:17 +0700 |
sam |
fix: last commit was actually only relevant for ARM, also adjust validation outputs
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Fri, 29 Mar 2024 15:39:04 +0700 |
sam |
did: adjust max LOD according to vk best practices output
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Fri, 29 Mar 2024 15:10:23 +0700 |
sam |
merge
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Fri, 29 Mar 2024 15:08:33 +0700 |
sam |
fix: a few small (vulkan) API optimizations
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Mon, 25 Mar 2024 23:33:16 +0700 |
sam |
del: unnecesary device feature (included in Vulkan 1.2)
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Mon, 25 Mar 2024 22:26:58 +0700 |
sam |
fix: log output
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Mon, 25 Mar 2024 07:52:24 -0700 |
sam |
fix: windows paths
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Sun, 24 Mar 2024 21:47:54 +0700 |
sam |
fix: windows path not working correctly
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Sun, 24 Mar 2024 19:11:19 +0700 |
sam |
fix: wrong value for default log level
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Sun, 24 Mar 2024 16:34:09 +0700 |
sam |
fix: ugly log-level directive
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Sat, 23 Mar 2024 22:57:11 +0700 |
sam |
and even more cleanup of the repo
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Fri, 22 Mar 2024 11:42:27 +0700 |
sam |
did: cleanup
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Thu, 21 Mar 2024 23:05:17 +0700 |
sam |
some cleanup
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Thu, 21 Mar 2024 16:04:40 +0700 |
sam |
add mercurial hook that does not need to into VCS
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Thu, 21 Mar 2024 15:58:36 +0700 |
sam |
did: smile, just for the sake of testing mercurial hooks :)
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Thu, 21 Mar 2024 15:58:03 +0700 |
sam |
did: smile, just for the sake of testing mercurial hooks :)
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Thu, 21 Mar 2024 15:55:57 +0700 |
sam |
did: cleanup nimble definition
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Thu, 21 Mar 2024 15:50:10 +0700 |
sam |
fix: wording
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Thu, 21 Mar 2024 15:46:53 +0700 |
sam |
add: some notes
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Thu, 21 Mar 2024 15:41:30 +0700 |
sam |
merge
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Thu, 21 Mar 2024 15:39:42 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Wed, 20 Mar 2024 19:56:11 +0700 |
Sam |
fix: path to shader compiler wrong
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Wed, 20 Mar 2024 18:47:42 +0700 |
Sam |
add: shader compiler tool
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Tue, 19 Mar 2024 16:31:47 +0700 |
Sam |
did: improve handling of shader compilation
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Mon, 18 Mar 2024 23:43:32 +0700 |
Sam |
del: unused property
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Sat, 16 Mar 2024 21:14:43 +0700 |
Sam |
add: mesh-merging function
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Sun, 10 Mar 2024 22:51:51 +0700 |
Sam |
add: correct checks for assigned material compatability
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Sun, 10 Mar 2024 22:06:52 +0700 |
Sam |
did: correct usage of vSync/triple buffering
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Sun, 10 Mar 2024 20:02:11 +0700 |
Sam |
add: config loader; fix: circle-mesh
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Sat, 09 Mar 2024 23:06:27 +0700 |
Sam |
add: shortcut for loading of json files
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Sat, 09 Mar 2024 20:30:08 +0700 |
Sam |
fix: error in descriptors, wait for gpu before cleaning up
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Sat, 09 Mar 2024 16:45:57 +0700 |
Sam |
add: few string-ify methods, small fix for default-shaders
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Tue, 05 Mar 2024 14:26:46 +0700 |
Sam |
did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
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Sat, 02 Mar 2024 18:46:45 +0700 |
Sam |
did: improve animation system, fix a few small things
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Sat, 24 Feb 2024 17:08:58 +0700 |
Sam |
fix: wrong comparison
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Sat, 24 Feb 2024 15:35:52 +0700 |
Sam |
did: same for panels
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Sat, 24 Feb 2024 14:31:15 +0700 |
Sam |
fix: font-api, allow consistent use of mesh-transform
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Sat, 17 Feb 2024 17:18:35 +0700 |
Sam |
fix: problem with text-position, simpler test-update function
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Sat, 17 Feb 2024 16:37:24 +0700 |
Sam |
did: auto-formatting
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Sat, 17 Feb 2024 16:31:54 +0700 |
Sam |
add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done
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Wed, 14 Feb 2024 23:15:53 +0700 |
Sam |
fix: yielding duplicates
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Wed, 14 Feb 2024 21:58:43 +0700 |
Sam |
did: refactor and improve packaging API
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Sun, 11 Feb 2024 19:26:07 +0700 |
Sam |
fix: exe-bundling not working correctly
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Sun, 11 Feb 2024 18:47:13 +0700 |
Sam |
fix: text-alignment, a few smaller fixes
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Sat, 10 Feb 2024 21:19:43 +0700 |
Sam |
add: default samplers
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Sat, 10 Feb 2024 21:19:31 +0700 |
Sam |
add: input-processing for panels
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Sat, 10 Feb 2024 15:55:05 +0700 |
Sam |
add: initial implementation of "panels"
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Sat, 10 Feb 2024 15:54:25 +0700 |
Sam |
did: small refactoring
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Fri, 09 Feb 2024 20:02:55 +0700 |
Sam |
intermediate commit :P
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