| Sat, 29 Apr 2023 17:30:15 +0700 | 
  Sam | 
  
   fix: wrong parantheses
   
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  | Sat, 29 Apr 2023 17:20:25 +0700 | 
  Sam | 
  
   fix: wrong parantheses
   
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  | Sat, 29 Apr 2023 17:12:37 +0700 | 
  Sam | 
  
   fix: forgot to bind buffer
   
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  | Sat, 29 Apr 2023 16:55:46 +0700 | 
  Sam | 
  
   fix: to strong assert
   
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  | Sat, 29 Apr 2023 16:50:43 +0700 | 
  Sam | 
  
   did: refactor memory selection
   
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  | Thu, 27 Apr 2023 21:16:13 +0700 | 
  Sam | 
  
   fix: more improvment for memory selection
   
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  | Thu, 27 Apr 2023 21:13:09 +0700 | 
  Sam | 
  
   fix: more improvment for memory selection
   
   | 
 
 
  | Thu, 27 Apr 2023 20:55:02 +0700 | 
  Sam | 
  
   add: more logging
   
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  | Thu, 27 Apr 2023 20:48:48 +0700 | 
  Sam | 
  
   fix: wrong layers activated
   
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  | Thu, 27 Apr 2023 20:43:27 +0700 | 
  Sam | 
  
   did: better memory selection
   
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  | Thu, 27 Apr 2023 01:58:16 -0700 | 
  Sam | 
  
   fix: typo
   
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  | Thu, 27 Apr 2023 00:36:45 +0700 | 
  Sam | 
  
   add: base code structure for cross-platform sound
   
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  | Thu, 27 Apr 2023 00:30:19 +0700 | 
  Sam | 
  
   del: debug code
   
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  | Thu, 27 Apr 2023 00:24:10 +0700 | 
  Sam | 
  
   del: legacy
   
   | 
 
 
  | Thu, 27 Apr 2023 00:23:23 +0700 | 
  Sam | 
  
   add: improvments and E10 (pong)
   
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  | Wed, 26 Apr 2023 02:15:43 +0700 | 
  Sam | 
  
   add: upgrade all simple examples to new engine version
   
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  | Tue, 25 Apr 2023 18:32:23 +0700 | 
  Sam | 
  
   add: window-resize check
   
   | 
 
 
  | Tue, 25 Apr 2023 18:24:18 +0700 | 
  Sam | 
  
   did: update example 04
   
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  | Tue, 25 Apr 2023 18:23:57 +0700 | 
  Sam | 
  
   add: correct mesh buffer data updates to GPU
   
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  | Sat, 22 Apr 2023 17:34:59 +0700 | 
  Sam | 
  
   did: migrate to new engine version
   
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  | Sat, 22 Apr 2023 17:34:42 +0700 | 
  Sam | 
  
   add: some helper functions
   
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  | Sat, 22 Apr 2023 16:52:55 +0700 | 
  Sam | 
  
   add: small buffer adjustment
   
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  | Sat, 22 Apr 2023 16:48:07 +0700 | 
  Sam | 
  
   fix: mixing memory location types is not working
   
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  | Fri, 21 Apr 2023 00:29:09 +0700 | 
  Sam | 
  
   add: some cleanup, discovered bug
   
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  | Thu, 20 Apr 2023 23:46:22 +0700 | 
  Sam | 
  
   did: rewrite example 02 with new engine approach
   
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  | Thu, 20 Apr 2023 23:45:57 +0700 | 
  Sam | 
  
   did: simplify code
   
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  | Thu, 20 Apr 2023 23:45:36 +0700 | 
  Sam | 
  
   add: remove a few warning, improve a few things
   
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  | Thu, 20 Apr 2023 21:59:52 +0700 | 
  Sam | 
  
   add: correct swapchain destruction, update 1st example to be working
   
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  | Thu, 20 Apr 2023 01:00:48 +0700 | 
  Sam | 
  
   add: support for smooth swapchain-recreation
   
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  | Wed, 19 Apr 2023 01:45:16 +0700 | 
  Sam | 
  
   add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
   
   | 
 
 
  | Tue, 18 Apr 2023 03:06:14 +0700 | 
  Sam | 
  
   did: update readme
   
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  | Tue, 18 Apr 2023 03:04:37 +0700 | 
  Sam | 
  
   add: input handling, small refactoring for renderer
   
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  | Mon, 17 Apr 2023 18:02:19 +0700 | 
  Sam | 
  
   did: finish refactoring of render pipeline, yipi! :)
   
   | 
 
 
  | Wed, 12 Apr 2023 01:20:53 +0700 | 
  Sam | 
  
   did: big refactoring
   
   | 
 
 
  | Tue, 11 Apr 2023 01:06:37 +0700 | 
  Sam | 
  
   did: small name change
   
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  | Tue, 11 Apr 2023 00:58:16 +0700 | 
  Sam | 
  
   add: mesh primitives
   
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  | Mon, 10 Apr 2023 20:09:37 +0700 | 
  Sam | 
  
   fix: completely overhole buffer handling for drawing, fix shit
   
   | 
 
 
  | Mon, 10 Apr 2023 00:53:16 +0700 | 
  Sam | 
  
   did: refactor mesh code, prepare for instance-data
   
   | 
 
 
  | Sun, 09 Apr 2023 01:04:54 +0700 | 
  Sam | 
  
   did: implement uniforms, some refactoring
   
   | 
 
 
  | Fri, 07 Apr 2023 00:32:07 +0700 | 
  Sam | 
  
   did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
   
   | 
 
 
  | Thu, 06 Apr 2023 00:30:56 +0700 | 
  Sam | 
  
   add: better mesh support, indexed mesh
   
   | 
 
 
  | Wed, 05 Apr 2023 00:45:16 +0700 | 
  Sam | 
  
   did: update progress
   
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  | Wed, 05 Apr 2023 00:42:24 +0700 | 
  Sam | 
  
   add: build- and runtime configuration system with hot-code reload
   
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  | Wed, 05 Apr 2023 00:41:11 +0700 | 
  Sam | 
  
   did: small changes from refactoring
   
   | 
 
 
  | Wed, 05 Apr 2023 00:40:38 +0700 | 
  Sam | 
  
   did: improve imports
   
   | 
 
 
  | Mon, 03 Apr 2023 00:10:08 +0700 | 
  Sam | 
  
   add: comments for further refactoring
   
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  | Mon, 03 Apr 2023 00:06:24 +0700 | 
  Sam | 
  
   yay: first triangle rendering with new engine implmentation
   
   | 
 
 
  | Sun, 02 Apr 2023 01:22:09 +0700 | 
  Sam | 
  
   did: first final implementation of scene-graph <-> pipeline connection, not working yet
   
   | 
 
 
  | Sat, 01 Apr 2023 00:40:02 +0700 | 
  Sam | 
  
   did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
   
   | 
 
 
  | Fri, 31 Mar 2023 16:00:16 +0700 | 
  Sam | 
  
   did: allow runtime shader-input definitions
   
   | 
 
 
  | Thu, 30 Mar 2023 00:00:54 +0700 | 
  Sam | 
  
   add: multiple pipelines per subpass
   
   | 
 
 
  | Wed, 29 Mar 2023 23:35:39 +0700 | 
  Sam | 
  
   did: refactor rendering/scene concept
   
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  | Tue, 28 Mar 2023 00:20:49 +0700 | 
  Sam | 
  
   did: reorganize code
   
   | 
 
 
  | Mon, 27 Mar 2023 21:01:32 +0700 | 
  Sam | 
  
   add: working render loop
   
   | 
 
 
  | Sun, 26 Mar 2023 01:56:19 +0700 | 
  Sam | 
  
   add: render main loop structure
   
   | 
 
 
  | Fri, 24 Mar 2023 00:11:42 +0700 | 
  Sam | 
  
   add: descriptors, better swapchain implementation
   
   | 
 
 
  | Mon, 20 Mar 2023 23:48:46 +0700 | 
  Sam | 
  
   did: some refactoring
   
   | 
 
 
  | Mon, 20 Mar 2023 10:25:50 +0700 | 
  Sam | 
  
   add: finally working initial approach for shader definitions
   
   | 
 
 
  | Fri, 17 Mar 2023 01:11:58 +0700 | 
  Sam | 
  
   did: update to use new shader concept
   
   | 
 
 
  | Fri, 17 Mar 2023 01:11:43 +0700 | 
  Sam | 
  
   add: really need telemetry at some point
   
   |